offsets are the same for people i think.
but the n3ds memory region the values are in do not exist on o3ds and the game will freeze.
no need to freeze to 5 turns, because you can't stop the game until you disable the code.
nice to set to a high number, then set to 0 or 1 when you want to stop. 1 is technically better i guess. i think the value is 32bit, not 8bit, but not very important.
but faster (i think) to search for 32bit values because there are less of them.
the offset between practice and real, is the same, at least for jpn, from o3ds and n3ds. so i calculated the address before finding it. i tested the code and it works
my codes for jpn:
best and easiest badge codes i think
it works in training and real plays.
play the training until you 'win' 10 badges, then you get 1 free real try no matter what.
stop the game with L+R+DOWN when you are bored.
0004000000134600.txt
[v1.3 N3DS* L+UP - 50 plays]
DD000000
00000240
D3000000 3644B54C
00000000 00000032
003E0B10
00000032
D0000000
00000000
[v1.3 N3DS* L+R+DOWN - 0 plays (stop)]
DD000000
00000380
D3000000 3644B54C
00000000 00000000
003E0B10
00000000
D0000000
00000000
[v1.3 O3DS* L+UP - 50 plays]
DD000000
00000240
D3000000 3284B54C
00000000 00000032
003E0B10
00000032
D0000000
00000000
[v1.3 O3DS* L+R+DOWN - 0 plays (stop)]
DD000000
00000380
D3000000 3284B54C
00000000 00000000
003E0B10
00000000
D0000000
00000000