Not really a lot else to go off of. Funimation is the main dub company for dragon ball, so there really is no changing that. Ocean dub is forgotten to time, and the original dbz dub isn't the greatest. So Funimation Kai it is.
Nah, totally works on current android as well. I have it myself.
Post automatically merged:
OK! I'm back with a nice new update. It's nothing professional again of course, but I did my best. Please enjoy Goku and Vegeta in their english voices during gameplay. Just to note this is only the base forms, more to come hopefully, but that is it for now. I'll post the patch link below(for some reason the patch is much bigger than before, probably because there are changes in the voices. So I'll be posting a drive link instead of a file, because gbatemp is saying it's too big to upload. Sorry for the inconvenience). Till the next update! See ya!
Yeah that's primarily the plan. Lord knows I don't have the faintest clue on how to do a menu for that. So yes, I'll be doing 2 separate roms, one for eng dub and one for Japanese dub.
Not really a lot else to go off of. Funimation is the main dub company for dragon ball, so there really is no changing that. Ocean dub is forgotten to time, and the original dbz dub isn't the greatest. So Funimation Kai it is.
It'd be useful for him to use version number so we'll be aware of its updated versions. This first one didn't, but he's not used to it so he'd getting used to it.
I'm super thankful as a DB fan and wanted this translated for a long time.
The English FUNimation dub is 5.1 Surround Sound meaning extracting JUST the voices is as easy as going into audacity and muting the BGM+SE channels. FUNimation is also the only cast to record for the games, so grunts and other fighting sounds are already done.
Every other dub is usually 2.0 Stereo. If he were to want to use another dub, like Latino for example, he'd have to rely on noise reduction software which could have pieces of sound effects and music remnants phasing in and out of dialogue. I know some Latino BT3 mods do this, and it sounds decent at best, but they also record new lines and idk how easy it'd be to start that if the translator is presumably English.
Reached the Ginyu Saga, but that has yet to be translated so I'll wait for an update. Yes, I know how the story goes though it's more enjoyable to be able to read what they're saying.
What an incredibly faithful game with fun gameplay, yet Bandai kept it exclusive to Japan.
Reached the Ginyu Saga, but that has yet to be translated so I'll wait for an update. Yes, I know how the story goes though it's more enjoyable to be able to read what they're saying.
What an incredibly faithful game with fun gameplay, yet Bandai kept it exclusive to Japan.
That's what I'm going to do, as I previously stated. I haven't been working on it a lot recently (for those who were wondering), because I've been busy with work (I have an internship that is required by my university). As for having different dubs working with it, now that would be too much work on me, as the sound files need to be exactly the same length as the files that I'm replacing, which is proving to be hard to do. Not only that, I need to ensure that the files aren't too big, because if they are, I can't use them, and it would break the sound in the game entirely. If I do use longer files than the original, I am met with some weird corruption in game, and voice stretching, and I've faced a lot of that for now, especially when doing vegeta. It's not that I've given up on the English dub, but it's proving to be more difficult than I anticipated. But that's OK for now. I'm trying to get through everything menu related, so that at least, y'all can have the base game with English translation. As for the voices, all I can say is I will try my best. I am no expert in any of what I'm doing in all honesty. I'm just a man with a passion. As for including different dubs (as in ocean dub and FUNi dub) , I don't think I'm gonna do that, simply because it's too hard, and completely unnecessary. We've all gotten used to the FUNi dub throughout the years, and they are the official dub in English around the world, so no reason for me to break that norm, regardless of how difficult it is. It's just more authentic that way, ya feel me? In any case, that's my answer.
Reached the Ginyu Saga, but that has yet to be translated so I'll wait for an update. Yes, I know how the story goes though it's more enjoyable to be able to read what they're saying.
What an incredibly faithful game with fun gameplay, yet Bandai kept it exclusive to Japan.
Sorry about that. But as I said, I'm gonna try finishing up the menus first, as it is a lot faster, and sometimes a lot more complex too (god knows the options menu was horrendous). So please be patient with me
The English FUNimation dub is 5.1 Surround Sound meaning extracting JUST the voices is as easy as going into audacity and muting the BGM+SE channels. FUNimation is also the only cast to record for the games, so grunts and other fighting sounds are already done.
Every other dub is usually 2.0 Stereo. If he were to want to use another dub, like Latino for example, he'd have to rely on noise reduction software which could have pieces of sound effects and music remnants phasing in and out of dialogue. I know some Latino BT3 mods do this, and it sounds decent at best, but they also record new lines and idk how easy it'd be to start that if the translator is presumably English.
Yooo. If you know how to do that stuff, I would be more than thankful if you can show me, because I've faced a lot of problems with the testing that I did. Where am I supposed to get the 5.1 channel dub to begin with? If you can help me out with that, I'd very much appreciate it.
There really isn't source code. I just view the files to the game through tinke, and work my way from there. It might not be the most efficient way, but it's the only way I know for now. I've tried using crystaltile2, but it crashes way too often for me to use it reliably. So if you want to take a crack at doing it yourself, all you have to do is open the rom using tinke, and play around.
Not really a lot else to go off of. Funimation is the main dub company for dragon ball, so there really is no changing that. Ocean dub is forgotten to time, and the original dbz dub isn't the greatest. So Funimation Kai it is.
Post automatically merged:
Nah, totally works on current android as well. I have it myself.
Post automatically merged:
OK! I'm back with a nice new update. It's nothing professional again of course, but I did my best. Please enjoy Goku and Vegeta in their english voices during gameplay. Just to note this is only the base forms, more to come hopefully, but that is it for now. I'll post the patch link below(for some reason the patch is much bigger than before, probably because there are changes in the voices. So I'll be posting a drive link instead of a file, because gbatemp is saying it's too big to upload. Sorry for the inconvenience). Till the next update! See ya!
