Homebrew Official Retroarch WiiU (wip.)

Maxbeta

Well-Known Member
Member
Joined
Jul 20, 2014
Messages
406
Trophies
0
XP
1,842
Country
United States
Hello, everyone. I've been out of the Wii U Retroarch loop ever since I bought a PlayStation Classic early past year and a new notebook late last year as well. Last I came here, the dream of PS1 emulation over BeetlePSX seemed like the holy grail of Wii U Retroarch, and I believe it most depended on the dynarec interpreter being integrated or something of the sorts. Has this become a reality yet, or are we still far off? Can the Wii U Retroarch emulate PS1 or will be probably never get it?

Not yet, and the bounty for PC Dynarec is still up last I recall. But at the same time the WiisxR emulator can now benefit from vWii Overclocking and many games are running pretty well now. Still, no support for ccd. Kind of sets back a few titles for the lack of audio not being present.
It seems things has gotten closer on the PSX emulation front but it’s still baby steps.

At this point I’m just getting an Atari VCS800 and doing all my retro emulation and homebrew from there. The Wii U scene was fun and even amazing but it’s almost dead. I’ll still keep my Wii U handy for future developments. I was really rooting for Dreamcast or something like Mugen on Wii U but that’s a bit of a stretch.
 
Last edited by Maxbeta,
  • Like
Reactions: depaul

YukidaruPunch

Well-Known Member
Member
Joined
Oct 24, 2017
Messages
271
Trophies
0
Age
35
XP
757
Country
Brazil
Not yet, and the bounty for PC Dynarec is still up last I recall. But at the same time the WiisxR emulator can now benefit from vWii Overclocking and many games are running pretty well now. Still, no support for ccd. Kind of sets back a few titles for the lack of audio not being present.
It seems things has gotten closer on the PSX emulation front but it’s still baby steps.

At this point I’m just getting an Atari VCS800 and doing all my retro emulation and homebrew from there. The Wii U scene was fun and even amazing but it’s almost dead. I’ll still keep my Wii U handy for future developments. I was really rooting for Dreamcast or something like Mugen on Wii U but that’s a bit of a stretch.
I see... I think it's up to us to accept Wii U homebrew is gonna get more and more timid, but it sure was a great ride all the way from here. A modded Wii U is a completely different system than an unmodded one. Guess we'll take what we get and be grateful for it. It's made a helluva difference, and it was all done by the fans. This is no small feat.
 
  • Like
Reactions: Maxbeta

Maxbeta

Well-Known Member
Member
Joined
Jul 20, 2014
Messages
406
Trophies
0
XP
1,842
Country
United States
Does anyone know how to get Super Game Boy palettes and borders working on Retroarch?

For Super Game Boy Borders load up a game that has those requisites like Zelda Link’s Awakening DX to test on mGBA Core.
Load up Retroarch’s Quick Menu, go down to Options/Game Boy Model and set to Super Game Boy and further down on the same options set “Use Super Game Boy Borders” to ON. Restart and if the Border still doesn’t show for some reason Restart Retroarch from the menu and load the game again, it should show this time if it didn’t before and you will want to save this Override for each game you want the border to show. I know this is pesky but it’s a one time thing for each game you want Super Game Boy borders for.

The Gambatte core has all the palette options you could imagine and more but I haven’t been able to get Super Game Boy Borders to show on it and there are other GBC cores as well but I don’t bother with them. You could probably get your own custom borders to show with Overlays for pretty much any game on any console.
 
  • Like
Reactions: asboy

ploggy

WAKA! WAKA!
Member
Joined
Aug 29, 2007
Messages
4,820
Trophies
2
XP
7,860
Country
United Kingdom
There's a new Genesis Plus GX (wide) core added thanks to heyjoeway.
Enables Genesis games to be played in widescreen.. Mileage may vary ;)
Haven't had a chance to try it myself but its on the Buildbot if anyone's interested.

