Nintendo announces Labo VR Kit for the Switch

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Nintendo has more plans for Labo, it appears, with the company having just announced the Labo VR Kit for the Nintendo Switch. It'll launch fairly soon, on April 12th, featuring five new cardboard creations; the Blaster, Camera, Elephant, Bird, and Wind Pedal, alongside the Toy-Con VR Goggles. There will be two versions available, the full kit, which will cost $79.99 and offer everything, or a more simple starter set, which will retail for a cheaper $39.99, and only come with the goggles and blaster.

Experience a new dimension of Nintendo Labo with the launch of the Nintendo Labo: VR Kit on April 12, which combines the innovative physical and digital gameplay of Nintendo Labo with basic VR technology* to create a simple and shareable virtual reality experience for kids and families. Nintendo Labo: VR Kit is the fourth kit in the Nintendo Labo series, providing the tools to make DIY cardboard creations called Toy-Con; play a variety of games with these creations; and discover how Nintendo Switch technology brings it all to life.

Nintendo Labo: VR Kit offers six new Toy-Con creations to build, including the Toy-Con VR Goggles, which combine with the other creations to allow players to interact with the virtual world through imaginative real-world actions. Fend off an alien invasion with the Toy-Con Blaster, visit a colorful in-game ocean and snap photos of the sea life with the Toy-Con Camera and so much more.

Nintendo Labo: VR Kit encourages passing around the Toy-Con creations among a group of people so everyone in the room can easily join in on the fun. To help encourage this social gameplay, players simply slip the Nintendo Switch console into the Toy-Con VR Goggles and hold it up to their eyes to explore numerous games and experiences – no head strap needed.

“This new kit builds on the core tenets of Nintendo Labo – Make, Play and Discover – to introduce virtual reality in a way that’s fun and approachable for both kids and kids at heart,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “We wanted to design an experience that encourages both virtual and real-world interactions among players through passing around Toy-Con creations.”

Nintendo Labo: VR Kit will launch in retail stores with two primary configurations, one that includes all Toy-Con creations and one that includes a smaller selection of projects to get started:

Nintendo Labo: VR Kit: Available at a suggested retail price of $79.99, the complete Nintendo Labo: VR Kit includes the Nintendo Switch software and materials to build all six Toy-Con projects – the Toy-Con VR Goggles, Toy-Con Blaster, Toy-Con Camera, Toy-Con Bird, Toy-Con Wind Pedal and Toy-Con Elephant – as well as a Screen Holder and Safety Cap. It’s a good option for kids and families who want to dive in to the full experience.

Nintendo Labo: VR Kit – Starter Set + Blaster: Available at a suggested retail price of only $39.99, the Starter Set includes the Nintendo Switch software, plus all the components to build the Toy-Con VR Goggles and Toy-Con Blaster, as well as the Screen Holder and Safety Cap. The Starter Set is a great entry point into the world of Nintendo Labo VR.

Players that own the Starter Set can purchase the following optional expansion sets to expand their experience:

Nintendo Labo: VR Kit – Expansion Set 1**: Available at a suggested retail price of $19.99, Expansion Set 1 includes the Toy-Con Elephant and Toy-Con Camera.

Nintendo Labo: VR Kit – Expansion Set 2**: Available at a suggested retail price of $19.99, Expansion Set 2 includes the Toy-Con Wind Pedal and Toy-Con Bird.

The inventive Toy-Con Garage mode – included as part of all Nintendo Labo software – returns with Nintendo Labo: VR Kit, offering basic programming tools for players to experiment with. More information about the experiences offered by Nintendo Labo: VR Kit will be revealed in the future.

The Nintendo Labo: VR Kit – Starter Set + Blaster and complete Nintendo Labo: VR Kit will be available in stores on April 12. The two expansion sets will be available exclusively online at https://store.nintendo.com/.

:arrow: Source: Twitter
:arrow: Nintendo Official Site
 

Shrike

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I wonder if Nintendo needs to pay licensing costs to Google for selling these.. you remember Google cardboard, right?
 

proffk

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Instead of creating garbage like labo why dont nintendo bring mario kart vr to the switch or even to psvr. It got positive reviews.
 

smf

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720p is not a lot, but this IS the company that brought us virtualboy

That is factually correct, but you're ignoring that success usually comes after failure, virtual boy was 24 years ago & that was pioneering while they now have the benefit of an industry of research.

