Homebrew 3D Modeled Homebrew?

  • Thread starter Thread starter YugamiSekai
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If you don't already know how to make 3D games for the PC using OpenGL, you won't know how to on the 3ds.

Sorry for derailing you, but I can create 3D homebrew without any prior ogl knowledge, only using a custom per-pixel framebuffer renderer :P Or if you're very good in maths, you could abuse sf2dlib as sf3dlib by creating a rendering engine, that draws fake 3D-like panes by calculating the panes' edges' 2D co-ordinates manually :P

Edit: if you want to use polygons'n'shit, then you'll need to have prior ogl-like knowledge and experience, but if you're only drawing panes, then you can use my technique :P
 
Last edited by Sono,
I remember seeing a post about Lua LovePotion being able to do 3D.

Even if you don't know OpenGL you're going to need at least first-year uni Linear Algebra knowledge (probably 2nd year for American universities). And if you want to build a physics engine you'll need equivalent level calculus.
 

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