?
  1. Yes, I don't care how broken it will be!

    17 vote(s)
    89.5%
  2. No, I don't want to use even more broken stuff

    0 vote(s)
    0.0%
  3. Yes, but only in GBA mode, because I play DSi exclusives

    2 vote(s)
    10.5%
  4. No, because I only use DS and DSi mode

    0 vote(s)
    0.0%
  5. 19 voter(s)
  1. HailAndStormCats

    Newcomer

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    I've just used the GPU scaler patch on 4:3 (looks great in my opinion), but I'm noticing two issues:
    1. Edges of some sprites have odd black pixels (not sure if this can be fixed)
    2. The top line of pixels and the bottom line of pixels are switched
    I'm on build 2020/07/18.
     
  2. HailAndStormCats

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    Also one (hopefully small) request: allow DMPGL scaling and wide patch to be used separate?
     
  3. Sono

    OP Sono 3DS cash, rival of nocash
    Developer

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    1) That's weird. I know there is a single release which has a fake GPU scale, but I don't know which one. You may have that build perhaps?
    2) I never noticed that, but it could be Nintendo's driver bug. I can't do anything about that sadly.

    It was possible in an earlier release, but I broke it while trying to implement mode800 patch.
     
  4. famiac

    famiac Newbie
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    Hiya! I'm wondering if it's possible to incorporate an option for centered 1x scaling in your software. has anyone else done it?
     
  5. Sono

    OP Sono 3DS cash, rival of nocash
    Developer

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    It is possible, and it's on the TODO checklist. I'm just not making any progress because I've been way too busy with work lately, and don't have time and energy to work on TWPatcher.
     
    RadoMiami, Zense, Red771 and 5 others like this.
  6. famiac

    famiac Newbie
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    totally understandable. Thanks for your prompt reply. I know you don't owe me or the community anything, and I greatly appreciate the time you've already put into this project.
     
    survive9, RadoMiami, Red771 and 3 others like this.
  7. HailAndStormCats

    Newcomer

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    Also, install-related question, could you add a QR code for the CIA file in the main post? Last I checked, it wasn’t there and I don’t want to download the file before installing it.
     
  8. Sono

    OP Sono 3DS cash, rival of nocash
    Developer

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    There is not a QR code because I'm too lazy to spend 3minutes to update the QR code along with the link with the first post. Sorry!

    The updates are so rare that you don't need QR codes.
     
  9. sks316

    sks316 Pokémon XD: Gale of Darkness remaster activist
    Member

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    If someone could keep me updated with new releases, I'd gladly waste my time making QR Codes
    upload_2020-11-16_13-24-8.png
    You could also upload it to a static URL like you did with the outdated stable and make just one QR Code
     
    Robz8, Sono and Zense like this.
  10. Pk11

    Pk11 A cat girl with a DSi
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    fyi Universal-DB has QR codes for this: https://db.universal-team.net/3ds/twpatch

    [​IMG] [​IMG]
    (prereleases are orange) (the "experimental" one is the "prerelease", I used GitHub's term as most apps on U-DB are on GitHub)

    So if you link to those they should be kept up to date, though since your experimental version isn't on GitHub I have to manually update the link U-DB uses, I usually pay attention to this thread though so it should be good :P
     
    Last edited by Pk11, Nov 17, 2020
    Sono, sks316, fmkid and 1 other person like this.
  11. Feffe

    Feffe GBAtemp Regular
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    I noticed enabling GPU scaling doesn't work really well with Pixel-Perfect Resolution. If I press Start before loading a DS game, the screen will be smaller with DS resolution, but the image will be stretched. Kinda like a square forced to be a rectangle. Will this be fixed or is it an inherently limit of GPU scaling?
     
  12. Sono

    OP Sono 3DS cash, rival of nocash
    Developer

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    Yeah, there is no way I can fix that. Sadly the GPU scale feature is not inplemented enough to be patchable without side-effects :/
     
  13. replicashooter

    replicashooter GBAtemp Maniac
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    This is an impressive app.

    The quality of life features, ease, configuration and implementation are all well done.

    I'd originally skipped it as I never play DS games but checked it out and have to say its nicely done.
     
    Robz8 and Sono like this.
  14. ferrums

    ferrums Advanced Member
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    I recently tested the 2020/09/03 release and the GPU scale patch isn't working for my N3DS (= no wide screen).
    The patch from the stable release is working!
     
    Last edited by ferrums, Nov 20, 2020
  15. Sono

    OP Sono 3DS cash, rival of nocash
    Developer

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    Known issue. I broke widescreen + GPU. They work, but not together.
     
    ferrums likes this.
  16. ferrums

    ferrums Advanced Member
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    Oh, okay. What's the GPU patch doing again?
     
  17. Robz8

    Robz8 Coolest of TWL
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    It adds both horizontal and vertical filtering. Without GPU scaling, only vertical filtering is used for widescreen.
     
    ferrums likes this.
  18. HailAndStormCats

    Newcomer

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    Question relating to scaling: on non-N2DS models, couldn’t you use the double horizontal resolution to make the image (on the horizontal axis on the top screen only) sharper? (For those who will scream about the O2DS, it has the same 800x240 resolution on the top screen of the 3DS, but the N2DS drops every other vertical pixel)
     
    Last edited by HailAndStormCats, Nov 23, 2020
  19. Robz8

    Robz8 Coolest of TWL
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    O2DS doesn't have 800px mode, but the N2DS does.
     
  20. HailAndStormCats

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    N2DS has 800px in software but doesn’t have 800px on the LCD, and O2DS has 800px on the LCD but doesn’t have 800px in software... my brain has now died.
    Edit: I’m dumb, got the New and the Old mixed up (my brain must actually be dead)
     
    Last edited by HailAndStormCats, Nov 24, 2020
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