No, the update is still 16GB, plus 6.7Gb base.Yep, for MK11 exist a lot corrupt files.
Correct update 1.0.3 size is around 25 GB.
But a build SuperXCI will be smaller.
No, the update is still 16GB, plus 6.7Gb base.Yep, for MK11 exist a lot corrupt files.
Correct update 1.0.3 size is around 25 GB.
But a build SuperXCI will be smaller.
You're missing master_key_07. You can verify your keys in the configuration.Hmm, I tried a couple of things already, re-installed python, but the dependencies are all correct, keys are fine too, I tried to reinstall C++ but I don't have any missing dll issues, nevertheless something is going wrong here, I've tried both a legit .xci and the .nsp I want to convert and I always get an odd exception error.... Any ideas?
You're missing master_key_07. You can verify your keys in the configuration.
If you use the exe versions you don't need python or the dependencies. That's only for the py version.
Option 4 is multinsp with tickets without removing titlerights (instalable with sx os rommenu and blawar's tinfoil.io), then 5 is xci + nsp with tickets.When you add multiple files in wonder what are those SPECIAL OPTIONS number 4 and 5.
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you can, you need lockpick rcm.Indeed, since I'm on 8.0.1 I can't get that key with lock pick anymore right?
Option 4 is multinsp with tickets without removing titlerights (instalable with sx os rommenu and blawar's tinfoil.io), then 5 is xci + nsp with tickets.
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you can, you need lockpick rcm.
https://gbatemp.net/threads/switch-7-0-key-derivation-lockpick_rcm-payload.532916/
https://github.com/shchmue/Lockpick_RCM/releases
Open the file with notepad, notpad++, wordpad or other text editor and take the keus you need. The prod.keys is just a text file.so i have my lockpick rcm file but i am a little confused how do i put those keys into keys.txt cause they seem to be in a different format. Can I just call it keys.txt? I didn't want to mess anything up. Thanks for all your work. Hope you and yours are well.
I know, but the offered small one is the corrupt one.No, the update is still 16GB, plus 6.7Gb base.
I think that one was the one i solved the other day, i think it happened for some people in the stable batch. I basically forced it to refresh the work folder to were the batch is at the start of each mode. If you had the keys till master_key_07 in ztools it prbably was that error. I saw it once before in other user.this never work for me. i was trying to build a cxci for ffx/x-2 but i always get an error message, and then it tells me the keys.txt is missing but i definitely have them. I followed the video and used his keys. it didnt work, so i backed up my own keys, still nothing.
I think that one was the one i solved the other day, i think it happened for some people in the stable batch. I basically forced it to refresh the work folder to were the batch is at the start of each mode. If you had the keys till master_key_07 in ztools it prbably was that error. I saw it once before in other user.
@username23bob
The error seems to be related with the format of your keys.txt file. I'd advice to take the keys manually and input them on the template.
If they're from lockpick i think it's because of how it does the end of line. If when opened with notepad the lines are in a big line instead of separated that's the issue here.
When looked with notepad++ if you look at hidden characters these will have the end of line correctly:
View attachment 165835
These won't:
View attachment 165836
I'll try to modify that code to take each of the keys format but for now you need them like that.
I think you need master_key_07 for Final Fantasy X\X2 if i remember correctly. If that key is on the file you're good to go. If not just open your prod.keys and copy the keys to the template that is in ztools, then rename the template to keys.txtok thank you for the quick reply. that’s most likely what the issue is as i used lockpick to get the keys, and i did notice that it didn’t look like the keys from the video in the op.
not sure if this matter or not, but i’m trying to make my own cxci for final fantasy x/x-2, since none of the hbg xcis seems to load for me. can i just use the keys from the video (i believe they are for 6.0.2), or is the game too new for those keys?
this never work for me. i was trying to build a cxci for ffx/x-2 but i always get an error message, and then it tells me the keys.txt is missing but i definitely have them. I followed the video and used his keys. it didnt work, so i backed up my own keys, still nothing.
Found a bug with the new multi mode when updating files, i already corrected and i'll release a new version in a few minutes. It's advised to wait for the new version since it's a bad bug.
Solved: https://github.com/julesontheroad/NSC_BUILDER/releases/tag/v0.83b
Exception: name 'tabs' is not defined
thank you man, that did the trickpastebin is youre best friend