Hacking Animal Crossing: City Folk & Gecko Codes

SJ64

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Note: This is NOT a question, just some random experience I felt like sharing.

For some strange reason, whenever I tried to use them, it would say that my save is corrupt or something like that (even though, it actually isn't).

It was weird. Certain code combinations worked (as in having multiple codes on at once), while some did not.

I'm not sure if this was some weird way of handling cheat-code protection, mainly due to the fact that loading up the game with little to no codes won't say that your save is corrupt, while using more than usual will give you a "YOUR SAVE IS CORRUPT" message.

I think that certain town-modifier codes are the cause of this. Maybe it's just too much information to change at the title screen?

In a similar way to seeding in Wild World (back when people actually did that), you could not progress to the title screen if someone put a building where they're not supposed to. Resulting in the cartridge being bricked, since there was no real way to erase the data before the title screen was loaded (aside from exporting/importing/editing saves)...

...but in City Folk, instead of making the disk unplayable, you could always just delete your save file off of your Wii.

I don't know, it's just really weird.
 

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    aroma
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    in that case, there is no such thing as homebrew launcher for aroma
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    you have to launch your homebrews directly from the wii u menu
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    there is a plugin that display them on the wii u menu, pretty sure it is enabled by default
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    so like it doesnt exist
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    yeah
    ?
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    it doesn't exist, at least not for aroma
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    ohhhhh
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    nope
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    it is L+dpad down+ select
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    but homebrew is appearing in the home menu btw
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    then it is working, I also don't like that they did this but it is the only option you have if you are using aroma
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    i just didint know the homebrew launcher didint exist in aroma
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    thanks btw
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