You can set it as a target, but I don't think you'll have much luck getting access to it.Can I set as a target and edit its save on nintendo id, mii plaza, eshop, etc.. I cant backup them using save data manager
Thanks! But why did you put Smash to the problematic games? I've never had any problems with it.The problem with making it optional is that we don't know out-of-the-box which games glitch svdt out. So if you were trying to restore an older save for SSB, for whatever reason, then you wouldn't even get the prompt dialogue.
I was looking at your fixer page for offsets and games, but didn't realise you actually had the source somewhere as well. I'll take a look at some point.
Conversations were disabled on my profile. They should be enabled now.
You don't actually need to put it anywhere for the time being. In theory it's supposed to go in the same folder as svdt, and you could update it for future games without having to update svdt. I haven't actually tested using that file, though.
Thanks! But why did you put Smash to the problematic games? I've never had any problems with it.
I tried svdt on The Binding of Isaac: Rebirth in emuNAND on 9.5. The version of the game I have is cryptofixed and I don't have updates installed.
Some people on 9.9 reported, that for this game, they only get a red screen. Their version is obviously not cryptofixed and updates are most likely installed.
Any help?
Make sure you have 3ds_portlibs installed. zlib is now a dependency because of Rumble World save data.Someone can compile the latest version ? I tried by myself but i failed
I'm not overly familiar with this, but since it's an incredibly new game, it's incredibly unlikely to be supported anytime soon. (Seems like you're not even getting to a glitched screen, which isn't promising.) I don't have games that new to mess around with, so unfortunately it's very unlikely I'll be able to really support anything past June or so. The main problem is that I don't think the ninjhax2 backend for accessing the save data can support it anytime soon, and that's entirely out of my hands.I have a question: I have tried (unsuccessfully) to back up Little Battlers eXperience (AUS Ver.) with both this and Save Manager by profi200. They both fail to load, with a black upper screen, and a red lower screen. Using IronHax on O3DS 9.9.0-26E, with the game being bought from the eshop. Is there any chance of SVDT being updated to support this game? I would hope so, but if its not possible, then I will just have to play it normally. Was really hoping to be able to edit money, if I could find the offsets...
Could you make it so the program sorts the files/directories by name rather than in the order that it reads them? It would make it easier to find everything.
Sorting files alphabetically may come, but it's not a priority at the moment.
I have a request though: MORE confirmation PROMPTS. I've used this yesterday and found that deleting/overwritting things is pretty easy. Several sugestions:
- Doble X to delete: that's a nope for me, the second press should be something counter-intuitive imho, like START.
- Confirmation before restoring a savegame: just the same as before, this time a bad press can make you loss your progress.
For those confirmations, some kind of popup dialog. For this I would use scape codes to create a black rectange in top screen, with the confirmation text, then reprint top screen after user makes a selection.
I think this will make the app more user friendly and dumb-safe (and anyone can make a mistake). Also, I've read the wiki, but I didn't get it clearly how secure value autodetection is made, it asumed to me that it makes much assumptions. Does svdt use those assumptioms to prompt for applying ASR patch?
EDIT: I'm reading that svdt prompts when copying and overwriting, but not for directories. That may be a problem for savegames that use direcotries like PRW and SSB and my request confirmation suggestion was referring to that.
BTW, SSB. demo also has antisavegame restore and uses the same files as SSB for the savegame. I'll use that to confirm the secure value location, seems to be exactly at the same place.
EDIT: maybe a good safe measure would be not allowing direct savegame manipulation wihtout prompting the user, just be able to restore/backup the whole savefile
That is definitely possible, hbl loads all files with argument support, I'm quite familiar with hbl now due to my work in modding it, it would be easy to detect that svdt is being launched (i.e. by using the smdh file) and pass the title as an argument when loading.(Isn't there some way for 3ds_hb_menu to pass the selected title ID to the 3dsx? I don't even care if it's as hackish as a text file at SD root.)
Great explanatory post, I agree with all of it. Btw I guess you didn't see my edit about the pull request, because was editing at the same time you posted.
That is definitely possible, hbl loads all files with argument support, I'm quite familiar with hbl now due to my work in modding it, it would be easy to detect that svdt is being launched (i.e. by using the smdh file) and pass the title as an argument when loading.
There was full argument support with netloader booting, but for some reason it is disabled in the latest source, but argv[0] is still the booted .3dsx file path.
Didn't notice the github notification, sorry. I'm sending you a modified hbl that takes command line parameters from netloading, so you can test on your side.I did see your pull request—I had a quick comment on it.
So you could just mod the homebrew launcher to throw titleID in argv? Makes sense.
This thread is for a different homebrew.so when i enter homebrew i try genning some pokemon for oras right so i go to the save manager to back up my save data but when i click on save manager all i get is a black screen saying could not access save data archive press x to exit what should i do?