 
Last edited by ploggy,

Maxbeta

Well-Known Member
Member
Joined
Jul 20, 2014
Messages
406
Trophies
0
XP
1,842
Country
United States

ploggy

WAKA! WAKA!
Member
Joined
Aug 29, 2007
Messages
4,820
Trophies
2
XP
7,860
Country
United Kingdom
Sorry, I definitely will but would I need any other files than just dropping the core where it should be?
As long as you already have Retroarch setup it should just be a matter of dropping the core in yes :) (and enabling widescreen in the core options, second option from the bottom)
 
  • Like
Reactions: Maxbeta

ploggy

WAKA! WAKA!
Member
Joined
Aug 29, 2007
Messages
4,820
Trophies
2
XP
7,860
Country
United Kingdom
Had a quick chance to try the new Core. It boots fine and does display in widescreen for the most part .. there are small bands of corrupt graphics on either side of the screen when scrolling, dunno if its meant to do that? (it does it on switch too) I read somewhere that games may need a patch to do widescreen correctly?
 
  • Like
Reactions: depaul

ShadowOne333

QVID PRO QVO
Editorial Team
Joined
Jan 17, 2013
Messages
12,212
Trophies
2
XP
34,157
Country
Mexico
Had a quick chance to try the new Core. It boots fine and does display in widescreen for the most part .. there are small bands of corrupt graphics on either side of the screen when scrolling, dunno if its meant to do that? (it does it on switch too) I read somewhere that games may need a patch to do widescreen correctly?
Do Sonic Classic Heroes and/or Sonic 3 Complete work with it? :^}
 

ploggy

WAKA! WAKA!
Member
Joined
Aug 29, 2007
Messages
4,820
Trophies
2
XP
7,860
Country
United Kingdom
Bummer.
Still though, hope later on they can work with the widescreen core.
Thanks for testing!
no probs, more than likely there will be patches coming soon.. You can always set the aspect to custom in RA and adjust it so the corrupt graphics are moved out of view :P that works fine but it does stretch the image a bit :P not as bad as setting the aspect to 16:9 though I think?
 
  • Like
Reactions: ShadowOne333

ChiefReginod

Well-Known Member
Member
Joined
Jun 11, 2016
Messages
696
Trophies
0
Location
California
XP
2,507
Country
United States
I just played through Golden Axe with the new core and it worked surprisingly well. It's especially useful in that game since you can see the enemies that would normally be off-screen (they actually speed up to get back on screen, which was neat to see). I also played a bit of Contra: Hard Corps and it extended the viewable area fairly well, although the bullets only travel as far as they would normally and cut off when they reach the outer portion.

All in all this is really cool and a lot of fun to play around with. It would be really useful though to have a marker of some sort to show where the extended areas begin for the games where it might matter.
 
  • Like
Reactions: depaul and Maxbeta

azy77

Well-Known Member
Member
Joined
Apr 11, 2016
Messages
161
Trophies
0
Age
46
XP
1,369
Country
Been out of the wii u scene for a year. Did a fresh install of retroarch nightly from a few nights ago and it looks like you cannot control the RA menu with the wii u pro controller anymore?

Is this a known issue?

Also is loading from usb any faster than sd card?
 
Last edited by azy77,

ChiefReginod

Well-Known Member
Member
Joined
Jun 11, 2016
Messages
696
Trophies
0
Location
California
XP
2,507
Country
United States
Been out of the wii u scene for a year. Did a fresh install of retroarch nightly from a few nights ago and it looks like you cannot control the RA menu with the wii u pro controller anymore?

Is this a known issue?

Also is loading from usb any faster than sd card?
I think SD card is still faster but I haven't compared actual speeds in a while. The bigger bottleneck is an old issue where RetroArch would reload a core even if it was already loaded, which takes a long time. You can disable this from 1.9.0 onward by enabling "View advanced options" in the menus, which should enable an additional setting for Cores where you can disable core reloading. Several other points of slowdown were discussed some pages back.

The pro controller problem is a known issue. 1.8.9 was the last stable release where it worked, but you might want to go back to 1.8.8 if it's important to you since that was the last version to also have the "All users control the menu" option. Otherwise it's kind of tricky to switch between the gamepad and pro controller without accidentally losing control of the menus. It's also a big trade off on load times since those versions didn't have the "disable core reloading" option.
 
  • Like
Reactions: depaul

azy77

Well-Known Member
Member
Joined
Apr 11, 2016
Messages
161
Trophies
0
Age
46
XP
1,369
Country
Thanks Chief, that answers all my questions.

Just sold my xbox one x which had quick loading for retroarch, now only have a Wii U and an ancient laptop that cannot run anything without overheating, so think I will give RA a miss for now.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • Xdqwerty
    what are you looking at?
  • BakerMan
    I rather enjoy a life of taking it easy. I haven't reached that life yet though.
    Xdqwerty @ Xdqwerty: sigh