Homebrew List of DS Emulators

DanTheManMS

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With no$GBA, you must go into the options and change the save type for each game you play. After you change it, hit the asterisk (*) button on your numberpad to reset (or choose the menu option to do so).
 

velez

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ok i did that and it still says......the data could not be read.
please turn off the power, then remove and reinsert the DS game card.
can anyone tell me what emulator is good to play those games i mentioned
diddy kong racing
pokemon pearl
pro evelution soccer
and if so tell me where i can get them...thanks
 

spotanjo3

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no$gba 2.4d released!

QUOTE said:
21 August 2007 - version 2.4d
- debug/setup: allows to enable/disable user-debugmsg, wifi-log, and 3d-log
- cpu: emulates undef opcode/copro exception (with warning if no bios/vector=0)
- wifi/emu: emulates new bits in rx header, and optional auto sequence control
- cpu/bugfix: arm ldm/stm accidently destroyed mis-alignments (on writeback)
- wifi/help: added info on port 1C4h, and on some of the 1Bxh ports (rxstat's)
- wifi/help: added new chapter on transmit errors and automatic ACK responses
- wifi/help: added info on ports 1A8h,1AAh,1ACh,1AEh (bit0..12 vs. 1B0h..1BFh)
- wifi/help: discovered new bits in RX header, added notes on MAC addresses
- wifi/debug: allows to log all packets (with automatic comments on ieee header)
- wifi/help: added notes on automatic sequence ctrl and auto-modified frame ctrl
- wifi/emu: tx-engine uses new timers, and emulates length/rate/preamble timing
- wifi/emu: emulates the various wifi counters and irqs at correct timing
- debug/setup: memorizes if iomap window was open (if so, re-opens it on boot)
- debug/emustop: break_requests (esc-key) take place only on current machine
- debug/internal: replaced ds:bibos swi_retadr/haltstop/intrwait by vals:bios
- debug/vramviewer: oam viewer supports extended obj palettes (thanks pierre)
- debug/vramviewer: fixed engine-B palette viewer (thanks pierre for bug report)
- dslite/help: added info on new TSC chip by AKM (new IN2, different PD bits)
- dslite/help: added note on near-crt-quality colors and wider viewing angles
- dslite/help: added custom change-channels-flowchart for new wifi-type3-chips
- dslite/help: added settings at firmware[0CEh-and-up] for new wifi-type3-chips
- dslite/xboo: updated nds-pins.gif (added new pin-positions on ds-lite board)
- dslite/xboo: added 8 extra diodes in data lines (to prevent power-on problem)
- dslite/help: added lite-specific wifi (W) mirrors, and unused wifi ram/ports
- dslite/help: added the new backlight level bits in firmware user settings
- dslite/help: added caution on DS-lite destroying wifi ports 064h and 076h
- dslite/help: added new powerman backlight/power register (and lost mute-bit)
- dslite/help: added ID for firmare chip 35PE20P (and supported it in ds-xboo)
- powerman/help: added unknown bit (mutes volume to zero, if amplifier is on)
- wifi/emu: emulates initial wifi-port settings and random register (mod 5FDh)
- wifi/emu: emulates primary wifi irq flag stuck zero while secondary nonzero
- wifi/emu: emulates corrected ports (004h,0ACh,0AEh,0B0h,0B4h)
- wifi/emu: emulates new ports (210h, 05Ch/06Ch, 062h/064h) and new mirrors
- wifi/help: added rx/tx signal/timing charts (rfu pins, aka 19Ch bits)
- wifi/help: added specs/cautions on primary wifi irq flag (2000214h.Bit24)
- wifi/help: added new mirrors (on read from 0ACh,0AEh,20Ch,21Ch,298h,2A8h,2B0h)
- wifi/help: added notes/info on ports 038h,19Ch,214h,21Ch and on W_CONFIG_140h
- wifi/help: new bits 0EAh.1,008h.13/14 004h.14); extra-TX ports 118h,0EEh,090h
- wifi/help: corrected ports 004h,0ACh,0AEh,0B0h,0B4h and txstat.bit12-13
- wifi/help: added info on new ports (110h, 210h, 05Ch/06Ch, 062h/064h)
- wifi/help: fixed tx_hdr: rate 8bit (not 16bit) defaults to 1Mbit/s if invalid
- wifi/help: added new bits: port004h.bit0 tx_master, 008h.bit15 beacon_irq1
- wifi/help: major updates in timers chapter (reloads, IRQ13/14/15, 22MHz, etc)
- nds/help: pinouts for nds LCD sockets, wifi RFU boards, and powerman chips
- gui: mousewheel support (win98 or dos/ctmouse) (thanks jasper/idea, tilo/hw)

Site @ http://nocash.emubase.de/gba.htm

Go there for some more details about pictochat. No 3-D improvement but speed is a little
bit improvement and that's about it.
smile.gif


is DeSmuMe the most compatible emu for DS? any updated compatibility list?

No, no$gba is the most compatible emu for DS... There is no update compatibility list but
you can test it for yourself. I have done it on my own as well.
smile.gif
 

spotanjo3

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NeonDS 0.1.1 Released!

QUOTE said:
In the next two weeks I'll be busying moving my home to another city, I'll have no time working on this emulator. So, here I release a version with incomplete 3D display engine support. Although the 3D support is not complete yet, there are already some games playable.
I have updated the wiki for some of my testing results.

m64.PNG


QUOTEHere is the list of updates in this version?

