@fledge68 I have this issue with your new .dol: every plugin I launch is not autobooting any game. I reverted to the last one you PM'd me some time ago and it's working again.
@fledge68 I have this issue with your new .dol: every plugin I launch is not autobooting any game. I reverted to the last one you PM'd me some time ago and it's working again.
Did you set apploader.bin back to 5.4.6 version?@fledge68 I have this issue with your new .dol: every plugin I launch is not autobooting any game. I reverted to the last one you PM'd me some time ago and it's working again.
releasing this for testing before official release.
wiiflow lite v5.4.7 beta 1 - https://www.mediafire.com/file/sbbu88ln75v2thh/wfl_5.4.7_beta_1.zip/file
I added a source menu setup menu. view source menu or source flow and press Home button on controller to access it.
with this menu you can
1. hide source buttons you don't need,
2. choose what plugin emu(s) are linked to a source button. for example - maybe tetsuo has snes9x rx for snes button but you want to use snes9x gx.
3. set roms dir path for each plugin. for example - maybe you have your snes roms in a different folder than tetsuo.
the rhapsodii shima ini adds the new checkbox menu buttons. or you can wait till tetsuo releases his own update.
the languages changes are for those who want to update the their language ini.
one more thing. tetsuo uses tiers. so you will need to switch to each tier to make any changes to that tier.
So in Number 3, can I set roms dir path outside the main device? Say, having all plugins on the SD card and set wiisx on usb ( so writing rompartition=1,2,3 automatically from WFL)?
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Ok that was the issue. It's working nowDid you set apploader.bin back to 5.4.6 version?
I tested this by using the Source Menu editor in WiiFlow to change a few of my buttons rom directories from SD to USB, and it's working.
No ... leave wiiflow_lite ini alone. The plugins partition in it is used as the default. All plugins default to that partition unless the individual plugin specifies a partition.In this case, Wiiflow_lite.ini will be different right?
Would I need to replace the entire apps/wiiflow folder ?
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could you explain in more detail what you mean by no music currently playing? does that mean you have no music file in wiiflow/music? or is there break between songs?This Source Menu setup menu sounds nice.
So basically, this Hide function should enable users to nondestructively simplify their source menu setup, without having to manually remove [BUTTON_X] lines in notepad. I really like this idea.
I'm testing this out right away.
While I'm here, I want to mention a small bug I found with the 48khz music button last night. If no music is currently playing in WiiFlow, and the 48khz button is selected, WiiFlow will output a code dump then reload. But, if the music is currently playing, the 48khz button works correctly with no errors.
I tried putting it in main settings but ran into a problem. the problem was tiers. i had to come up with a way to switch from tier to tier which made things more complicated. the easiest solution was to just use the Home button while viewing the source menu or flow.Ok that was the issue. It's working now
So, I'm preparing for a theme update. I have Rhapsodii Shima.ini already updated with the added features, I just need to modify the tiers backgrounds with the new controls layout (Home= Source Menu settings), unless you decide to access it from the Settings menu.
Good to hear! Any optimization that can free some memory is welcomed.Also just to let you know I plan on making the plugins menu check boxes use the same as the new check boxes menu. They are basically the same buttons just different theme names. by having them use the same theme name it keeps the theme ini small or at least the same size it currently is.
could you explain in more detail what you mean by no music currently playing? does that mean you have no music file in wiiflow/music? or is there break between songs?
I looked at the code and can't find any reason why that setting would cause a crash.
thank you for the detailed explanation. I was able to determine that no music files and the setting set to on during boot up does not cause the issue. its when there are no music files and you turn the setting on in main settings. I found the problem and believe i have fixed it.Of course. I will do my best to explain the issue in further detail.
You are technically correct in assuming there are no music files in the wiiflow/music folder. I currently do not have any MP3 or OGG files placed in that folder.
But, I do have a lot of PLS/M3U playlist files placed in that folder. These playlist files refer to an entirely separate folder on the SD card to play the OGGs, when the playlist is selected in WiiFlow.
I have the folders setup this way to prevent WiiFlow from automatically playing music at startup, and to only play music when I select a playlist file. OGG/MP3 files play automatically when placed in wiiflow/music, PLS/M3U files do not.
I do typically have a few ambience OGGs tossed into wiiflow/music that play automatically at startup, and these OGGs will loop until I choose a playlist file. Due to this, I have been oblivious to the issue.
Recently I have been optimizing Symphonii and felt it was best to temporarily remove the ambience OGGs to disable the music, so I can better pinpoint what was causing a memory issue. I was testing out different things in WiiFlow without background music playing, that was when I discovered the bug that makes WiiFlow crash to a code dump when you select to enable 48khz music in Settings.
The code dump can be easily reproduced by simply having an empty wiiflow/music folder to remove background music, then click the 48khz button in Settings.
If you do have music playing, whether it be OGG/MP3s placed directly in wiiflow/music, or from a PLS/M3U, then click the 48khz button, it works correctly as intended. The current playing song restarts, the new setting is applied and you can hear the difference.
From there, you can toggle it on and off as much you like, as long as there is a currently playing song. If there is no song playing, the button is an instant code dump/reload.
ok next test. this one should fix it.I just tested out the new dol, but it seems the issue continues to persist.
You're right. If you can get the setting turned on, it will stay on, even if you come back at a later boot up before starting a song. You can produce the same code dump error by trying to turn it back off during this state, before starting a song playback state.
Good idea but doesn't he need to patch his system ios to play non legit ww vc games from sd card? iOS 70 or 80@xLAKITUx
I would just uninstall the wads from emunand through WFL. Click on any game you want to uninstall, in bottom right corner, highlight & click X button, allowing you to delete picked game(s). If memory is a problem, which it WILL be by installing several WW-VC. You can "MOVE" these games to SD by going to ...Wii Options>Data Management>Channels>...Select channel you want to move, Select Move, Select Yes. After you are done doing this with any/all channels, go back to Wii System Menu, click on the SD icon and you will have your games available to play there.
Good idea but doesn't he need to patch his system ios to play non legit ww vc games from sd card? iOS 70 or 80