3D Modeled Homebrew?

Discussion in '3DS - Homebrew Development and Emulators' started by kprovost7314, May 8, 2016.

  1. kprovost7314
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    kprovost7314 GBAtemp's Official Bara Master

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    In that bara manga ( ͡° ͜ʖ ͡°)
    How would I go about creating a 3D homebrew?
     
  2. TheCruel

    TheCruel Developer

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    Quantumcat, cearp and kprovost7314 like this.
  3. GreenStone99

    GreenStone99 likes green rocks

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    Thanks for putting it in a nice way. Other tempers are so hostile and would say like, "YOU CANT CUZ U R NEWB".
    Thanks :D
     
  4. MarcusD

    MarcusD nobody's hero

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    a pixel between life and death
    Sorry for derailing you, but I can create 3D homebrew without any prior ogl knowledge, only using a custom per-pixel framebuffer renderer :P Or if you're very good in maths, you could abuse sf2dlib as sf3dlib by creating a rendering engine, that draws fake 3D-like panes by calculating the panes' edges' 2D co-ordinates manually :P

    Edit: if you want to use polygons'n'shit, then you'll need to have prior ogl-like knowledge and experience, but if you're only drawing panes, then you can use my technique :P
     
    Last edited by MarcusD, May 9, 2016
  5. Quantumcat

    Quantumcat Dead and alive

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    I remember seeing a post about Lua LovePotion being able to do 3D.

    Even if you don't know OpenGL you're going to need at least first-year uni Linear Algebra knowledge (probably 2nd year for American universities). And if you want to build a physics engine you'll need equivalent level calculus.