Your first problem is if you have the Wii U homebrewed than you should use emulators! They are better anyways, add a lot more features to the roms/system. This will free up a shit ton of room for you to put the rest of your games on.
Funny thing about that: There was an anti-feature in the initial release of Windows 10 (v1507) that limited the Start Menu to 512 items. This included every single shortcut in the Start Menu (and some programs install a lot of shortcuts), so more than 512 items is common. Which 512 items are displayed? random();except that there is no expecting other people to fix problems for you if you do have 12,000 snes games, you simply grab an emulator and you can play what you want from the list, now if emulators could only list up 300 games due to a limitation of windows and someone was saying "urgh someone hack windows so I can have a list of 12,000 games" then I'm sure they would get a similar reaction...i.e delete the stuff you don't want right now/ever.
But the Wii U is just a smaller cupboard, that can only old 33 1/3 spices, so you have to buy three cupboards to get all 100, the cupboard being a USB drive. It's possible, just requires 3 USB drives. Plus, they can be archived on any HDD forever, and you can install them whenever too. You don't HAVE to have them all installed at once. The internal memory is at most 32GB too, which when he bought it, he must have known that it would only hold a few games on the internal storage, requiring the use of an external USB drive anyway to get more. So if you can get one USB drive, why not three? USB flash drives are dirt cheap these days. I bought a 128 GB one for really cheap recently.a cupboard with 100 spices
an iPod with 5000 songs
a cabinet with 500 blurays
the point is not to use them all
the point is one morning 7 years from now I could wake up with a feeling to use one particular piece of the collection
I may read something in an article or see something in a youtube video
a lot of people in these very hours are playing for the first time 7-year-old game "Nier" for ps3, because of ps4 title "Nier: Automata". guess hoarding it back in the day worked out well for them.
The wiiU checks a lot of checkboxes to be an almost perfect "videogame jukebox". The wireless controller with the best battery life since the wavebird (the Wii U Pro). Low lag second screen mirroring. Compact, quiet. Native GC and Wii retro gaming. Completely offline once set up with CBHC.
I don't know and I don't care if the OP is a whiny entitled pirate hoarder or a completionist with OCD or whatever.
But to always read over and over in this kind of threads people pretending to completely miss why someone would have 100 spices TO PICK FROM in his cupboard, it's kind of annoying...
But the Wii U is just a smaller cupboard, that can only old 33 1/3 spices, so you have to buy three cupboards to get all 100, the cupboard being a USB drive. It's possible, just requires 3 USB drives. Plus, they can be archived on any HDD forever, and you can install them whenever too. You don't HAVE to have them all installed at once. The internal memory is at most 32GB too, which when he bought it, he must have known that it would only hold a few games on the internal storage, requiring the use of an external USB drive anyway to get more. So if you can get one USB drive, why not three? USB flash drives are dirt cheap these days. I bought a 128 GB one for really cheap recently.
Not entirely true, I still have a PSP 2000 which I use regularly when I'm not at home using the emulator
The argument of "My kids may play them one day" is.. a little silly.. just get a computer as you have mostly VC games anyway it'll all run, and I'm not saying this to be rude but by the time you have kids I'd assume CEMU will run as great as the ps2 emulators do
You are like the 5 person I saw ask this including myself
I don't believe there is a patch and I don't think there ever will be and here is why....
I believe this limit is based upon the limits of the wii u hardware, the wii u is a very weak console it has power more equivalent to that of a 7th generation console
so im sorry you have reached this limit and i hope you find a way to combat it
Jesus Christ people, he's asking a question to get a technical answer, not a bunch of dumb useless holier-than-thou replies like "omg you'll never play them all" or "you're hoarding! hoarding is bad mkay? get help!".
If he has the money and wants to do it it's his choice, who gives a crap. Either answer the question or just don't reply.
They replied with a valid answer @RepeatingDigitsJesus Christ.
- Reverse-engineer IOS-MCP, the HOME menu, and whatever else comes up as a dependency to try and find where the title limit is implemented.
