Hacking "Official" WiiU Loadiine Compatibility list thread

fiveighteen

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I have this posted in my guide as of today, but since it seems to be a relevant time in this thread, I'll throw it up here too.

Multiply the size and time by the same factor to figure it out for your specific game. Remember the SD speeds are a minimum and the load times are a maximum.

Class 2 has a min speed of 2 MB/s. 500MB game = max load time 4 mins 10 seconds.
28px-SDHC_Speed_Class_4.svg.png
Class 4 has a min speed of 4 MB/s. 500MB game = max load time 2 mins 5 seconds.
28px-SDHC_Speed_Class_6.svg.png
Class 6 has a min speed of 6 MB/s. 500MB game = max load time 1 min 23 seconds.
28px-SDHC_Speed_Class_10.svg.png
Class 10 has a min speed of 10 MB/s. 500MB game = max load time 50 seconds.
28px-UHS_Class_1.png
UHS 1 (U1) has a min speed of 10 MB/s. 500MB game = max load time 50 seconds.
28px-UHS_Class_3.png
UHS 3 (U3) has a min speed of 30 MB/s. 500MB game = max load time 17 seconds.
 

srbeen

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I have this posted in my guide as of today, but since it seems to be a relevant time in this thread, I'll throw it up here too.

Multiply the size and time by the same factor to figure it out for your specific game. Remember the SD speeds are a minimum and the load times are a maximum.

Class 2 has a min speed of 2 MB/s. 500MB game = max load time 4 mins 10 seconds.
28px-SDHC_Speed_Class_4.svg.png
Class 4 has a min speed of 4 MB/s. 500MB game = max load time 2 mins 5 seconds.
28px-SDHC_Speed_Class_6.svg.png
Class 6 has a min speed of 6 MB/s. 500MB game = max load time 1 min 23 seconds.
28px-SDHC_Speed_Class_10.svg.png
Class 10 has a min speed of 10 MB/s. 500MB game = max load time 50 seconds.
28px-UHS_Class_1.png
UHS 1 (U1) has a min speed of 10 MB/s. 500MB game = max load time 50 seconds.
28px-UHS_Class_3.png
UHS 3 (U3) has a min speed of 30 MB/s. 500MB game = max load time 17 seconds.

What do you mean max load time? does the WiiU card reader support U3 speeds? The speed rating is for sustained reads and writes I think so a game with 11000 files thats 500MB big will be a lot slower loading than a game with 100 files thats 500MB big, regardless of card rating. It will help, but not by those margins unless the game only has a few huge files.
 
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tswntk

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Isn't the SD classes relevant only to write speed? Read speed should always be much faster and dependent on the manufacturer?
 

fiveighteen

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What do you mean max load time? does the WiiU card reader support U3 speeds? The speed rating is for sustained reads and writes I think so a game with 11000 files thats 500MB big will be a lot slower loading than a game with 100 files thats 500MB big, regardless of card rating. It will help, but not by those margins unless the game only has a few huge files.
I agree there is fundamentally more to it than just the overall size. I honestly am not sure if the Wii U supports U3. You said you're using a U1 on it though, so perhaps?

It's mainly just to provide some sort of guide to how long you should expect to wait, so people don't say "well I waited 5 minutes for my 10GB file to load with this Class 2 card and it didn't, so it must not be compatible."

The table times seem a bit over-kill on wait times, though I haven't necessarily tested it's accuracy with all of my own games yet. I have a Class 4 card and it took about 30 seconds for Captain Toad Treasure Tracker (1,522 files and 1.18GB, so according to the table up to about 5 minutes). Like I said, a bit overkill lol, but at least someone would wait 5 minutes before writing it off as incompatible if it was just hanging up on them.

--------------------- MERGED ---------------------------

Isn't the SD classes relevant only to write speed? Read speed should always be much faster and dependent on the manufacturer?
I was also thinking this, but couldn't find any quick information, and compiling a table with different manufacturers would take more time than I'm willing to sacrifice.
 
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rufuszombot

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Just dumped and tested Giana Sisters Twisted Dreams on US console. It was super slow to load, whereas a full-sized game like Monster Hunter loaded much faster. But I think it's due to Giana Sisters having a ton of files. Anyway, once it finally loaded it played just fine.
 

olfa

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I have this posted in my guide as of today, but since it seems to be a relevant time in this thread, I'll throw it up here too.

Multiply the size and time by the same factor to figure it out for your specific game. Remember the SD speeds are a minimum and the load times are a maximum.

