ONE
The Wii has a built in cursor-at-a-distance interface, but playing mouse driven games is a pain, if at all possible.
No other console can really emulate a mouse, the Wii excells at it - but I can't play Lemmings or Cannon Fodder, even though the Wii easily handles the software emulation.
Lightgun type emulation is fine !?!?!
TWO - a HUMUNGOUS MISSED TRICK
The Wii is, pretty much, the only console with a wide variety of analogue inputs
Many arcade machines had analog inputs
If there were a standardised, user editable text format to define how Wii hardware outputs shape emulator inputs, one could:
Use a balance board to play breakout
Lean a wiimote to move left and right to move mario, jerk it up to jump
Roll the wiimote to move the cursor
Hold it up or down or Whip it to fire
Roll the nunchuck to move the turret
Throw the wiimote, in the opposite direction!
Reverse any input to tease your brain or suit your installation.
The implications for gamers with different physical abilities are beyond my imagination, but just configuring a balance board as a couple of big buttons could open up a world of possibilities, using hardware that's cheaper than a nice pair of jeans.
And nearly as available
In Conclusion
I'd hope implementing this would open up an exploration of new, fun ways to play old games, users would share cool combinations of games to wii-peculiar inputs, and the multiple emulator flavours of Wii software would implement the protocol for changing settings on the fly, perhaps a graphical interface.
*Happend
The Wii has a built in cursor-at-a-distance interface, but playing mouse driven games is a pain, if at all possible.
No other console can really emulate a mouse, the Wii excells at it - but I can't play Lemmings or Cannon Fodder, even though the Wii easily handles the software emulation.
Lightgun type emulation is fine !?!?!
TWO - a HUMUNGOUS MISSED TRICK
The Wii is, pretty much, the only console with a wide variety of analogue inputs
Many arcade machines had analog inputs
If there were a standardised, user editable text format to define how Wii hardware outputs shape emulator inputs, one could:
Use a balance board to play breakout
Lean a wiimote to move left and right to move mario, jerk it up to jump
Roll the wiimote to move the cursor
Hold it up or down or Whip it to fire
Roll the nunchuck to move the turret
Throw the wiimote, in the opposite direction!
Reverse any input to tease your brain or suit your installation.
The implications for gamers with different physical abilities are beyond my imagination, but just configuring a balance board as a couple of big buttons could open up a world of possibilities, using hardware that's cheaper than a nice pair of jeans.
And nearly as available
In Conclusion
I'd hope implementing this would open up an exploration of new, fun ways to play old games, users would share cool combinations of games to wii-peculiar inputs, and the multiple emulator flavours of Wii software would implement the protocol for changing settings on the fly, perhaps a graphical interface.
*Happend
Last edited by WiizNutz,