Nintendo announces Labo VR Kit for the Switch

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Nintendo has more plans for Labo, it appears, with the company having just announced the Labo VR Kit for the Nintendo Switch. It'll launch fairly soon, on April 12th, featuring five new cardboard creations; the Blaster, Camera, Elephant, Bird, and Wind Pedal, alongside the Toy-Con VR Goggles. There will be two versions available, the full kit, which will cost $79.99 and offer everything, or a more simple starter set, which will retail for a cheaper $39.99, and only come with the goggles and blaster.

Experience a new dimension of Nintendo Labo with the launch of the Nintendo Labo: VR Kit on April 12, which combines the innovative physical and digital gameplay of Nintendo Labo with basic VR technology* to create a simple and shareable virtual reality experience for kids and families. Nintendo Labo: VR Kit is the fourth kit in the Nintendo Labo series, providing the tools to make DIY cardboard creations called Toy-Con; play a variety of games with these creations; and discover how Nintendo Switch technology brings it all to life.

Nintendo Labo: VR Kit offers six new Toy-Con creations to build, including the Toy-Con VR Goggles, which combine with the other creations to allow players to interact with the virtual world through imaginative real-world actions. Fend off an alien invasion with the Toy-Con Blaster, visit a colorful in-game ocean and snap photos of the sea life with the Toy-Con Camera and so much more.

Nintendo Labo: VR Kit encourages passing around the Toy-Con creations among a group of people so everyone in the room can easily join in on the fun. To help encourage this social gameplay, players simply slip the Nintendo Switch console into the Toy-Con VR Goggles and hold it up to their eyes to explore numerous games and experiences – no head strap needed.

“This new kit builds on the core tenets of Nintendo Labo – Make, Play and Discover – to introduce virtual reality in a way that’s fun and approachable for both kids and kids at heart,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “We wanted to design an experience that encourages both virtual and real-world interactions among players through passing around Toy-Con creations.”

Nintendo Labo: VR Kit will launch in retail stores with two primary configurations, one that includes all Toy-Con creations and one that includes a smaller selection of projects to get started:

Nintendo Labo: VR Kit: Available at a suggested retail price of $79.99, the complete Nintendo Labo: VR Kit includes the Nintendo Switch software and materials to build all six Toy-Con projects – the Toy-Con VR Goggles, Toy-Con Blaster, Toy-Con Camera, Toy-Con Bird, Toy-Con Wind Pedal and Toy-Con Elephant – as well as a Screen Holder and Safety Cap. It’s a good option for kids and families who want to dive in to the full experience.

Nintendo Labo: VR Kit – Starter Set + Blaster: Available at a suggested retail price of only $39.99, the Starter Set includes the Nintendo Switch software, plus all the components to build the Toy-Con VR Goggles and Toy-Con Blaster, as well as the Screen Holder and Safety Cap. The Starter Set is a great entry point into the world of Nintendo Labo VR.

Players that own the Starter Set can purchase the following optional expansion sets to expand their experience:

Nintendo Labo: VR Kit – Expansion Set 1**: Available at a suggested retail price of $19.99, Expansion Set 1 includes the Toy-Con Elephant and Toy-Con Camera.

Nintendo Labo: VR Kit – Expansion Set 2**: Available at a suggested retail price of $19.99, Expansion Set 2 includes the Toy-Con Wind Pedal and Toy-Con Bird.

The inventive Toy-Con Garage mode – included as part of all Nintendo Labo software – returns with Nintendo Labo: VR Kit, offering basic programming tools for players to experiment with. More information about the experiences offered by Nintendo Labo: VR Kit will be revealed in the future.

The Nintendo Labo: VR Kit – Starter Set + Blaster and complete Nintendo Labo: VR Kit will be available in stores on April 12. The two expansion sets will be available exclusively online at https://store.nintendo.com/.

