Just posted an update in the
wii thread of new features to be included (or not) in preview v0.3, and thought I might as well post that here as these will also come to the 3DS:
(note: The gray parts in the list above are not for 3DS)
- Working menu system (not ready!)
- Fix the jumping animation (not a priority)
- Maybe some idle animations (not a priority)
- Completely rewritten collision detection(not ready!)
- Adjustable HUD overscan settings (needs-some-attention)
- Recharge animation when walking through a gate (if there is time left)
- Basic "wall detection" so you can not walk into a wall anymore (work-in-progress)- Standing on interactive elements: conveyor's, floats, doors, elevators (kind of works. Except for the doors....)
- Custom installer to unpacks directly from "batterycheck.zip" or Setup.exe on the console itself(work-in-progress)
- Error messages on screen when files are missing (installer takes care of that...hopefully)
- Generate icon.png and meta.xml with the installer for Wii Homebrew Channel (not-done-yet)
- Created required directories on installation (kind of, ignoring any errors)
- Cleanup old installation file locations, if requested by user (not-done-yet)
Some unexpected new features:
- Sound Effects!!!!
- Jumping, Landing, Recharge, Green Battery, Blue Battery, Extra Life, and...ehm...when out of power
- Collecting Green Batteries, Blue Batteries and extra life's (has a HUGE bug though)
- Working energy bar that slowly runs out
- Working recharge gate...including the sound effect.
- Jumping uses extra power
- Background music from original XM (only on 3DS)
- Background music from converted OGG (only on Wii...until XM can be played with MikMod)
I think this gives a good idea of what I have listed before as planned improvements and the state they are in. The bug in the collection of batteries I mentioned means that after you pick one up it play's the sound and increases your counter by one....except sometimes it does not remove the battery from the map and keeps increasing the counter. If it get's higher than 99 it's starting to show the wrong sprites...need to fix that at least to prevent higher than 99 anyway!
I said before the 3DS version will be uploaded after the Wii and GameCube version, but since I have done lot's of testing on all platforms: Linux, Wii, GameCube and 3DS......it might all come out on that same day after all!! I have set myself a deadline for
Friday 24-05-2019 20:00 CEST as a form of self motivation which is working so far