I personally thing that it's incredible that TWPatch even exists and works. I wonder, how did you even do it?
The backstory is really simple: I wanted to prove that I can reverse engineer TwlBg to figure out how the capture card works, and I have succeeded enough to be able to do matrix replacement.
After that I figured I might as well just do patches which me or the community find useful.
Hey, just wanted to let you know that I tried this out and it works great. Been playing DQ6 for about a week with this filter, it makes a huge difference.
What's planned for future updates? It works great already so I'm curious what you want to improve.
There is not much planned for future updates - or at least none that I want to spoiler -, but I can tell that I really want to fix the lag present in the patcher, as it makes it unusable.
What would be the best combo currently? GPU upscaling + which filter?
As @Robz8 said above, it's either a choice between GPU upscaling (which is blurry, but looks much, MUCH better than MTX upscaling), or MTX upscaling (which can do multiple effects, but overall it looks bad due to the low internal precision used by the hardware).
Basically if you like how the GPU upscaling works despite the blur then use that, but otherwise if you read back in the thread then I remember most people saying "Sono's crisp" and "Linear sharpen" are the two most favorites.