Hacking [Release] Nin-Jecter - Multiple System Injector For WiiU

Skanob

Well-Known Member
Member
Joined
Jan 26, 2009
Messages
105
Trophies
1
XP
239
Country
Australia
Here's a working Spirit Tracks NDS inject:

kfOTtSo.jpg


Working: means loading properly, but haven't fully played.

And

Here's a glitchy Majora's Mask N64 inject: (everyone should notice the problem)

JeTmu4E.jpg


I don't know if any knows already but N64 inject is very doable (to a properly working, glitchless one), but a lot of things has to be changed/modified/updated to the corresponding config .ini (this houses the save type to be used, RAM used i.e. 4 or 8, cheats, etc.) file being used. After the initial intro "movie", link actually died immediately and auto restarted to this part of the game, with 3 Ocarinas :blink: probably because the emulator used different settings designed for a different one (donkey kong 64).

The N64 VC actually is a lot more better of an emulator that ninten created (similar to NDS emulator, actually NDS is a lot more better). They must have created a generic emulator for all. You just need the proper config settings, then the rom, then voila. You may be able to get away with using only "one" base n64 vc because of this. That means the community could help by "creating" a config database for all roms out there. I could probably head start this project, if its ever going to be created, but definitely won't be able to spend that much time. Probably @Cyan, @Maschell or @dimok might have any interest on it. I think I already know what needs to be done. Just too lazy to spend the time coz of personal things (family, uni, work, etc.) to help you improved this @ScarletDreamz. But I'll do my best to help out the whenever I can.
 
Last edited by Skanob,

karloz25

Well-Known Member
Member
Joined
Dec 11, 2010
Messages
452
Trophies
1
XP
867
Country
United States
Well I found NDS2WiiU app.
For DS games it works flawless and injects and creates every file, including app, cos, rpx, all files inside content.
One click process, I am not downing this app on this thread, just stating fact comparing both for only DS games.
I am sticking with NDS2WiiU for now because its fully working and super easy and comes preloaded.
 

Skanob

Well-Known Member
Member
Joined
Jan 26, 2009
Messages
105
Trophies
1
XP
239
Country
Australia
Well I found NDS2WiiU app.
For DS games it works flawless and injects and creates every file, including app, cos, rpx, all files inside content.
One click process, I am not downing this app on this thread, just stating fact comparing both for only DS games.
I am sticking with NDS2WiiU for now because its fully working and super easy and comes preloaded.

You surely did not get the reason why @ScarletDreamz created this software, undoubtedly similar to NDS2WiiU, BUT doesn't have/include copyright things/file/etc on it, in which NDS2WiiU has. Some would say, NDS2WiiU MAY BE or IS illegal.

I assume that NDS2WiiU already includes one NDS VC that it is copying all other files from, which one? I wouldn't know because I don't use it.
 
Last edited by Skanob,

karloz25

Well-Known Member
Member
Joined
Dec 11, 2010
Messages
452
Trophies
1
XP
867
Country
United States
You surely did not get the reason why @ScarletDreamz created this software, undoubtedly similar to NDS2WiiU, BUT doesn't have/include copyright things/file/etc on it, in which NDS2WiiU has. Some would say, NDS2WiiU MAY BE or IS illegal.

Ah yes, thats right. But prior to this thread I ws not aware of simple DS injection, nor DS playable games on WiiU.
I came here just to play a DS game on my wiiU and I succeeded with other software but I personally thanks this thread for pointing me in the right direction.
 

ScarletDreamz

[Debug Mode]
OP
Member
Joined
Feb 16, 2015
Messages
3,967
Trophies
1
Location
/dev/sda1
XP
4,380
Country
United States
Indeed, simple bugs that i can fix, however, i think i have friday to mess with the source a little, thanks for the feedback! i really appreciated! and YES, NDS2WIIU its illegal, completly, it has a base rom already injected, whigh is used everytime.

Ill see what i can mess with this sunday!
 
  • Like
Reactions: eco95

pedro702

Well-Known Member
Member
Joined
Mar 3, 2014
Messages
12,720
Trophies
2
Age
33
XP
8,701
Country
Portugal
Here's a working Spirit Tracks NDS inject:

kfOTtSo.jpg


Working: means loading properly, but haven't fully played.

And

Here's a glitchy Majora's Mask N64 inject: (everyone should notice the problem)

JeTmu4E.jpg


I don't know if any knows already but N64 inject is very doable (to a properly working, glitchless one), but a lot of things has to be changed/modified/updated to the corresponding config .ini (this houses the save type to be used, RAM used i.e. 4 or 8, cheats, etc.) file being used. After the initial intro "movie", link actually died immediately and auto restarted to this part of the game, with 3 Ocarinas :blink: probably because the emulator used different settings designed for a different one (donkey kong 64).

