I'm sorry, but can you link me the guide ? I may be dumb, but I don't find it :/Yes use the aureinand and follow the guide for updated sysnand
I'm sorry, but can you link me the guide ? I may be dumb, but I don't find it :/Yes use the aureinand and follow the guide for updated sysnand
what advantage does this have over emunand besides faster loading
Really?None. (Some would tell that you can load GBA/DSi games and install it only once but if you have linked emunands, you can also install it only once. If you have unlinked nands, you've got to install into both but except that, no advantages)
ALRIGHT!!! TAKE 2:Where's the guide to installing this
https://plailect.github.io/OTP/Where's the guide to installing this
Really?
The post above me listed some but here's some benefits:
- faster boot times
- 100% boot rate
- you can restore a backup to your nand if it bricks replacing a hardmod in many cases
- seemingly unpatchable firmware
- screen init
- this is what you were trying to say: GBA roms only have to be installed once if sysnand is your main
He was asking how a9lh is any different than just emunand on 9.2 without a9lh as he was interested. I was just saying some of the benefits of why a9lh+(emu)NAND is greater than just emunand.What are you telling me here?
Emunand does not mean that you don't use A9LH...
I boot Emunand using A9LH and I've got exactly the things you described, +2 additional seconds comparing to booting sysnand.
if i run "make screen_init" it telss: "no rule to make target "scren_init". stop."no, you may need to do make screen_init first (sorry about that forgot that my usual setup already has it compiled for me)
Did you make sure to spell it right?if i run "make screen_init" it telss: "no rule to make target "scren_init". stop."
and watching the Makefile, there isn't an option like that, i already git pulled. (i only have the options: firm0 firm1 dector stage2 arm9bootloader)Did you make sure to spell it right?
ok, i managed to build the stage file by making the firm1 file.Did you make sure to spell it right?
Then you forked the wrong thing, it's clearly in the makefile https://github.com/dark-samus/arm9loaderhax/blob/master/Makefile#L1and watching the Makefile, there isn't an option like that, i already git pulled. (i only have the options: firm0 firm1 dector stage2 arm9bootloader)
ok, i had defintely forked thw wrong thing.Then you forked the wrong thing, it's clearly in the makefile https://github.com/dark-samus/arm9loaderhax/blob/master/Makefile#L1
Misworded that meant to say synced the wrong fork, but you get the jist haha... Anyways, to get mineok, i had defintely forked thw wrong thing.
yeah, alrady did that, i was building bootctr9... i know... i am dumb sometimes...Misworded that meant to say synced the wrong fork, but you get the jist haha... Anyways, to get mine
git clone https://github.com/dark-samus/arm9loaderhax
I am not an exploit developer, however I did read the description of arm9loaderhax and I would say this is really impossible.i won't bother setting up a9lh on sys nand. I'd hate to burn my 9.0 if nin finds a way to block a9lh. Scene Devs found a way to make this happen- I'm sure Nintendo can find a way to block it. Imagine if 11.x required firm0/1 to have a certain value before native firm would load or something along those lines? I'm not a programmer so I don't understand it fully but who knows? If you do, speak up lol
Dark_Samus's version had the screen initialization I believe.So I understand how A9LH works, but I am confused on whose version I should use. there seems to be around two or three different versions that we can compile and I have no clue which one is better/worse. Can anyone clearify this and hopefully make it easier for me to choose which one to use?
I would love to be able to BootCTR when I do install A9LH because I love that setup over ctrbootmanager.
EDIT:
Also, are there any advantages/disadvantages for using CakesCFW/AueRaiNand/rxTools (I'm not sure if rxTools even has a9lh capabilities yet)
I'm currently on a O3DS U, running menuhax + rxtools.