Hacking USB Loader GX

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tj_cool

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pepxl said:
anyone else getting the mixed rev version it the credits after a compile?

mine says R555-656
something is wrong with svnrev.c

CODE> .r663

const char *GetRev()
{
ÂÂreturn SVN_REV;
}

edit: and r665 is out
wink.gif

seems to fix it

CODE#define SVN_REV "664M"

const char *GetRev()
{
ÂÂreturn SVN_REV;
}
although its R665
 

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Logan said:
USB Loader GX r664 - Click HERE to download

Changes (copied from Google project page):
  • little change to the bootup (might fix some startup problems)

Both DOL and ELF versions included in archive

!DOWNLOAD AND USE AT YOUR OWN RISK!

Note: If you are going to 'test' these revisions and you're having some issues, first please start from scratch. Backup your SD card, wipe your SD card, and start again. If you're not at least prepared to try this first, please don't download and test these revisions, stick to the released stable versions. Thank you.


Those with multiple partitions should try this revision.

Nice shoot, this release works great with my 2 partition HDD, cIOS 14 and firmware 4.0E.
Now going back to 4.1E "Waninkoko" ;-)

++
 

Kosaic

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BobFranz said:
OK as I am a big new to this please if I sound dumb just let me know.

I have installed the latest rev 664 and am trying to run it with cIOS 222 so that I can play rock band and stuff. Now when I load the USB Loader it asks which cIOS I want to use I choose 222 and then it loads. The rockband gear is getting power now which it didn't before which is a good sign. But now the only problem is that the loader is only showing me one game. Anybody have an idea what I am doing wrong? If you need more info just let me know and I will try to tell you what you need.

i122_tmpphpaF8b5t.jpg

You must be in awesome shape
smile.gif

.
 

Logan

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USB Loader GX r665 - Click HERE to download

Changes (copied from Google project page):
  • fix the screensaver coming on when you press power on the wiimote... again.
  • added check for GXglobal.cfg on the USB at startup. now if anny of the following are met, it will cause USB to be used as your bootDevice:
  • argv[0] gets passed on startup and it is usb
  • any of these files are on your USB drive.
  • USB:/config/GXglobal.cfg || USB:/apps/usbloader_gx/boot.elf ||
  • USB:/apps/usbloadergx/boot.dol || USB:/apps/usbloadergx/boot.elf ||
  • USB:/apps/usbloader_gx/boot.dol

Both DOL and ELF versions included in archive

!DOWNLOAD AND USE AT YOUR OWN RISK!

Note: If you are going to 'test' these revisions and you're having some issues, first please start from scratch. Backup your SD card, wipe your SD card, and start again. If you're not at least prepared to try this first, please don't download and test these revisions, stick to the released stable versions. Thank you.


Those with multiple partitions should try this revision.
 

ChokeD

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BobFranz said:
OK as I am a big new to this please if I sound dumb just let me know.

I have installed the latest rev 664 and am trying to run it with cIOS 222 so that I can play rock band and stuff. Now when I load the USB Loader it asks which cIOS I want to use I choose 222 and then it loads. The rockband gear is getting power now which it didn't before which is a good sign. But now the only problem is that the loader is only showing me one game. Anybody have an idea what I am doing wrong? If you need more info just let me know and I will try to tell you what you need.

That's happened to me a few times before, I just turned everything off (Wii & USB), rebooted, waited a few for the USB drive then entered into the USB Loader GX menu after a minute and should be resolved.
 

BenJeremy

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Wong Hung Lo said:
Arm the Homeless said:
Wong Hung Lo said:
Wow! Only 3 revisions away from the Special Ozzy Osbourne Edition revision 666.
laugh.gif
Why can't it be the special Varg Vikernes version?

I could settle for a special Iron Maiden: Number of the Beast edition.

Or the Rev 666 Hope And Change edition?

obama666sw1.png


The Easter Egg could be a Kenyan birth certificate?

/No, I don't actually believe he's not a US citizen
 

ChokeD

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tj_cool said:
There will be no r666

Next will be USB loader GX 2.0 r1

rolleyes.gif
We should all be so proud to be a part of beta testing the 1.0v but a 2.0v is long over due I would say. Whether it actually goes 2.0v or not I want to thank the many people responsible for the code and the testing and yes even some of the funny responses others and myself have received for having blond moments every now and then.

KUDOS to the community, you sarcastic bastages,
laugh.gif

ChokeD
 

BobFranz

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ChokeD said:
BobFranz said:
OK as I am a big new to this please if I sound dumb just let me know.

I have installed the latest rev 664 and am trying to run it with cIOS 222 so that I can play rock band and stuff. Now when I load the USB Loader it asks which cIOS I want to use I choose 222 and then it loads. The rockband gear is getting power now which it didn't before which is a good sign. But now the only problem is that the loader is only showing me one game. Anybody have an idea what I am doing wrong? If you need more info just let me know and I will try to tell you what you need.

That's happened to me a few times before, I just turned everything off (Wii & USB), rebooted, waited a few for the USB drive then entered into the USB Loader GX menu after a minute and should be resolved.