The N64 VC actually is a lot more better of an emulator that ninten created (similar to NDS emulator, actually NDS is a lot more better). They must have created a generic emulator for all. You just need the proper config settings, then the rom, then voila. You may be able to get away with using only "one" base n64 vc because of this. That means the community could help by "creating" a config database for all roms out there. I could probably head start this project, if its ever going to be created, but definitely won't be able to spend that much time. Probably @Cyan, @Maschell or @dimok might have any interest on it. I think I already know what needs to be done. Just too lazy to spend the time coz of personal things (family, uni, work, etc.) to help you improved this @ScarletDreamz. But I'll do my best to help out the whenever I can.
well there is an ocarina of time ini already made by nintendo so you can just use that lol.
 

Skanob

Well-Known Member
Member
Joined
Jan 26, 2009
Messages
105
Trophies
1
XP
239
Country
Australia
well there is an ocarina of time ini already made by nintendo so you can just use that lol.

Indeed, with other ones too.

There's already .ini files for other games that are not on the eshop yet (these are US ones), but I'm pretty sure they are incomplete:
Bomberman 64
Mario Kart 64
Mario Party 2
Starfox 64
Majora's Mask (hope this one works)
Wave Race 64
Yoshi's Story

I'm just about done prepping them, now for testing.
 

pedro702

Well-Known Member
Member
Joined
Mar 3, 2014
Messages
12,720
Trophies
2
Age
33
XP
8,701
Country
Portugal
Indeed, with other ones too.

There's already .ini files for other games that are not on the eshop yet (these are US ones), but I'm pretty sure they are incomplete:
Bomberman 64
Mario Kart 64
Mario Party 2
Starfox 64
Majora's Mask (hope this one works)
Wave Race 64
Yoshi's Story

I'm just about done prepping them, now for testing.
i already tested a bunch of them and made them for loadiine lol i think only RE2 doesnt work, i did all that long time ago, newer vc releases have more inis, i just never got to grab myself mario kart 64 VC to check if they added more.
 
  • Like
Reactions: ShadowOne333

Skanob

Well-Known Member
Member
Joined
Jan 26, 2009
Messages
105
Trophies
1
XP
239
Country
Australia
i already tested a bunch of them and made them for loadiine lol i think only RE2 doesnt work, i did all that long time ago, newer vc releases have more inis, i just never got to grab myself mario kart 64 VC to check if they added more.

Based on what I got, Sin and Punishment have most compared to Mario 64 and DK64. Are these old? What's the latest eshop N64 VC released officially?
 
Last edited by Skanob,

ShadowOne333

QVID PRO QVO
Editorial Team
Joined
Jan 17, 2013
Messages
12,199
Trophies
2
XP
33,850
Country
Mexico
I do have the entire .inis officially made by Nintendo.
As Pedro said, Resident Evil 2 is the only one not working properly in U and E versions.
However, the Japanese game Biohazard 2 does have an official ini.

I already have an injected VC of it and it worked wonders up to the first Licker (died to him because I killed Brad with a knife and was trying to do so with him too xD).
I just hope the new VC releases include the USA and EUR .ini of RE 2...
 

Skanob

Well-Known Member
Member
Joined
Jan 26, 2009
Messages
105
Trophies
1
XP
239
Country
Australia
I do have the entire .inis officially made by Nintendo.
As Pedro said, Resident Evil 2 is the only one not working properly in U and E versions.
However, the Japanese game Biohazard 2 does have an official ini.

I already have an injected VC of it and it worked wonders up to the first Licker (died to him because I killed Brad with a knife and was trying to do so with him too xD).
I just hope the new VC releases include the USA and EUR .ini of RE 2...

And by "entire", you mean the most up to date one as of today...? How many have you got, I think my config folder has 75-ish..
 

ShadowOne333

QVID PRO QVO
Editorial Team
Joined
Jan 17, 2013
Messages
12,199
Trophies
2
XP
33,850
Country
Mexico
And by "entire", you mean the most up to date one as of today...? How many have you got, I think my config folder has 75-ish..
Oh if you have that then you have the same as I do.
no one has up to date, more like up to mario golf all 2 VCs after that havent been dumped.
Which one hasn't been dumped besides Mario Kart 64?
 

Skanob

Well-Known Member
Member
Joined
Jan 26, 2009
Messages
105
Trophies
1
XP
239
Country
Australia
@ScarletDreamz if you don't know already,

changing Bilinear to 1, is well, as is stated.

changing RenderScale to 2, increases the "Internal Resolution" (by 2), really looks good. Tried with 3, didn't boot. And has issues, you can't exit out of the game.

changing PixelArtUpscaler to 1, is somewhat a 2xSAI for textures.

You could probably have these as options.

PixelArtUpScaler combined with Screen Smoothing is the way to go for me. Also, don't bother of letting the app create unchanged folders. Only create the ones that's needed (files/directory).
 
