Apologies in advance, I didn't want to have to make a new topic for this but I haven't received any replies to my messages for weeks now and wasn't sure what to do or who to contact from here.
Okay, I have the tools and old data from the most recent translation effort and I already put it all into the game as well as filling in the blanks to have text for every part of the game. (The original data has most of the text in varying states of completeness but it did have *something* in most cases). Text and graphics have all been worked into the game. It has been tested and is fully playable from beginning to end of the main story (legitimately and with a save that uses hacked/maxed out levels and 99 of every item) as well as the bonus and unlocked content.
Additionally, I can include all the sealed slate "charts" to unlock the hidden missions. That information was on Squeenix' home page and new codes were released for a while until they decided to pull all that info. from their site. I did manage to save all of that information, however and you can "relive" the experience of unlocking the new content...though in retrospect maybe if I can find a way to do so that could be unlocked by default now or after some key point in the story like finishing the main story campaign.
Anyway, yes, I legitimately own the game...I seem to be one of the 5 people that bought it :/
(other pics :
http://aaronin.jp/bob/bobcase2.jpg http://aaronin.jp/bob/bobcase3.jpg )
Currently I am trying to polish up the translation. Here is the state of that (noting that everything is currently in the game and playable), many of these already fixed or at least partially fixed:
* Items and Abilities are mostly good. Some length issues
* Menu options are largely fine. Some small length issues
* Main story is in place. There were some consistency issues and typos throughout (minor) as well as broken tags that messed up the spacing and lines per page, etc.
* Chapter 6 of the Main Story was the roughest around the edge and needed a bit of polishing in particular
* The tutorial worked but needed to be rewritten to fit properly on the screen in many cases
* The mission/Behemoth details and descriptions were probably the roughest ones around the edges. Those in particular needed rewrites in many spots and I'm still not totally happy with those yet.
* The ranks are mostly fine content-wise though there are tag and length issues in some cases that needed some minor tweaks
* Some very odd display glitches (minor, always with the text lines at either the top when you get an item or at the very bottom to display ability descriptions, etc.) and lingering pixels. Not positive on why it is happening. I suspect an issue with the single byte "!" used but I'll have to take a closer look into it.
Also, minor, but Desmume goes completely insane at some points in the story part of the game if you try to use the turbo feature in particular but sometimes without. In particular when there is any flashback sequence and crazy animation and parallax scrolling going on while people are talking. It might be my PC or something but it is worth noting. I have had no problems on real hardware, however.
To show I'm serious, here is a video of it in action from a couple weeks ago. A fair bit has changed since then but this should give you the gist of it.
What I would also like is a list of everyone that worked on this. I know some of them already having had contact with them before (Densetsu, Phoenix Goddess, DS1, Tricky Upgrade) though I did recall someone in the site chatroom mentioning he helped with testing(?) a long time ago? Forgive me, I'm not fully aware of all the details during the early stages of this project. I'm just trying to get this finished.