Hacking [OLD] Loadiine backup loader for WiiU 5.3.2 ONLY (NO 5.4 NO 5.5!)

Onion_Knight

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I could not get golden 45 loadiine or kernel exploit to load but nightly version of kernel and loadiine both loaded fine for me except loadiine seems to crash when I try to play a game. Sorry I can't help you as I'm stuck as well and nobody seems to have a clue here

host the files yourself. download the files and name one
Is there any info on how to compile it?

download zip file or git clone libwiiu
download zip file or git clone loadiine
install devkitpro if not already installed
set DEVKITPPC\bin in your path
if on windows install cygwin and make sure you check python and devel packages
in cygwin cd into loadiine/installr
in loader.c set your server ip in the file or set server to 0
type
make -f Makefile532
once it compiles copy the files in the installer direcctory
make an new folder in libwiiu\examples called loadiine
paste the files into libwiiu\exampls\loadiine
from the libwiiu directory
type:
python build.py examples\loadiine
copy the loadiine kxploit into the www directory in libwiiu
edit index.html to include the path to the loadiine kxploit
type:
python -m SimpleHTTPServer 8080 <or whatever port you want>
you have now compiled and are self hosting your own loadiine.

profit.
 

bache

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host the files yourself. download the files and name one


download zip file or git clone libwiiu
download zip file or git clone loadiine
install devkitpro if not already installed
set DEVKITPPC\bin in your path
if on windows install cygwin and make sure you check python and devel packages
in cygwin cd into loadiine/installr
in loader.c set your server ip in the file or set server to 0
type
make -f Makefile532
once it compiles copy the files in the installer direcctory
make an new folder in libwiiu\examples called loadiine
paste the files into libwiiu\exampls\loadiine
from the libwiiu directory
type:
python build.py examples\loadiine
copy the loadiine kxploit into the www directory in libwiiu
edit index.html to include the path to the loadiine kxploit
type:
python -m SimpleHTTPServer 8080 <or whatever port you want>
you have now compiled and are self hosting your own loadiine.

profit.
Cheers for that
 

EclipseSin

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It's really hit and miss tbh. Not much you can do but keep trying. The last week was good for me, but tonight it's being pretty horrible at running the exploit. Some have better luck on wj44.bplaced.net or fix94.no-ip.org. So you could try them. The fastest way to opent hem would be to ake a direct link to it in your bookmarks.

You can try going into settings in the web browser and using clear save data, open the browser open one of the pages and let the bar turn white, turn off the wii u without exiting the web browser. then start over from there. that's what i do when it gets bad. seems to help a little. but not always. RNG is a bitch.
 

jammybudga777

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Of course you are doing it fine, because it recognize your games and all that stuff... however I don't understand very well the 404 part,I will tell you what I did to get it working (However I didn't played Wii Fit U to say it's working perfectly, but it booted without any errors)
Maybe you should try Xampp, here is the .rar of Loadiine I use, then install Xaamp and when you get it working, extract the .zip, then go to the www folder and then go to the loadiine-532 folder, once you are there copy the index.html and the payload532.html (Since I have a lot of payloads532, I renamed it to "Loadiine.html") to the htdocs folder of your Xampp directory (Generally installs in C:/xampp by default) , then you have Loadiine ready :) , now you need to copy the kernel from kexploit folder, I did exactly the same as before but I didn't copy the index.html this time, only the payload532.html (I renamed it to "Lkernel.html"), then you have to start Xaamp by the control panel and start Apache, MySQL and FileZilla.
Now in the Wii U you need to go to the browser and type your pc ip and put a / with the file (kernel) first load the Loadiine kernel (192.168.0.100/Lkernel.html) of course that ip is an example, you need to put your real PC ip instead of 192.168.0.100, then load Loadiine (192.168.0.100/Loadiine.html) and that how I get Loadiine working, I explained the best I can, if you have a question tell me :) , but I will get to bed in a some time, if i disconnect now I will reply tomorrow!.
I fell asleep last night. Thanks for your help I will try this out today and let you no if I have any luck :)
 

Maximilious

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Hey can anyone help!! Besides Eclipsin's Github, what else can I use to get the kernel working. I've tried countless times and it keeps freezing or getting pixel screen?? I've yet got any game working because of trying to get Eclipsin's to work??

I could not get golden 45 loadiine or kernel exploit to load but nightly version of kernel and loadiine both loaded fine for me except loadiine seems to crash when I try to play a game. Sorry I can't help you as I'm stuck as well and nobody seems to have a clue here

Have you both run the OS driver exploit first? The first time you run it, it will take a lot of attempts until it just finally works. Look at the other threads for info on troubleshooting if you're having issues with that. Once you get OS driver to run once, then you can properly use the Loadiine exploit. There will be some failed attempts but success rate will greatly increase after the first time its run.

Well I finally tried Loadiine and no matter what I do, I get stuck on the SSBU splash screen.

On the bright side I have no issues running both Loadiine kernel and Loadiine so I can retry and fail many times.

Check your folder structure, file directories, and ensure the games are on the compatibility list. Loadiine is working, but the problem is on your SD card's end if it freezes at splash screen.
 
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fiveighteen

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I load smash bros and it sits trying to load but then says to take the disc out ( which is why I was led to ashume my sd class 4 was not good enough) but then you said you have yours working but you use the original loadiine and kernel from golden 45. So I tried using it as well and it says can't find "404"
I have dimok789's Loadiine working fine now too. 404 means the path to the payload532.html in your hosted files is incorrect. Try my new package I uploaded last night (in the definitive guide sticky) that contains dimok's if you want to try it.