:arrow: Source: Twitter
:arrow: Nintendo Official Site
 

Teletron1

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Nintendo at it's finest selling little tech for big bucks, well people this is not for grown-ups Labo is for family time, kids making projects with parents
the only problem for parents it's hit and miss and it is very expensive but they usually have big sales on them where they drop down to 29.99 and that is a better selling point and worth picking up if you have little kids in the family (games are more like demos/very small worlds)

If Nintendo could put out the Virtual Boy then this is revolutionary compared to how bad that was, unfortunately it will not be quality but another gimmick at a huge markup. I expect games like throwing a ball or playing fetch with an animal, possibly a fishing game and something simple like looking at objects from a distance.
* If you are a developer I would aim at doing shooter games like duck hunt or time crisis or simple sporting games like throwing and hitting objects

Now VR is not intended for children under the age of 13 reasons being it can cause seizures like old first-person games to much flickering light will mess with the optic nerves causing motion sickness so always talk to your young ones if they are experiencing any dizziness

*Note they do sell cardboard replacements and via 3rd party $10/20 range
 

smf

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Yeah i saw 2 late but just know VR uses a lot more resources than a regular game does so i'm pretty sure graphical fidelity will be down the drain either way

It will have to double the amount of geometry calculations but the fill rate is pretty much a wash, depending on how much overhead you add for head tracking. To decrease head tracking latency you render the frame based on the head position at the start of rendering and then redraw the frame based on the new position, it isn't perfect as geometry isn't right and you need to render slightly bigger or you'll not have anything to render at the edges. There isn't much point in rendering far too much as rapid head turns will invalidate the geometry too much and your brain is used to not making much sense if you move your head too rapidly anyway.

It shouldn't have a huge overhead.
 
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MagnesG

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Official cardboard replacements costs $15, and those cardboards are hard Amazon shipped cardboard grade. Original price is high because of software. Normal labo set can be played 15-30 hrs (yes it's that long). The build is complicated and super fun even for adults.

Never change tempers, bunch of losers acting like a child.
 

Spider_Man

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What smart arse thought it be a good idea to put a £280 tablet in a shitty weak ass cardboard headset held head height..... watch as the YouTube videos flood in with users tablet dropping to the floor.

The switch lacks the hardware to run its games never mind attempting vr. Unless itll be the shitty mobile apps you get free but like the indy shit your charged because its Nintendo.
 

tatumanu

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They already showed the bird one in the original Labo reveal trailer, right?

I was hoping for a Virtual boy collection (or stereoscopic emulator) on 3DS but i guess now i can hope for one on Switch.

As for Labo as a whole, i love it, i think its a fun toy for kids to play with their parents.
Its a gimmick, games ARE gimmicks to begin with.This is not for the hardcore gamer obviously.
 

Oakmontowls

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Stop pushing this labo BS, Nintendo

Nobody wants it
You did see that link posted earlier that shows that it sold 1,600,000 copies which was just over Captain Toad: Treasure Tracker and just under Octopath Traveler. And that only includes the sales of the first kit, there were two more kits that sold lower than 1m so they weren't on the list. Obviously people are buying it, just not you.
https://www.nintendo.co.jp/ir/pdf/2019/190131_2e.pdf
 
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Xzi

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Official cardboard replacements costs $15, and those cardboards are hard Amazon shipped cardboard grade. Original price is high because of software. Normal labo set can be played 15-30 hrs (yes it's that long). The build is complicated and super fun even for adults.

Never change tempers, bunch of losers acting like a child.
Harsh. People are simply disappointed that Nintendo didn't try for a more premium VR experience. That was never going to happen with an underclocked Tegra X1 and a 720p screen though, so I guess people do only have themselves to blame for setting their expectations too high. Even still, I have a hard time understanding why they decided against including basic stuff like a headstrap.

OTOH, Tegra X2 is being used in the Magic Leap One standalone VR system, so there is at least hope for decent VR from Switch 2.
 
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Pleng

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Forgot the $50 price tag for the cardboard sheet you have to assemble... Also child sized.

Unlike most people here, I think this looks like it has the potential to be pretty fun. It really all depends on what sort of selection of mini-games are provided as to weather it'll be worth a purchase. I rarely play games for more than 30 mins to an hour so I'm not interested in epic adventures, anyway. My big reservation, however, is the size issue which you correctly bring up. I purchased a cheapy VR headset for my phone to work with Google Cardboard and couldn't get it to focus because I think it was essentially not designed for somebody my size. I also had a play on a VR system in a shopping mall here and again, as people here are generally pretty small, the headset just wouldn't fit right.

I wouldn't want to from $40 on this just to find out that I can't get any use of it. I'll definitely be waiting to see a lot of reviews before making my decision.
 

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