Summer Game Fest's Special Wednesday Showcase: Unreal Engine 5 announced



Summer Game Fest's special event is set to go live later today, giving us reveals and news for upcoming games due out in the future. As previously announced, Summer Game Fest will be an event that spans multiple months, from May all the way to August. According to the presenter, Geoff Keighley, it'll be "one of the more important moments this summer", for gaming. Whether or not that'll be true, well, you'll have to see for yourself when the livestream kicks off today at 8am PT/10am CT. Keep an eye on this thread, because we'll be covering every major announcement made.

Live Coverage


The first thing we see is the Epic Games logo. They're introducing virtualized geometry, Nanite, and Lumen, a new technology for game engines.

We see a gameplay demo for an upcoming PlayStation 5 game, running with Epic's Unreal Engine assets. These graphics use 8K textures, as Nanite allows for games to process such geometry and accurate shading without tanking performance.

Their audio rendering has also improved, giving a more immersive sound experience.

It has seamless contextual events with special animations. Light sources also can be used as gameplay elements, with the shadows adapting to the lights on the fly. 16 billion triangles are being rendered for the statues in the demo, let alone the rest of the environment and models. Limitless geometry, global illumination, all on the PS5. All realtime footage.

This is Unreal Engine 5. Coming 2021.



Fortnite will be coming to the PlayStation 5 and the Xbox Series X at launch. In the future, Fortnite will be moving over to Unreal Engine 5.
 

Pipistrele

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Looks genuinely impressive. It seems we're actually approaching the ceiling of what is capable in videogames graphics-wise. I kinda wonder about the direction the game industry will move towards after a generation or two, seeing as "adding more grapherinos" slowly stops being a viable option.
 
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Attila13

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I know. I want to know what game is this but I guess it is just a tech demo. I would love to see this demo to be reality, thought.
I'm right there with you, trust me. I would really like if this could actually be a real game. :)
 

Xzi

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Inb4 all games made with this engine are to be made EGS-exclusive. Just watch!
I doubt it, locking the engine to their storefront would be financial suicide. Epic has already slowed down considerably with the exclusives since last year, too. They probably lost a ton of money on many of those deals.
 

Pokemon_Tea_Sea_Jee

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SONY DOES WHAT MICROSOFT DON'T.

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I honestly might pre-order a PS5
 

anhminh

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No, you need to make use of unreal engine 5 for super realistic graphic and lighting.

Haha, 8-bit indie game go br br
 

Bedel

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I wonder if there will be delays in games coming out because they want to use the Unreal Engine 5 instead?
I don't think so. Epic say it's easy to open an UE4 proyect with UE5 since it's backwards compatible. At first glance it maight be just ooen and run, but if you wanna use the new things you most certenly have to rewrite some parts...
I see it similar as using Java 7 or Java 8. You can open (or even program) a Java 7 program with 8's jdk, but you won't be using the new and more suitable things in 8.
 
D

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Definitely not my jam.
Sorry, but so much power, ressources and so many flops wasted...Raaaah :angry:
Don't get me wrong, I love gaming, but photorealism brings nothing from my perspective (along with 16:9 and HD :rofl:).

CERN is seriously struggling with tight fundings in order to find the hardware capable of processing the huge amount of data from their upcoming experiments. And at the same time, you have those entertainment industry "graphic *hores" that suck electrons and silicium like it was nothing.They have talent, sure.

Reminds me of pharmaceutical industries that pay 5 to 10 times more their commercials than their researchers.
Well, business as usual.

...

...Sorry, I shouldn't have, just ignore me. :glare:
Yeah, these graphics are nice.
 

Pokemon_Tea_Sea_Jee

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"Limitless" geometry is obviously not true, though.

This tech demo is what I wanted Uncharted 4 to look like.

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Is what we see here ray-tracing?

And why no 60fps video. This demo runs at a lame 30fps?
 

GBADWB

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"Limitless" geometry is obviously not true, though.

This tech demo is what I wanted Uncharted 4 to look like.

--------------------- MERGED ---------------------------

Is what we see here ray-tracing?

And why no 60fps video. This demo runs at a lame 30fps?


they were demoing local global illumination, i don't think they were fully using raytracing, but I may be wrong. The demo iirc was internally ran at 1440p at 30 fps(but not stable) according to a post i read somewhere.
 

Pokemon_Tea_Sea_Jee

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they were demoing local global illumination, i don't think they were fully using raytracing, but I may be wrong. The demo iirc was internally ran at 1440p at 30 fps(but not stable) according to a post i read somewhere.
Boo then. 30fps rubbish.

1440p can work for me but not 30fps. Never 30fps.
 
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mightymuffy

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"Limitless" geometry is obviously not true, though.

This tech demo is what I wanted Uncharted 4 to look like.

--------------------- MERGED ---------------------------

Is what we see here ray-tracing?

And why no 60fps video. This demo runs at a lame 30fps?
It's rendered at 1440p and 30fps
Boo then. 30fps rubbish.
Well.. 'Sony does what Microsoft doesn't' - you were right there! :P
And no it isn't ray-tracing per se, certainly not in the nvidia RTX form, no upcoming console or PC out there could hope to achieve that using RTX.
As for limitless geometry, well it's not quite as untrue as you would think: both upcoming consoles (and high end PC titles have already started using it) employ a sort of line of sight effect where the detail is at maximum where the player is currently focusing, and lod can then taper off outside of that field of view, so it's not an impossibility when they boast a triangle per pixel there.

Anyway, this is massively impressive stuff, and the sort of next gen demo we've been hoping for! How it fits in to the current nod towards cross gen titles, or how it could be scaled back to something like a Switch :lol: remains to be seen... but do remember peeps, that wizard/goblin real time PS4 demo - it's safe to say we never got graphics like that in an actual PS4 game (I would love to be proven wrong though!) Also I wouldn't expect devs to start fully utilizing the engine for launch titles - like UE4 there's probably a good 18 months before we start seeing any big UE5 games.
 

FAST6191

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Some very nice tech. Offloading animation creation to something more dynamic is a nice move, though I do wonder if it means we won't be playing as 4 armed characters or seeing such things in games so much. If the bit where she goes sideways through the crack was that then consider me more interested, though I imagine they would have mentioned that if it was.

Water left a bit to be desired (lag and ripples too large without smaller interactions), though still pretty good.
Reflected light seemed a bit flat in the second order stuff but I will still take it.

Dangly scarf is nice but I do wonder at the choice to bind her hair in that.

Acoustic modelling. Interesting if it is generated. If it is another tag and prebaked selection to filter it accordingly then still nice but not as nice as modelling.


Also another game/animation in which the archaeological find of the millennium is trashed.
 

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