I wish I could help but even forgot I've modified this one too. It's a shame nobody has reported this bug to the original author.
That happens with any controller, Wiimotes, Classic or GameCube pads?
Are you sure it's working well in 1.0.1? Maybe it has to do with the mapping he changed.
A lot of code is different in my branch and I don't remember on what it was based. A bit lost with the different branches/versions to be honest though.
Yes it happens on PC when you use similar controllers, for example two xbox one pads or two PS2 pads via adapter. If you use different controllers for P1 and P2 it works ok.
On wii I had 1.0.3 launched from hombrew channel and happened the same, but somebody in other forum realised that version 1.0.1 was working ok.I used two wiimotes properly.
So I was wondering if you could take version 1.0.1 and make it work with wiiflow (because taking that old 8 bit microcomputer games on a TV at real resolution is something incredible!!!)
Wiimpathy and SoulSpawn, Would this item help to you?
Ref to https://github.com/timembedded/bluemsx-wii 's #19 of pull requests.
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Because the 2nd wiimote works as same as 1st wiimote, 1 Player in game is controlled by both 1st and 2nd wiimote,
but 2 Player in game is not controlled by any wiimote
This problem is caused by ignoring channel information in handling WPAD input
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and then please see the attached compile file. (compiled by beingbee)
Attachments
Last edited by DDinghoya,