Switch is so popular that if some mainstream games add support (similar to how some ps4 games throw in a bit of psvr gaming) then it won't be long before someone makes a head mounted version. Even grabbing a small percentage of the market would make a load of money.

It'll be interesting to see how good it is, I agree it could easily be terrible.

I wonder if Nintendo needs to pay licensing costs to Google for selling these.. you remember Google cardboard, right?

If they violate the design patent.

https://patentyogi.com/latest-paten...dboard-their-low-cost-virtual-reality-device/

vr headsets have a load of patents you need to avoid

https://patents.google.com/patent/USD751072S1/en

Although you got to wonder how much of it would be prior art or obvious as it's not a particularly new idea

https://en.wikipedia.org/wiki/Stereoscope
 
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MockyLock

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You realize that VR has been around since the early nineties? If you stretch the definition, it's been around since the 1800s. Fads don't last that long. People are just going to keep iterating until it's perfect.



Year 1984
I have one.
 
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smf

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Only if you suddenly moved to the UK after buying the first kit. Otherwise it would still be $80.

You're being pedantic over currency? Maybe, just maybe, people post the currency that they are used to posting.

I suspect that if he'd originally said $80 then you wouldn't have posted saying "Only if you stayed in America", so trying to ridicule him for it is a bit discriminatory if you think about it.

We can start correcting spelling of words like color and thru which the US government decided were too complicated for it's people to remember the correct spelling on all future posts if you want?
 
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The Real Jdbye

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There's something I never understood, I mean, 720p isn't enough for VR?
I mean, it's not like it's a big screen, right?
It's a massive screen. Effectively it's like being at a huge cinema except the screen is circular, and moves with you. Or like using binoculars.
This looks fucking stupid. 720p, over half a lb screen you hold up to your face made of shitty cardboard? No thanks, Nintendo.
It's certainly not going to be a good VR experience, but it's still a fun novelty and a good first time VR experience just to try it out. Depends on what software/games it comes with, since you'll only be able to use what it comes with. I'm sure the software will be fun to play around with for a while though. Especially if they have some VR equivalent of the Toy-Con Garage so you can make your own VR content.
I have a Rift DK1, same resolution, same refresh rate, probably around the same size, the screen door effect is awful but it was still an amazing experience as a first timer. This isn't something you'll be wearing for hours though even if you duct taped it to your head since it's so freaking heavy. But for what they're going for here, that being sharing VR experiences by passing the headset around, a group of people could probably have fun for a few hours with it by passing it to the next person when one person gets tired of holding it.
Doubt it's gonna have any lasting appeal though if there isn't a VR equivalent of the Toy-Con Garage.
 
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Wrathcaster

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Instead of creating garbage like labo why dont nintendo bring mario kart vr to the switch or even to psvr. It got positive reviews.
Because Labo sold shit tons and made loads of money, it's also extremely cheap to make, and with VR around now Nintnendo are just (hoping) to see $$$$$$ and huge profits doing this.
 
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Foxi4

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Top kek, okay Nintendo. Nice gimmick you've got there. It'll do for Labo mini games, but I don't think anyone should delude themselves - it's not Nintendo's serious entry into the world of VR, it's a cheap piece of cardboard with a low resolution screen and weak mobile hardware attached to it, calm down boys and girls.
 

spinal_cord

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I just love the way that occasionally very few people complained about the virtual boy, so that means (remembering that 99.99% of VB complaints are from people who have never even seen one, let alone used one), that Nintendo are bad at 3D.
It doesn't matter at all what the resolution of the screen is as long as it is focused correctly. It's like making the complaint that old video games will cause headaches because they are 240p or lower.

Personally I think that this addition to the range is a good one. The price is the only setback imho.
 

Longshot56

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If you don't get Labo, take a step back and consider that you probably aren't in its intended audience.
Wii Fit is one of the top selling games of all time because it was marketed to soccer moms and grandmas.
Everyone likes the idea of it, but nobody wanted this because 720P 30fps is gonna make me want to throw a toaster in a bathtub
 

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