I read an information: Art Academy works for loadiine ! (I haven't tested myself, I buy Smash bros )
The US version of The Wonderful 101 sure took a long time to load, I didn't time it but the wait felt like an eternity. Once inside the game, however, the load times are fine.
However, the game seems to have other issues:
- I am on a EU/PAL system with English language settings and yet the game defaulted to Japanese subtitles in the first level. What is super weird is that when I went to the options there is no setting for Japanese subtitles, just Deutsch, Francais, Italiano, Espanol and English but changing this did nothing. So the game is loading subtitles it isn't supposed to have...?
- There's also some audio problems, all the audio (music/effects/voices) will occasionally drop out for half a second and during cutscenes the voices tend to miss cues, resulting in them not always being able to finish playing before another one starts.
Anyone else experienced this?
i think he meant that art academy atelier could theoretically be used as a game to launch games via loadiine i.e to replace smash bros, but seeing as its rpx is only 4mb and that the game is like $30 or something anyway it would be a step backwardsSource ???
I tried it with difference settings and didn't work.
The US version of The Wonderful 101 sure took a long time to load, I didn't time it but the wait felt like an eternity. Once inside the game, however, the load times are fine.
However, the game seems to have other issues:
- I am on a EU/PAL system with English language settings and yet the game defaulted to Japanese subtitles in the first level. What is super weird is that when I went to the options there is no setting for Japanese subtitles, just Deutsch, Francais, Italiano, Espanol and English but changing this did nothing. So the game is loading subtitles it isn't supposed to have...?
- There's also some audio problems, all the audio (music/effects/voices) will occasionally drop out for half a second and during cutscenes the voices tend to miss cues, resulting in them not always being able to finish playing before another one starts.
Anyone else experienced this?
What are these compressed rpx?
there are tools to compress, or it needs the SDK?
TheWonderful101 EU works the same as the USA version, about 15mins on the SSB screen, then it kicks in so if your happy using the USA version changing the us folder to eu then no point!. I was hoping the loading times may of changed using the EU title but there was no difference between the two types.
run loadiine kernel exploit,Whoever dumped their own version of Dr. Luigi and put it on the compatibility list can you please explain how exactly to go about doing this? here or PM me thanks!
It is an application in the SDK that compresses them.What are these compressed rpx?
there are tools to compress, or it needs the SDK?
So based on games, we have used different payploads? Or is Dimoks the best because it works with all games supported?
Where is dimoks current payload to download and selfhost?
Did you extract it straight from the EUR version WUD? If so... odd.I was just looking and the funny thing is the eu dump still has the same folders named US & Jap, the same as the USA version, its no different.
WWHD gives a dump now at least, MKart goes futher and so does MMaker but still no go on those. Hello Kitty also does not work for those keeping score.Wipeout 3 USA (everyones favorite game!) is working with latest dimok commit db96c1. Splatoon EUR v96, not so much. Just freeze, no stack fail message. Bayonetta EUR and Bayonetta 2 EUR, same thing.
WWHD gives a dump now at least, MKart goes futher and so does MMaker but still no go on those. Hello Kitty also does not work for those keeping score.