Homebrew BAGPlug (SCDS2 Entry)

2-bias

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BassAceGold said:
multi language support - that's already kind of added, you can change all the text in language.ini and then create a new font for your skin with all the characters.
How do i exactly add new chars? Like the german special ones ä, ö, ü, Ä, Ö, Ü, ß

QUOTEThe 18 letter max isn't a bug, I can set it to a higher letter count. Any suggestion as to what it should be?
Since the text is autowrapping when highlighted, why not push it to the limit?
wink.gif

At least 2 lines would be nice i think.

edit:
Got another idea. Can you add a global folder cover feature. I think this will work for music folders for now.
Something like Windows has. A folder.png within a single folder to use for all files in it.
 

BassAceGold

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2-bias said:
BassAceGold said:
multi language support - that's already kind of added, you can change all the text in language.ini and then create a new font for your skin with all the characters.
How do i exactly add new chars? Like the german special ones ä, ö, ü, Ä, Ö, Ü, ß

QUOTEThe 18 letter max isn't a bug, I can set it to a higher letter count. Any suggestion as to what it should be?
Since the text is autowrapping when highlighted, why not push it to the limit?
wink.gif

At least 2 lines would be nice i think.

edit:
Got another idea. Can you add a global folder cover feature. I think this will work for music folders for now.
Something like Windows has. A folder.png within a single folder to use for all files in it.

The font.png in the skin file can be edited to include more letters. Each letter has its own 16 x 16 pixel tile and is arranged by its ascii value (or utf value). All you need to do is figure out what value the character you have is, then add its tile to the font.png file.

I limitted the text to 18 characters for performance reasons, drawing each letter tile can bog down performance fairly quickly if there are very long file names taking up the whole screen. Removing the limit would pretty much eliminate the use of the lowest CPU value and cause more battery drainage which some people may dislike. However, that being said, I can probably boost the limit to 24 characters.

I'll be sure to add that folder.png idea in
smile.gif
 

Burton

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VatoLoco said:
BAGplug isnt lightning fast as AKAIO (I dont mind at all, as I'm usually browsing to enjoy the boxart, instead of speeding through my list of games and stuff), but the only place i personally have any real slowdown is when scrolling commercial roms.

I'd tried the 64 cluster thing a while back, and iirc that made it faster for me, but Moonshell2 hated it being allocated like that, so i went back to using the default Panasonic formatter settings.

You could try formatting it at 32 cluster. I tested it and worked perfectly. At 32 cluster allocation the covers scrolls fast as with the 64 cluster allocation and moonshell worked perfectly too!
 

2-bias

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I made 14 new covers and 10 new icons. But my Internetconnection is very bad, so i uploaded all single files to a free webspace, including all old ones. I hope the advertisement is not too bad. Maybe i'll be able to upload the new pack someday to filetrip.

Covers: Another World, Constellations, DarkStar, Enigma, Everlasting - Tomorrow Love, Flashback, Kolmena, Labyrinth, Lone Wolf 1-5, SD Speed Tester

Icons: Another World, Constellations, DarkStar, DSOrganize, Enigma, Everlasting - Tomorrow Love, Flashback, Kolmena, Labyrinth, SD Speed Tester

http://2-bias-bagplug.co.de/
 

reliberate

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BassAceGold said:
If anyone has any ideas that aren't too ridiculous or over the top that they would like to see implemented, I'd love to hear them.
Could you make the file browser and pop-up menus loop? (I mean, scroll to the bottom when you press up at the top item, and scroll to the top when you press down on the bottom one.)
I believe this would improve the user experience of your software even more.
 

BassAceGold

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Sorry for the lack of updates, I'm way too busy these days to be constantly updating as I used to be able to. However this isn't dead yet, here are some things I have done so far for the next release:

-Addition of folder.png (a master cover art for all files within a directory)

-Re-written nds header reading to help improve performance when scrolling through nds files

-Creating NZIP v2 file standard, it's just a minor change to the way icons are stored in the nzip format (now stored in 544 bytes instead of 1024). This will allow for faster icon reads improving scrolling performance of nzip files. You will need to recompress your roms to nzip v2 for the performance increase. nzip v1 will still be supported.

-Wrote my own INI file parsing library in which all look ups are done in ram instead of the file system. This is currently only implemented for the cover ini files which also improves browsing performance. Eventually I plan on moving most if not all INI file operations over to this library.

-Improved nzip/nds internal name caching - less lag when scrolling through files

So the next release of BAGplug should run a little more smoothly, even more so if you bump up the CPU speed a little.
 

FrankensteinTank

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Just wondering but is anyone else having a problem with previewing skins. The top screen doesn't seem to update on mine. Otherwise everything is flawless and I cannot wait for the next update.
 

2-bias

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Frankenstein Tank said:
Just wondering but is anyone else having a problem with previewing skins. The top screen doesn't seem to update on mine. Otherwise everything is flawless and I cannot wait for the next update.

No, can't confirm that problem. I saw it on one of the older builds but not with the actual version.
 

borka

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Well, interesting idea. As far as I know, game icon and like is stored in the rom header itself. And it is possible to extract it on the fly without significant loss of performance. At least EZ5 does it without onboard processor.

And the code for game icon extraction should be the floating somewhere, I believe.

Is it possible to implement it? Then there will be no need for huge covers pack, at least for commercial roms.
 

Niickn

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Hi. I'm new to the DS scene, and recently purchased mt SCDS2.
Bagplug looks vastly superior in terms of capability then iMenu, but I am having trouble setting up my SD card.
First of all the links for the files are broken (appears that whole domain is offline) and secondly if there are some more detailed instructions somewhere, directions there would be much appreciated.
Also if someone has a backup of the files needed to set up bagplug I would appreciate a link to them as well.
 

R4Liam

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Yeah you're right, the download link for the latest version is broken :/ I just deleted iMenu to try this out too
frown.gif



I just read the previous post by vatoloco, the link is also in filetrip
smile.gif
 

Darktalon

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Dear BassAceGold,

For September Christmas I want the new update you teased us about.
I promise I have been a very good boy this year.

Love,
aj_hix36
 

BassAceGold

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Sorry ladies and gentlemen for the lack of updates and release. I am currently preoccupied with general life right now involving a university education of sorts and may not be able to release anything for a while.

I will be trying to do some coding in whatever free time I have left following this prioritized list:

First: I am recoding large bits and pieces of libBAG to contain higher level functions for many things that are used in BAGPlug. This won't really effect the end user but it should hopefully drastically reduce the code base used in BAGPlug.

Second: Due to the recoding of libBAG, I will need to recode BAGPlug to remove some dependencies on external libraries in favor of the ones that will be included in libBAG. These new libraries work much differently from the current ones used thus making the program structure a bit redundant and in need of a clean up.

Third: There isn't a third thing... but there could be eventually
biggrin.gif


And that's all I really have planned with my restricted time now.
 

Langin

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BassAceGold, I really love this project, but I have a question. Please I know your a human with a life(Like me :P) but are you going to update the project if needed? I am going to set up BAGplug on my DSTWO today and well I would love to see an answer, or is the project completed?
 

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