3DS tiling for my peeps

Discussion in '3DS - Homebrew Development and Emulators' started by Helreizer543, Mar 11, 2015.

  1. Helreizer543
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    Helreizer543 Member

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    Howdy everyone! I recently figured out how to do tiling (e.g. for platformers ,rpgs, and stuff) for the 3ds. it is quite simple and I wanted to share it with everybody. because we need more people making homebrew that is the ONLY why the scene will grow. I would love to type it all here but I cant right now T.T I technically should be asleep >.> but I took the liberty of uploading the source to my github with a small demo. It should be easily understandable. https://github.com/helreizerDev/Tile-Demo :grog:
     
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  2. Slushie3DS

    Slushie3DS Cold Beverage Lover

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    You probably won't get much attention on this forum as most of it is end-users, but this is certainly something that should be posted on 4dsdev.org or the 3dsdev IRC chat.

    Good work, mate.
     
  3. VinsCool

    VinsCool Comfortably Numb

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    There are people learning too :P

    Nice work Helreizer543 :)
     
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  4. Le Citron Vert

    Le Citron Vert Member

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    Niceu, niceu.Keep up the good work!
     
  5. Helreizer543
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    Helreizer543 Member

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    why does 4dsdev seem so empty?
     
  6. Technicmaster0

    Technicmaster0 GBAtemp Psycho!

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    Because it is relatively empty? But you can find more pros there than here at GBATemp.
     
  7. Helreizer543
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    Helreizer543 Member

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    Pro's? it seems like their is less and less hb deving everywhere. Rinnegatamante seems to be the only posting hb lately.

    Well I'm not really sure that this is "advanced" like I sad its easy. Now hopefully we can get some more homebrew. pong was boring ^.^
     
  8. Technicmaster0

    Technicmaster0 GBAtemp Psycho!

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    Cid2Mizard works on HB as well and I know that profi200 works on some, too. In addition to that I make some tests to decide whether I create a new HB soon or not.

    /edit
    pros: There are more pro devs than here.
     
  9. DarkFlare69

    DarkFlare69 GBAtemp Psycho!

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    Good job, keep up the work.
     
  10. Helreizer543
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    Helreizer543 Member

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    has anyone figured out how to flip x and y to normal?