[Archived] Xenoblade Chronicles 3 Graphics Settings

Status
Not open for further replies.

redflamingolingo

Active Member
Newcomer
Joined
Jul 26, 2022
Messages
40
Trophies
0
Age
39
Location
Philadelphia
XP
33
Country
United States
So I have the resmod the latest yuzu early access and the 1.1.0 update. Game runs fine but does the Res scaling not work at all? Any setting above 1x has artifacts everywher

So I've managed to find ideal combo for emulation.

Latest Yuzu EA with patch 1.1.0 - overall slowdowns, drops fps to 17-19, especially in cutscenes.

Installed Riujinx 1.1.0.279 (Vulkan version) - works flawlessly with 1.1.0 patch, Vulkan + with 4X res. & 16X AA (res & AA in graphics settings, patches not working), stable 30FPS! Almost no lags, played 2hrs (once experienced slow-down, but find it happens in the moment then Memreduct cleans RAM).
I have 32gb RAM, i7-10700k overclocked to 4.8ghz, and a 3090 ti.

Using the latest Vulkan build, patched, with Ryujinx is a stuttering mess for me. Vulkan does, however, not have the memory leak issue at all. This is on any res with the upscaler. Not to mention there are artifacts with the upscaling that aren't as present with Yuzu.

Yuzu is giving me a pretty stutter-free experience, locked 30 fps.

Wild how different everyone's experiences are lol
 

w1ll0w

Active Member
Newcomer
Joined
Aug 31, 2009
Messages
28
Trophies
1
XP
162
Country
Cyprus
Increasing resolution to 2x, 3x, or 4x makes a huge difference in cutscenes. Like a huge difference. I know people stated they are pre-rendered, which makes so sense because cutscenes are definitely impacted by the emulator resolution scaler.

I believe there are some pre-rendered cutscenes, but most are in-engine, so those getting affected by resolution makes sense.
 

redflamingolingo

Active Member
Newcomer
Joined
Jul 26, 2022
Messages
40
Trophies
0
Age
39
Location
Philadelphia
XP
33
Country
United States
I believe there are some pre-rendered cutscenes, but most are in-engine, so getting affected by resolution makes sense.
Yea, the opening scene with the clock is definitely pre-rendered. Someone mentioned there are over 200 pre-rendered cutscenes in the game.

So far, the majority of the cutscenes, even the really intense, high-budget ones, are almost all rendered in-engine.
 

cocoma

New Member
Newbie
Joined
Jul 27, 2022
Messages
2
Trophies
0
Age
25
Location
china
XP
42
Country
Afghanistan
In the Digital Fundry's video,they says mono use the new up-sampling to achieve the high resolution,but the original image is low resolution,maybe that is why the image is also not clear by closeing the dynamic resolution
my english is poor^_^
 

deathblade200

Well-Known Member
Member
Joined
May 10, 2016
Messages
1,371
Trophies
0
XP
1,344
Country
United States

cocoma

New Member
Newbie
Joined
Jul 27, 2022
Messages
2
Trophies
0
Age
25
Location
china
XP
42
Country
Afghanistan
In the Digital Fundry's video,they says mono use the new up-sampling to achieve the high resolution,but the original image is low resolution,that is why the image is also not clear by closeing the dynamic resolution
my english is poor^_^
 

orangpelupa

Well-Known Member
Member
Joined
Aug 7, 2009
Messages
388
Trophies
1
XP
1,183
Country
Indonesia
In the Digital Fundry's video,they says mono use the new up-sampling to achieve the high resolution,but the original image is low resolution,that is why the image is also not clear by closeing the dynamic resolution
my english is poor^_^

The tmaa can be disabled in the config
 

orangpelupa

Well-Known Member
Member
Joined
Aug 7, 2009
Messages
388
Trophies
1
XP
1,183
Country
Indonesia
Increasing resolution to 2x, 3x, or 4x makes a huge difference in cutscenes. Like a huge difference. I know people stated they are pre-rendered, which makes so sense because cutscenes are definitely impacted by the emulator resolution scaler.

Some cutscenes are prerenderd, some are real time.

AFAIK all cutscenes with heavy chromatic aberration near left / right edge of screen are prerenderd.
 

Citrus333

Well-Known Member
Newcomer
Joined
Apr 28, 2022
Messages
56
Trophies
0
Age
38
Location
Colorado
XP
168
Country
United States
Game only stutters for me when building shaders, other than that perfect 30 fps. On Yuzu. However my config I used to play all of XBC2 looks MILES better than any ResMod for XBC3 yet, and no Vulkan so shader building is slow AF and can't use FSR which helps a huge amount. Definitely need a emulator update to get Vulkan working with XBC3 and then the game will run near perfect, just need a good ResMod.
 