Thank you very much. It is now loading the menu correct. My rock band guitar is even picking up the signal from the wireless receiver BUT it is not picking up a controller port. Meaning one of the four lights to tell you what controller it is is not lighting up. Tried it anyways in the game and a no go, acts as if it is not connected. Anybody have any ideas as to what is causing this?
 

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I'm hoping v2.0 brings the much anticipated feature:

channel animations instead of boxarts (read the Opening.BNR from the ISO)

Obviously when this is implemented the entire layout will need a redesign, which would of course warrant the v2.0 numbering, otherwise it should just go to v1.1.
smile.gif
 

ChokeD

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BobFranz said:
Thank you very much. It is now loading the menu correct. My rock band guitar is even picking up the signal from the wireless receiver BUT it is not picking up a controller port. Meaning one of the four lights to tell you what controller it is is not lighting up. Tried it anyways in the game and a no go, acts as if it is not connected. Anybody have any ideas as to what is causing this?
Can you activate the 4 wiimotes in the wii menu before you go into the loader without the guitar hooked up ????

Can you activate all 4 inside the GX menu before entering the game without the guitar hooked up ????

I wonder if the guitar takes away 1 of your controller options or just takes its place ???

Just wondering.
 

ChokeD

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RiPPn said:
I'm hoping v2.0 brings the much anticipated feature:

channel animations instead of boxarts (read the Opening.BNR from the ISO)

Obviously when this is implemented the entire layout will need a redesign, which would of course warrant the v2.0 numbering, otherwise it should just go to v1.1.
smile.gif
WOW, that would be VERY cool.
 

tj_cool

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ChokeD said:
RiPPn said:
I'm hoping v2.0 brings the much anticipated feature:

channel animations instead of boxarts (read the Opening.BNR from the ISO)

Obviously when this is implemented the entire layout will need a redesign, which would of course warrant the v2.0 numbering, otherwise it should just go to v1.1.
smile.gif
WOW, that would be VERY cool.
It basically has the code already:

R652 - changelog
adds a dynamic ramdisk. Right now its not used. It can be use to save temporary
files e.g. to extract of opening.bnr[/p]
 

ChokeD

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tj_cool said:
It basically has the code already:
R652 - changelog
adds a dynamic ramdisk. Right now its not used. It can be use to save temporary
files e.g. to extract of opening.bnr[/p]
Don't tease us like that !!!!
laugh.gif
 

BobFranz

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ChokeD said:
BobFranz said:
Thank you very much. It is now loading the menu correct. My rock band guitar is even picking up the signal from the wireless receiver BUT it is not picking up a controller port. Meaning one of the four lights to tell you what controller it is is not lighting up. Tried it anyways in the game and a no go, acts as if it is not connected. Anybody have any ideas as to what is causing this?
Can you activate the 4 wiimotes in the wii menu before you go into the loader without the guitar hooked up ????

Can you activate all 4 inside the GX menu before entering the game without the guitar hooked up ????

I wonder if the guitar takes away 1 of your controller options or just takes its place ???

Just wondering.

Ok a little experimenting get the following results.

Can you activate the 4 wiimotes in the wii menu before you go into the loader without the guitar hooked up ????
Yes I can.

Can you activate all 4 inside the GX menu before entering the game without the guitar hooked up ????
Yes I can.


I wonder if the guitar takes away 1 of your controller options or just takes its place ???
The guitar seems to do just that. When I run it off my original disk it grabs one of the controler ids once you get into the menu of the game. Now when I run it from the backup the wireless module shows the solid light on it, basically saying I see the guitar and the guitar does the same except that it doesn't grab a controller id. Now when playing on the original disk if you ever loose connectivity you just hit the rest button on the wireless receiver and it usually comes back right away, but in the backup version when I hit the reset button the light just goes off completely. Tried unplugging it and plugging it back in, turning the guitar on and off but no luck.


Does anyone have rock band working while using the HDD backup?
 

tj_cool

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ChokeD said:
tj_cool said:
It basically has the code already:
R652 - changelog
adds a dynamic ramdisk. Right now its not used. It can be use to save temporary
files e.g. to extract of opening.bnr[/p]
Don't tease us like that !!!!
laugh.gif


first post
Wishlist:

* texture swap support from gecko os.
* switch/choose between 3d/2d covers and choose between fading or instantanious showup i think it won't coming because it would cause more folders and more files on the sd.
* implement a switch to select the USB (1 or 2 or both) port for loading devicenot possible with waninkokos cIOS r13
* download themes from internet with loader and automatically apply them
* searching for games via onscreen keyboard
* customizable button mapping via config (for install/delete/parentcontroll etc.)
* channel animations instead of boxarts (read the Opening.BNR from the ISO)
* change keymapping on the d-pad
* set the behav. of the "Wii"button in settings (to HBC or Wii Menu)

sorry
smileipb2.png
 

ChokeD

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Awwee that's not even right.....
smile.gif


These 2 should be at the top of the list for me.

* customizable button mapping via config (for install/delete/parentcontroll etc.)
* channel animations instead of boxarts (read the Opening.BNR from the ISO)
 

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