Hacking "Official" WiiU Loadiine Compatibility list thread

dernettemann1983

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The US version of The Wonderful 101 sure took a long time to load, I didn't time it but the wait felt like an eternity. Once inside the game, however, the load times are fine.

However, the game seems to have other issues:

- I am on a EU/PAL system with English language settings and yet the game defaulted to Japanese subtitles in the first level. What is super weird is that when I went to the options there is no setting for Japanese subtitles, just Deutsch, Francais, Italiano, Espanol and English but changing this did nothing. So the game is loading subtitles it isn't supposed to have...?
- There's also some audio problems, all the audio (music/effects/voices) will occasionally drop out for half a second and during cutscenes the voices tend to miss cues, resulting in them not always being able to finish playing before another one starts.

Anyone else experienced this?

Try The_Wonderful_101_EUR_MULTi5_WiiU-ABSTRAKT ;)
 

gamesquest1

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Source ???
I tried it with difference settings and didn't work.
i think he meant that art academy atelier could theoretically be used as a game to launch games via loadiine i.e to replace smash bros, but seeing as its rpx is only 4mb and that the game is like $30 or something anyway it would be a step backwards
 

srbeen

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Disney Infinity 2.0 Edition - Marvel Super Heroes V0 loaded with compressed RPX. New RPX size is 22,363,584 b

NTSC region system EUR region title, latest dimok build. Stonewalled after load with 'missing adapter'
 
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srbeen

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The US version of The Wonderful 101 sure took a long time to load, I didn't time it but the wait felt like an eternity. Once inside the game, however, the load times are fine.

However, the game seems to have other issues:

- I am on a EU/PAL system with English language settings and yet the game defaulted to Japanese subtitles in the first level. What is super weird is that when I went to the options there is no setting for Japanese subtitles, just Deutsch, Francais, Italiano, Espanol and English but changing this did nothing. So the game is loading subtitles it isn't supposed to have...?
- There's also some audio problems, all the audio (music/effects/voices) will occasionally drop out for half a second and during cutscenes the voices tend to miss cues, resulting in them not always being able to finish playing before another one starts.

Anyone else experienced this?

Yup. The latest dimok made the audio much better but there is still a small glitch.
Deleting the Japanese folder (or probably English folder if it don't suit your region) results in much faster loading, 15 min for myself. I am thinking that deleting the english folder would bring the load time down to around 4-5 minutes, but the cutscenes wouldn't have any commentary.

--------------------- MERGED ---------------------------

What are these compressed rpx?
there are tools to compress, or it needs the SDK?

PC-Side compression using SDK at present. There is a rpl2elf program as well, not sure where that originated. Decompress, recompress as much as possible. Generally saves 2-5MB so it'll fit in the SSB load size. Think that makes 4 more compatible games with RPX compression. I can't get RPL to compress, get error with ax program or something. I remember golden saying 4MB+ RPL an issue. I get RPL file from running command but its only a few hundred kb smaller and still over 4MB even for ZombiU
 
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Reecey

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TheWonderful101 EU works the same as the USA version, about 15mins on the SSB screen, then it kicks in so if your happy using the USA version changing the us folder to eu then no point!. I was hoping the loading times may of changed using the EU title but there was no difference between the two types.
 
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Reecey

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TheWonderful101 EU works the same as the USA version, about 15mins on the SSB screen, then it kicks in so if your happy using the USA version changing the us folder to eu then no point!. I was hoping the loading times may of changed using the EU title but there was no difference between the two types.

I was just looking and the funny thing is the eu dump still has the same folders named US & Jap, the same as the USA version, its no different.
 

gamesquest1

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Whoever dumped their own version of Dr. Luigi and put it on the compatibility list can you please explain how exactly to go about doing this? here or PM me :D thanks!
run loadiine kernel exploit,
run dumpiine
load up game
exit game and launch mii maker to dump the prx file

then use tcpgecko to dump the filesystem

(ps i dont have dr luigi, but that should be the steps)
 

karloz25

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Can't get Yoshis_Woolly_World_EUR_WiiU-VENOM to load pass the controller screen on a US console. I let it sit for over 2 hours and never progressed passed that screen with the controllers.
Using Dimok versions (self hosting) Using: dimok789 loadiine 17-10-15 09-50

Any help would be great.
 

EclipseSin

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What are these compressed rpx?
there are tools to compress, or it needs the SDK?
It is an application in the SDK that compresses them.

Seems some RPX/RPL try to call additional files during compression. At least one game I know tries to call ax (part of wii u sdk multitools) during compression.
 
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karloz25

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So based on games, we have used different payploads? Or is Dimoks the best because it works with all games supported?
Where is dimoks current payload to download and selfhost?
 

srbeen

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So based on games, we have used different payploads? Or is Dimoks the best because it works with all games supported?
Where is dimoks current payload to download and selfhost?

https://github.com/dimok789/loadiine

Compiling is foolishly easy. you need devkitpro and libwiiu. There are more than enough guides around to install and set those up. Much easier on something like ubuntu but not impossible with windows with cygwin. He seems to update the commits about once a day.

hit download zip on the github
extract the files to your libwiiu-master folder
in terminal navigate to the libwiiu-master folder
"cd loadiine-master/installer && make"
run build.py and specify the loadiine-master/installer folder. (for me thats "python Build.py loadiine-master/installer" in the libwiiu-master root)
Copy the elfs and payload532.html files to a folder and host it.

I wrote a simple script to remove the old files, build the new ones and put the new ones in the old files place. Works great. Next will be scripting it to auto-do-everything from cloning/syncing the github to checking for a new commit to auto copying to the webserver and setting proper ownerships.

To add I don't think anything dimok has done resulted in reducing compatibility. I think everything on the list thats green works, and then some.
 
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srbeen

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Wipeout 3 USA (everyones favorite game!) is working with latest dimok commit db96c1. Splatoon EUR v96, not so much. Just freeze, no stack fail message. Bayonetta EUR and Bayonetta 2 EUR, same thing.
 
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Onion_Knight

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Wipeout 3 USA (everyones favorite game!) is working with latest dimok commit db96c1. Splatoon EUR v96, not so much. Just freeze, no stack fail message. Bayonetta EUR and Bayonetta 2 EUR, same thing.
WWHD gives a dump now at least, MKart goes futher and so does MMaker but still no go on those. Hello Kitty also does not work for those keeping score.
 

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