Class 2 has a min speed of 2 MB/s. 500MB game = max load time 4 mins 10 seconds.
28px-SDHC_Speed_Class_4.svg.png
Class 4 has a min speed of 4 MB/s. 500MB game = max load time 2 mins 5 seconds.
28px-SDHC_Speed_Class_6.svg.png
Class 6 has a min speed of 6 MB/s. 500MB game = max load time 1 min 23 seconds.
28px-SDHC_Speed_Class_10.svg.png
Class 10 has a min speed of 10 MB/s. 500MB game = max load time 50 seconds.
28px-UHS_Class_1.png
UHS 1 (U1) has a min speed of 10 MB/s. 500MB game = max load time 50 seconds.
28px-UHS_Class_3.png
UHS 3 (U3) has a min speed of 30 MB/s. 500MB game = max load time 17 seconds.

On some UHS 1 they use Mlc flash chips, (same as in lower end ssd drives) -> so also better random/sequential access time
But mlc chips have lower life time if you write a lot on it ...
(so check if you have one, grab your timer, and check if it's better ;) )
 

gamesquest1

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i think the biggest point of failure for loadiine is games with tons of tiny files.....but idk it seems there is something that isnt being caught when it comes to accessing some files, generally smaller files.....PS as for VC compatibility it seems snes/nes VC games crash if you try restore a save state
 

Wurztha

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Nice job on this Golden45, although I haven't been able to test it yet. May I ask is there any special reason for using Super Smash Bros for the game (I'm guessing SD card access) or was it just the one you had laying around? Can/Will this be ported to other games or will development just continue for Super Smash Bros?
 

gamesquest1

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Nice job on this Golden45, although I haven't been able to test it yet. May I ask is there any special reason for using Super Smash Bros for the game (I'm guessing SD card access) or was it just the one you had laying around? Can/Will this be ported to other games or will development just continue for Super Smash Bros?
its already been established, smash is the only game with SD access except for miimaker and smash has much better performance as it has a bigger prx file for swapping in the spoofed games prx&rpl files.....so unless another game comes along with SD access that boots on 5.3.2 it wont be ported to other games, it is supposed to work with just miimaker but as the prx is only 1,692kb it will work with very few games
 
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oumoumad

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Nice job on this Golden45, although I haven't been able to test it yet. May I ask is there any special reason for using Super Smash Bros for the game (I'm guessing SD card access) or was it just the one you had laying around? Can/Will this be ported to other games or will development just continue for Super Smash Bros?

1- Smash has SD access
2- It has bigger rpx file. Which makes the compatibility list of games that can be loaded larger.

Otherwise you can always load snes remix without smash :D.
 

Wurztha

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Thanks for confirming that gamesquest1 and oumoumad. So in theory if a way is found to bypass the file size limitations then all this can be achieved with just MiiMaker?

I'm really having a hard time staying on 3.1.0 with everything that is going on now. I think the time for me to crack open our Mario Party 10 and Splatoon is here! Going to sit things out a little longer and see how things progress but I believe the time has come to bite the bullet and update to 5.3.2 :D
 
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thej3ster

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I guess it's your compatibility guide so you get to make that decision lol. Of course it would be nice to include eShop version since there are a lot of people that have it, but then things like this happen so it's harder to keep it all straight.

If you are doing disc only I'd mention that in the OP though.
i was under the impression this was @golden45 instructions and that the eShop Versionwasnt compatible with Loadiine...

--------------------- MERGED ---------------------------

Why don't you make the compatibility list on wiki gbatemp? It's easier to read, and better for the community. :)
i wouldnt mind at all.
 

bache

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i was under the impression this was @golden45 instructions and that the eShop Versionwasnt compatible with Loadiine...

--------------------- MERGED ---------------------------


i wouldnt mind at all.

The eShop version works, but there is an issue when loading Wii Sports U, where it thinks it's loading the free eShop version.
 

levepedro

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On some UHS 1 they use Mlc flash chips, (same as in lower end ssd drives) -> so also better random/sequential access time
But mlc chips have lower life time if you write a lot on it ...
(so check if you have one, grab your timer, and check if it's better ;) )
I have a Kingston 16GB SDHC Class 10 UHS1 and the load times are almost like the cd, i dont notice so much diference.
I have tested Donkey Kong Tropical Freeze, Super Mario 3d World, Nex Remix, Captain Toad, Duck Tales, and all run great.
 

Cyan

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Isn't the SD classes relevant only to write speed? Read speed should always be much faster and dependent on the manufacturer?
The classification numbers refers only to the write speed.
That doesn't mean read speed isn't affected at the same time. the read speed is probably also affected by the classification, but the class ratio to determine the speed or a card is based only on the write specs.
 

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