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Discussion in '3DS - Homebrew Development and Emulators' started by kprovost7314, May 8, 2016.
How would I go about creating a 3D homebrew?
Something like this: https://github.com/devkitPro/3ds-examples/tree/master/graphics/gpu/textured_cube
That's a rotating 3d textured cube with fragment lighting.
If you don't already know how to make 3D games for the PC using OpenGL, you won't know how to on the 3ds.
Thanks for putting it in a nice way. Other tempers are so hostile and would say like, "YOU CANT CUZ U R NEWB".
Sorry for derailing you, but I can create 3D homebrew without any prior ogl knowledge, only using a custom per-pixel framebuffer renderer Or if you're very good in maths, you could abuse sf2dlib as sf3dlib by creating a rendering engine, that draws fake 3D-like panes by calculating the panes' edges' 2D co-ordinates manually
Edit: if you want to use polygons'n'shit, then you'll need to have prior ogl-like knowledge and experience, but if you're only drawing panes, then you can use my technique
I remember seeing a post about Lua LovePotion being able to do 3D.
Even if you don't know OpenGL you're going to need at least first-year uni Linear Algebra knowledge (probably 2nd year for American universities). And if you want to build a physics engine you'll need equivalent level calculus.