Also, I'm guessing your SSBU disc or Wii U lens really is just dirty... It wouldn't say that for any other error.
 
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jammybudga777

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I have dimok789's Loadiine working fine now too. 404 means the path to the payload532.html in your hosted files is incorrect. Try my new package I uploaded last night (in the definitive guide sticky) that contains dimok's if you want to try it.

Also, I'm guessing your SSBU disc or Wii U lens really is just dirty... It wouldn't say that for any other error.
good news i got golden 45 kexploit and loadiine to run :) but im still having the same issue's with the games not loading. my smash bro disc is fine because when i play smash it loads everytime without any problems and the disc is brand new (no damage or scratch). but as soon as i go to load duck tales through loadiine the smash screen comes up and then it goes blank and then says please eject and clean your disc (while super mario 3d world just crashes at the smash bros loading screen) so this leads me to believe it is my file structure or my sd card is just incapable of performing the load itself at a good enough speed? i hope this makes sence? would be nice if people could report which cards they have successfully used (sd/micro sd/class/size)
 
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fiveighteen

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good news i got golden 45 kexploit and loadiine to run :) but im still having the same issue's with the games not loading. my smash bro disc is fine because when i play smash it loads everytime without any problems and the disc is brand new (no damage or scratch). but as soon as i go to load duck tales through loadiine the smash screen comes up and then it goes blank and then says please eject and clean your disc (while super mario 3d world just crashes at the smash bros loading screen) so this leads me to believe it is my file structure or my sd card is just incapable of performing the load itself at a good enough speed? i hope this makes sence? would be nice if people could report which cards they have successfully used (sd/micro sd/class/size)
SM3DW is known to take forever to load, so when you say crash do you mean crash or do you mean it doesn't appear to be doing anything?
An indicator of if the game is loading or frozen: if you can press the Home button on the Game Pad and it comes up, you're still loading files :)
Can also try with the Loadiine Server so you can see if any files are actually loading. It makes the game even slower to load, but the trade off is peace of mind that it's actually loading and being able to see which file it crashes on if it does crash.
 
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jammybudga777

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SM3DW is known to take forever to load, so when you say crash do you mean crash or do you mean it doesn't appear to be doing anything?
An indicator of if the game is loading or frozen: if you can press the Home button on the Game Pad and it comes up, you're still loading files :)
Can also try with the Loadiine Server so you can see if any files are actually loading. It makes the game even slower to load, but the trade off is peace of mind that it's actually loading and being able to see which file it crashes on if it does crash.
sm3dw definatly crashes as it will not let me press the home button nor does the home button icon come up in the corner :/ duck tales does not crash but gives a wanring screen of (please eject and clean your disc). so its definatly gotta be my sd setup or my sd card is not capable of loading these games. i appreciated your help and dont mean to be a pain in the ass lol
 

Triads

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Hopefully someone can shed some light on this.. I figured i'd take a shot at Dimok's Loadiine. Im hosting the files myself with success with Loadiine 1.0. I go run Dimok's payload html, the screen goes black and shows http://192.xxx.xxx.xxx/dimok/fs532.elf and just hangs there. Im using the non-server version. Any help would be greatly appreciated.
 

fiveighteen

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sm3dw definatly crashes as it will not let me press the home button nor does the home button icon come up in the corner :/ duck tales does not crash but gives a wanring screen of (please eject and clean your disc). so its definatly gotta be my sd setup or my sd card is not capable of loading these games. i appreciated your help and dont mean to be a pain in the ass lol
I guess it does appear to be your setup or card then! Triple check your entire setup and make sure you have all RPLs. And be aware that the file structure is different between golden45, n1ghty, and dimok789's versions. You have the same SD card as me so it doesn't seem likely it's that (unless defective lol).
Hopefully someone can shed some light on this.. I figured i'd take a shot at Dimok's Loadiine. Im hosting the files myself with success with Loadiine 1.0. I go run Dimok's payload html, the screen goes black and shows http://192.xxx.xxx.xxx/dimok/fs532.elf and just hangs there. Im using the non-server version. Any help would be greatly appreciated.
You need fs532.elf (and I think the other 2 elfs) in your Loadiine folder. It's found in the source files, or you can download it from the OP of the Definitive Guide sticky.
 
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TheZander

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Hopefully someone can shed some light on this.. I figured i'd take a shot at Dimok's Loadiine. Im hosting the files myself with success with Loadiine 1.0. I go run Dimok's payload html, the screen goes black and shows http://192.xxx.xxx.xxx/dimok/fs532.elf and just hangs there. Im using the non-server version. Any help would be greatly appreciated.
whats the .elf about?
 

Triads

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[QUOTE="You need fs532.elf (and I think the other 2 elfs) in your Loadiine folder. It's found in the source files, or you can download it from the OP of the Definitive Guide sticky.[/QUOTE]

they are all there, im using the "installer" folder. Nothing moved or removed. As for the SD card, it works fine with the original loadiine, and I did restructure the directories per dimoks version.
 

Triads

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[QUOTE="You need fs532.elf (and I think the other 2 elfs) in your Loadiine folder. It's found in the source files, or you can download it from the OP of the Definitive Guide sticky.

they are all there, im using the "installer" folder. Nothing moved or removed. As for the SD card, it works fine with the original loadiine, and I did restructure the directories per dimoks version.[/QUOTE]

It appears my IIS is not xfering the .elf payload to the console. I tried Mongoose and it worked just fine.. If there is anyone familiar with IIS and knows how I can fix this issue i'd appreciate it. Until then, mongoose it is..
 

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