3D display engine (incomplete yet)
Replace D3D with OpenGL for display rendering
Support 2x display zooming
Fix some DMA bugs

Site @ http://neonds.com/en

I update some games at wiki with sigmax too.

ENJOY!
 

spotanjo3

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iDeaS 1.0.1.8 released!

QUOTE said:
Here's the changelog:

* Added support for WiFi plugins.
* Added support for Hook plugins. (Video and Audio only)
* Added support for SSE extension.
* Added support for Expansion Ram.(Supercard)
* Added support for multisample.(OpenGL PlugIn,sorry but i haven't tested)
* Added support Async Operation.(OpenGL PlugIn)
* Added support fo MASTER_BRIGHT register.
* Fixed a bug in RSC and RSCS arm opcodes.
* Fixed a bug in Touch Position detect.
* Fixed some bugs in SaveStates management.
* Fixed some bugs in PlugIns management.
* Fixed bug in enable/disable alpha test.
* Fixed bug in textures with format == 0.
* Various speeds up.

...and other small improvements.

Audio Plugin 1.0.0.3

* Added Append option.(For slow computers)


WiFi Plugin 1.0.0.0

First release of this plugin, still unstable. I have tried the examples of the PALIB and they seem to work everybody.
For now it is everything.

* Emulated register 0x04800010,0x12,0x52,0x50,0x54,0x56,0xA0,0xA4, 0xA8,0xAE,0xE8,0xEA,0x158,0x15A,0x17C.
* Emulated send/receive packets for TCP and UDP protocols.
* Emulated IRQ 0x1,0x2,0x80,0x4000.

Alots of improvement in 3-D for some games and speed is nice!
biggrin.gif



Site @ http://www.mdx.it/ideas/
 

spotanjo3

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QUOTE said:
03 September 2007 - version 2.4e
- nds/3d: internal diag screen shows used opengl driver vendor/renderer/version
- nds: emulates hinge folded/closed (game window wm_poschanged/isiconic check)
- gba/cheat: fixed some unreported bugs, help: added some missing decrypt info
- nds/cheat: supports actionreplay/codebreaker codes (freeware/gaming ver only)
- nds/help: actionreplay/codebreaker specs (thanks kenobi and dualscreenman)
- nds/help: added info on changing key2 seed (romctrl.15) (thanks chishm/idea)

Site @ http://nocash.emubase.de/gba.htm
 

kazumi213

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save games does not work in no$gba-w_24e or is my pc?

Same here.

Please, need confirmation RockmanForte: could you load Pokemon D/P saves? Since v2.4d I get to the "continue" screen, but then I get 2 black screens after pressing A button. Same under v2.4e. I'm using the exact same save, ROM and setup I was using for v2.4c. I've also tried that old patch for Pokemon D/P which allowed to load saves, but it is not working. Again, I had no problems before v2.4d.

If someone have it, please upload no$gba v2.4c.
 

spotanjo3

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save games does not work in no$gba-w_24e or is my pc?


Same here.

Please, need confirmation RockmanForte: could you load Pokemon D/P saves? Since v2.4d I get to the "continue" screen, but then I get 2 black screens after pressing A button. Same under v2.4e. I'm using the exact same save, ROM and setup I was using for v2.4c. I've also tried that old patch for Pokemon D/P which allowed to load saves, but it is not working. Again, I had no problems before v2.4d.

If someone have it, please upload no$gba v2.4c.


Why don't you try iDeaS latest version ? No$gba have a problem with it and I suggest some of you guys report the bugs to no$gba developer because if you do not then he will never know. Report it to him, please ?

He can't test this game because he is on dialup, you see ? He wants your bugs to report to him, ok ?
smile.gif


Edit: I never played the pokemon games because I am not fan of pokemon at all.
 

kazumi213

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His website says he doesn't want to know.
Martin Korth said:
Non-technical bug reports, eg. "Princess Piggy can't fly in Level 3 of Animal Dreams IV", that information isn't useful to me, please go post it to a Forum or tell it to somebody else.

Yes, I know. That's why I posted here and asked RF, he seems to follow very closely the emulation scene.

Anyway, dualscreenman, could you confirm v2.4e cannot load Pokemon D/P saves?
 

spotanjo3

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His website says he doesn't want to know.
Martin Korth said:
Non-technical bug reports, eg. "Princess Piggy can't fly in Level 3 of Animal Dreams IV", that information isn't useful to me, please go post it to a Forum or tell it to somebody else.

Yes, I know. That's why I posted here and asked RF, he seems to follow very closely the emulation scene.

Anyway, dualscreenman, could you confirm v2.4e cannot load Pokemon D/P saves?


It is a bug which I tried too so your best bet is to wait for the next version. He doesn't care, I guess.
 

sigmax

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Extrange i don't have the bug loading my pokemon game (i use the spanish version) maybe it could be "SAV/SNA File Format == Uncompressed" on the ini file
wtf.gif


6f6oyhi.png
 

sigmax

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i forgot to tell you it was No$gba 2.4e version just find that line on the ini file (the file with the gear).

i use that save format cause is more easy to convert save file from no$gba to iDeaS
smile.gif
 

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