Last edited by Skanob,
  • Like
Reactions: ShadowOne333

ShadowOne333

QVID PRO QVO
Editorial Team
Joined
Jan 17, 2013
Messages
12,199
Trophies
2
XP
33,850
Country
Mexico
@ScarletDreamz if you don't know already,

changing Bilinear to 1, is well, as is stated.

changing RenderScale to 2, increases the "Internal Resolution" (by 2), really looks good. Tried with 3, didn't boot. And has issues, you can't exit out of the game.

changing PixelArtUpscaler to 1, is somewhat a 2xSAI for textures.

You could probably have these as options.

PixelArtUpScaler combined with Screen Smoothing is the way to go for me. Also, don't bother of letting the app create unchanged folders. Only create the ones that's needed (files/directory).
I only use Render Scale to 2.
Have you tried using PixelArtUpScaler and Screen Smoothing along with Render Scale set to 2?
I don't mind not being able to close the game since it save states automatically at power off.

Does PixelArt modify 3D models like Render Scale does?

I hate that Nintendo is locking up these features from the VC titles (all of them).
It should have at least a stretch mode for all VC, yet we have hidden filters in the config files. :@
 

Skanob

Well-Known Member
Member
Joined
Jan 26, 2009
Messages
105
Trophies
1
XP
239
Country
Australia
I only use Render Scale to 2.
Have you tried using PixelArtUpScaler and Screen Smoothing along with Render Scale set to 2?
I don't mind not being able to close the game since it save states automatically at power off.

Does PixelArt modify 3D models like Render Scale does?

I hate that Nintendo is locking up these features from the VC titles (all of them).
It should have at least a stretch mode for all VC, yet we have hidden filters in the config files. :@

Haven't tried those combinations, I don't think it modifies it, just 2xSAI effect as far as I can notice. I am tempted to use Render Scale, but I just want the capability of closing the games and changing, instead of going the long way of re-exploiting.

You can stretch to 16:9 if you want, just change the necessary resolution accordingly to what screen mode you want. Recommended on the 10th/last mode where bottom screen is GamePad and top screen is TV, change on "screen" part to 1280 720 and 854 480, and change their positions to both 0 0, profit.
 

ShadowOne333

QVID PRO QVO
Editorial Team
Joined
Jan 17, 2013
Messages
12,199
Trophies
2
XP
33,850
Country
Mexico
Haven't tried those combinations, I don't think it modifies it, just 2xSAI effect as far as I can notice. I am tempted to use Render Scale, but I just want the capability of closing the games and changing, instead of going the long way of re-exploiting.

You can stretch to 16:9 if you want, just change the necessary resolution accordingly to what screen mode you want. Recommended on the 10th/last mode where bottom screen is GamePad and top screen is TV, change on "screen" part to 1280 720 and 854 480, and change their positions to both 0 0, profit.
Oh I know about the resolution, all my DS injects have full screen now.
I was just wondering about the PixelArtUpScale+Screen Smoothing+Render Scale combo.
If you get the chance, could you please try it out and let me know how it goes? I won't be home until tomorrow so I can't do the test myself ATM. :/
 

mitcha

مجاهد صنديد مقاتل عنيد
Member
Joined
Dec 20, 2015
Messages
405
Trophies
0
Location
collo (chullu)
XP
1,762
Country
Algeria
Here's a working Spirit Tracks NDS inject:

kfOTtSo.jpg


Working: means loading properly, but haven't fully played.

And

Here's a glitchy Majora's Mask N64 inject: (everyone should notice the problem)

JeTmu4E.jpg


I don't know if any knows already but N64 inject is very doable (to a properly working, glitchless one), but a lot of things has to be changed/modified/updated to the corresponding config .ini (this houses the save type to be used, RAM used i.e. 4 or 8, cheats, etc.) file being used. After the initial intro "movie", link actually died immediately and auto restarted to this part of the game, with 3 Ocarinas :blink: probably because the emulator used different settings designed for a different one (donkey kong 64).

The N64 VC actually is a lot more better of an emulator that ninten created (similar to NDS emulator, actually NDS is a lot more better). They must have created a generic emulator for all. You just need the proper config settings, then the rom, then voila. You may be able to get away with using only "one" base n64 vc because of this. That means the community could help by "creating" a config database for all roms out there. I could probably head start this project, if its ever going to be created, but definitely won't be able to spend that much time. Probably @Cyan, @Maschell or @dimok might have any interest on it. I think I already know what needs to be done. Just too lazy to spend the time coz of personal things (family, uni, work, etc.) to help you improved this @ScarletDreamz. But I'll do my best to help out the whenever I can.


hi what is the numbers of the both screens position ?
i try a 4:3 (1024/768) and 0 0 but it's keep the screen left i guess its normal but i need to modifie the screen position to center it
have you an idea for numbers ?
the resolution with 1280/720 keep pixelesation even with renderscal to 2, so i forget about 16:9 and i want 4:3
 
Last edited by mitcha,

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    OctoAori20 @ OctoAori20: Nice nice-