Red_BY

Well-Known Member
Newcomer
Joined
May 11, 2019
Messages
53
Trophies
0
XP
337
Country
Belarus
In files there is also a file called "lib_pc.bin" that is not used by executable, but if anybody is curious what devs used to play it on PC, those are differences:
Code:
red_Auto = true -> false
tmaaSharpness_5 = 0.9 -> 0.7
tmaaSharpness_Hnd_5 = 1.3 -> 0.4
tmaaNewUpScale = true -> false
If anyone wants it I compiled those settings into a config. Additionally I also disabled dynamic resolution. Comes in two versions, Switch and Emu, only difference is that Emu Version also has ColReduction disabled so it can scale properly on emulators.
To install on Yuzu or Ryujinx just drop Config folder into your emulators mod location, on Switch install as usual.
 

Attachments

  • XC3Config_DevSettings_Emu.rar
    3.4 KB · Views: 57
  • XC3Config_DevSettings_Switch.rar
    3.8 KB · Views: 34
Last edited by Red_BY,

snk2

Well-Known Member
Member
Joined
Nov 27, 2005
Messages
110
Trophies
1
XP
1,892
Country
Romania

Nzkroz

Member
Newcomer
Joined
Jul 27, 2022
Messages
7
Trophies
0
Age
32
Location
Guadalajara
XP
14
Country
Mexico
If anyone wants it I compiled those settings into a config. Additionally I also disabled dynamic resolution. Comes in two versions, Switch and Emu, only difference is that Emu Version also has ColReduction disabled so it can scale properly on emulators.
How do i enable them in emu?
 

deathblade200

Well-Known Member
Member
Joined
May 10, 2016
Messages
1,371
Trophies
0
XP
1,344
Country
United States
setting resolution to 1.0 means that the dynamic res is disabled?

also, is your patch for ver. 1.1.0 ?
the configs arn't for certain versions thats the ips job. and as far as I've seen it turns off dynamic res I also set red_auto to false but not sure if that actually does anything
 
Status
Not open for further replies.

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
  • K3Nv2 @ K3Nv2:
    I'll reformat and have a 3tb raid0 m. 2 at least
    +1
  • K3Nv2 @ K3Nv2:
    Lmao that sold out fast
    +1
  • Veho @ Veho:
    Yeet the cat.
    +1
  • K3Nv2 @ K3Nv2:
    Good idea
    +1
  • The Real Jdbye @ The Real Jdbye:
    i thought everybody knew cocktails are like 75% ice
  • Veho @ Veho:
    Yeah but not like this.
  • Veho @ Veho:
    It's not like they're complaining that their Slurpee is 99% ice or something, but if the cocktail calls for "shot of vodka, shot of vermouth, shot of gin, shot of Campari, three shots of juice, squirt of lemon" and ends up being a thimbleful of booze, that's a problem.
  • The Real Jdbye @ The Real Jdbye:
    the funny thing is cocktails in norway are only allowed to have 1 20ml shot of booze
  • The Real Jdbye @ The Real Jdbye:
    so..... yeah
  • The Real Jdbye @ The Real Jdbye:
    we're used to only having a thimbleful of booze
  • Veho @ Veho:
    Booo.
  • The Real Jdbye @ The Real Jdbye:
    same thing if you want whisky on the rocks or something, you can't get a double
  • The Real Jdbye @ The Real Jdbye:
    but you could buy as many shots of whisky (or anything else) as you want and ask for a glass of ice and pour them in
  • The Real Jdbye @ The Real Jdbye:
    it's dumb
  • Veho @ Veho:
    Maybe.
  • Veho @ Veho:
    There was a comparison of the number of Ibuprofen poisonings before and after they limited the maximum dosage per box or per pill (i'll look that up). No limit on the number of boxes you can still buy as many as you want, so people argued it was pointless.
  • Veho @ Veho:
    But the number of (accidental) poisonings dropped because drinking an entire package of ibuprofen pills went from "I need a new liver" to "I need a new box of Ibuprofen".
  • Veho @ Veho:
    Here we have ketoprofen that used to be prescription-only because of the risk of toxic dosages, but then they halved the dose per pill and sell them in bottles of six pills apiece instead of twenty and it doesn't need a prescription any more. Yes you can buy more than one bottle but people simply don't.
  • Psionic Roshambo @ Psionic Roshambo:
    Usually accidentally overdose of ibuprofen here is from people taking like cold medicine then ibuprofen for a headache and the combination is over what they need
    Veho @ Veho: https://imgur.com/gallery/QQkYnQu