Hello there, I had found out that most gameplay sound clips for Ultimate Butoden are recycled from Dragon Ball Tag VS (We know it as DBZ Tenkaichi Tag Team) so there might be some hope after all, especially since that game has DBZ Kai-style voice acting.
Edit: The dialogue in the Ultimate Butoden cutscenes are also reused from Tag VS story mode as well.
Hello there, I had found out that most gameplay sound clips for Ultimate Butoden are recycled from Dragon Ball Tag VS (We know it as DBZ Tenkaichi Tag Team) so there might be some hope after all, especially since that game has DBZ Kai-style voice acting.
To my knowledge, most ds rom editing tools are discontinued, or "completed" without having many functionalities. Tinke is the one that I found most user friendly, and the easiest to work with. While it is discontinued, there are only some caveats that you need to pay attention to so that it doesn't glitch up on you, but other than that, it should be fine for the most part. I haven't really tried it with any other game other than this one, so I don't really know how functional it is with other games, but in games like Pokémon, where the game isn't as heavily protected, it should work even better, and you should be able to access more files than with this game.
I just wanted to say that most tools that are still being updated (to my knowledge) are tools related to Pokémon, as that is the most currently active fanbase for any ds game that people mod. A quick search on the internet reveals how many tools there are to mod Pokémon, and how much easier it is than most other games.
Another thing to note would be that crystaltile2 is also an option if you want to look into this game, but my own experience with it has been less than pleasant. I would say it is useful when trying to search for specific keywords in the files themselves, as Tinke doesn't have a rom wide search, and the search function inside the hex editor is broken, so it would be much easier to find such stuff using crystaltile2. It's just that crystaltile2 is originally in Chinese, and if there are any in depth tutorials for it, the most in depth ones are in fact in Chinese too (or at least the ones I could find). Other than that, I found Tinke to be much more intuitive in its use, as everything is right in front of you, rather than being hidden behind menus and buttons and toolbars.
As for the things to avoid while using Tinke, try not to unpack things, without having a recent back up of your work, as the repack function doesn't work. I faced this and lost a lot of work because of it. Unless it is for checking out some files inside the pack itself, try not to modify them using Tinke, as it will not repack them. For example, the pack function when viewing the data.sdat (everything sound related in the game) is literally an empty function (I went into the source code and checked), so try to steer clear from it. Not that all hope is lost though, as you can still use other software to edit the sound. I was able to extract the data.sdat and use it with NitroStudio2 (a sound editor and viewer for sdat files), and then re-import the wave files back into the rom using Tinke. Kind of finicky I know, but the only way I found to work, and the one I found most simple.
If you face any problems, please don't be shy to ask me, but also don't expect too much of an answer, as I am also figuring this out as I go, but I'll try to be of as much help as possible. Hope this helps you!
After several months of work, the Harbour Masters 64 team have released their first public build of 2Ship2Harkinian, a feature-rich Majora's Mask PC port. This comes...
It's been a while since Microsoft released the Xbox One, and despite its age, there haven't been any reliable softmod methods to hack the console. Until now. A post...
With the vast success of Super Mario Maker and its Switch sequel Super Mario Maker 2, Nintendo fans have long been calling for "Maker" titles for other iconic genres...
Palmer Luckey is known for his pursuits into the world of virtual reality, having founded Oculus and designed the Rift VR headset. Prior to the $2 billion dollar...
Another day, another Nintendo DMCA takedown against fan-made content.
Just a few minutes ago, Nintendo issued a DMCA takedown notice against a widely known and...
After a little more than three years of exclusivity with the Epic Games Store, Square Enix has decided to bring their beloved Kingdom Hearts franchise to Steam. The...
The complete source code for the Super Nintendo Entertainment System (SNES) version of Doom has been released on archive.org. Although some of the code was partially...
Sony is once more attempting to reintroduce players to their older library of games by re-releasing classic PlayStation 2 titles onto the PlayStation Store. During...
Skyward Sword is a divisive title in the Zelda series. Hailed with praise at launch with a 93 Metacritic average, the game since received criticism for the...
The latest State of Play is here. This is PlayStation's Summer showcase, providing updates to new updates on upcoming games and brand new reveals. The 35-minute...
Palmer Luckey is known for his pursuits into the world of virtual reality, having founded Oculus and designed the Rift VR headset. Prior to the $2 billion dollar...
It's been a while since Microsoft released the Xbox One, and despite its age, there haven't been any reliable softmod methods to hack the console. Until now. A post...
After several months of work, the Harbour Masters 64 team have released their first public build of 2Ship2Harkinian, a feature-rich Majora's Mask PC port. This comes...
Another day, another Nintendo DMCA takedown against fan-made content.
Just a few minutes ago, Nintendo issued a DMCA takedown notice against a widely known and...
After a little more than three years of exclusivity with the Epic Games Store, Square Enix has decided to bring their beloved Kingdom Hearts franchise to Steam. The...
Sony is once more attempting to reintroduce players to their older library of games by re-releasing classic PlayStation 2 titles onto the PlayStation Store. During...
With the vast success of Super Mario Maker and its Switch sequel Super Mario Maker 2, Nintendo fans have long been calling for "Maker" titles for other iconic genres...
The latest State of Play is here. This is PlayStation's Summer showcase, providing updates to new updates on upcoming games and brand new reveals. The 35-minute...
The complete source code for the Super Nintendo Entertainment System (SNES) version of Doom has been released on archive.org. Although some of the code was partially...
E3 may be gone, but it's not forgotten, as the trend of a massive Summer video game showcase still lives on in the form of the Summer Game Fest. Promising two hour of...