- As a prerequisite, you'll need to know and understand both ARM and PowerPC Assembly. You'll also need to pirate IDA, a piece of software that goes for thousands of dollars, to start the process. Don't forget to brush up on the Wii U's hardware.
- Start reading and searching through the thousands of lines of machine code to find the title check. You may be able to recognize it by the distinctive 292 number (0x124, o444).
- If you're lucky, it's a software check. If you're unlucky, there's a decent reason behind the limit. If you're mildly lucky, the reason will still be about software. If you're anywhere else on the luckiness spectrum, there's a hardware limitation meaning you can't progress further.
- Conceive and write up a patch to work around the check.
- This, like the rest of the program, would need to be either in ARM or PowerPC Assembly. Watch out for the stack pointer on the PowerPC.
- The specifics of what such a patch would entail depend on what you found in Step 1. Try reading through some of the patches in iosuhax to get an idea of what might be needed.
- Keep in mind that you can't test a patch like this - be very thorough and prepare for the leap of faith.
- For ARM patches: Add the patch to your CFW of choice. Maybe add loading of kernel.img from the SD while you're there, would make step 4 way easier.
- For PowerPC patches (no kernel.img): Write up a HBL application to overwrite the instructions.
- You'll need to know the exact ins and outs of the kernel exploit, memory addressing, the PowerPC cache system, and the block address translation registers. Most of these are only accessible via Assembly. If it's not kernelmode, you might be able to use COSSubstrate (when I finish writing that up).
- HID to VPAD may be able to help.
- For PowerPC patches (kernel.img): Add the patch to your CFW (modified to load kernel.img, of course).
- Take the leap of faith and run all this on your Wii U.
- Install more than 292 titles.
- If it didn't work, restart from Step 1.
- If it did work, keep following these steps. Do not stop here.
- You must now leave your console on. Permanently. You're running a system with too many titles, and rebooting will lose your patches, likely rendering all titles inaccessible. No, you can't use CBHC, since that is also a title.
- Enjoy your games, and enjoy the reason Nintendo added a title limit. 292 is a bit weird for anti-piracy, don't you think? Why not 300?
Now, here's a few problems you might face, just off the top of my head.
Well, there you go. I hope that answers your question.
- Nintendo uses a proprietary filesystem on both USB and NAND. Nobody has made it known that they have reverse-engineered it. Long story short, we have no idea how it works. There could easily be a limit - number of directories, number of files, maximum size of a single file, maximum number of files/directories in a subdirectory... the list goes on.
- The HOME menu has to read and process meta and icon data for each title before it can start to render or index them. This might take too long. There might not be enough system memory to hold more than X icons. There might be some shoddy programming involved - a band-aid over a buffer overflow.
- There might not be enough memory for the MCP module to index and process all these titles. IOSU memory is already tight as it is.
- If there's only X slots on the HOME menu, having more than X titles would become a problem if the folders get removed.
- There's almost certainly some catastrophic bug that's been taped over here. It smells like "not my job".
Crap, I better add more sarcasm and low blows. Gimme a sec...They replied with a valid answer @RepeatingDigits
Since the limitation is specified in the electronic manual (section 4, point 5 - Software Icons), it would be up to the customer to either buy fewer than 300 games, or be prepared to manage the games to stay under the limit.he could at least be able to defend the validity of his problem, and tech support has to do something about that.
I actually only care about having all of the VC games. eShop games, I only get the good ot decent onnes. I really wish you could switch between two or more drives while keeping the folders sorted. How can I go about doing this? So far, I have these folders
NES (2 folders)
SNES
N64
GBA (2 folders)
DS
TG-16
Utilities (For Mii Maker, Wii Mode, Settings, etc.)
What's it called? I'd like to sort my VC, Wii, Wii U, and eShop games, but with the folders I name them, between 2 or 3 USB devices. Like one has NES, SNES, N64, GBA, and DS VC games, the other has TG-16 and eShop games, and the other has Wii and Wii U games.there's an app to sort games, but I think it just does it alphabetically. I've never tried it. I sort mine manually. the sorting will remain even if u unplug the drive if that's what ur asking.