Please help : playing yabause with Wii U GamePad Controller

Jilou

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Hello everybody,

Unfortunaly even my effort, I can't play yabause (the Sega Saturn on vWii) with the GamePad, I must play with wiimote and with classic controller... Can someone make a WUP file with a good version of Yabause with Gamepad controller enabled please 🥺
 
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Sowden

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Someone just needs to make a forwarder, am I right? That emulates the gamepad as a Wiimote. There are tallented forward makers like @SaulFabre that could make one if you ask.
 
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SaulFabre

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Thank you for your answer ! Yes, That emulates the GamePad as a classic controller.
Please @SaulFabre, can you make that ?
Yabause Wii IS NOT compatible with the DRC / Wii U GamePad (it wasn't modified for include the libwiidrc library by @FIX94).
 
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SaulFabre

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Are you able to include this library ? Or we must ask for that at @FIX94 ?
i didn't tried to implement GamePad support to Yabause Wii (and i could never will) because it is now obsolete, it has poor compatibility and speed on Wii, i don't know which versions of devkitPPC/libOGC i need for compile it, and trying to add Wii U GamePad support needs trial and error for get it, sadly.
if anyone is interested in making Yabause Wii compatible with the actual Wii U GamePad then is welcome, but i simply don't have the time and interest to do that.
 

Jilou

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@SaulFabre Thank you for your answer, I understand you... For me Yabause has potential... Tuesday I will show how Yabause is good with Saturn Bomberman, you can put your bombs where you want, the controllers react perfect... The sound is not perfekt... I can also play at Panzer Dragoon, Panzer Dragoon Zwei but it less playable than Saturn Bomberman.
I really hope someone make enable the GamePad for Yabause
 

MikaDubbz

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Doesn't Yabuse run terribly on the Wii anyway?

Shame there was never many attempts beyond Retroarch and PSP to create emulators for native Wii U playback for systems like Saturn, PS1, and N64. Fortunately the Wii options for N64 and PS1 emulators are pretty decent these days, especially with overclock on the Wii U. But I don't believe I ever heard about Saturn getting to an even decent state on the Wii, and so I wonder if a Wii U-based version might have ever had potential.
 
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Jilou

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Hello,

@Lostbhoy , @SaulFabre , @Sowden , @MikaDubbz Saturn Bomberman is good with Yabause on Wii U via vWii, Keio Flying Squadron 2 too, but Panzer dragoon not very good but playable... I show you that :



Hope you will appreciate and want to play Sega Saturn games and also give you the desire to do working the Wii U GamePad with Yabause
 
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SaulFabre

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Hello,

@FIX94, for playing yabause with the Wii U GamePad, is with that :
https://github.com/FIX94/libwiidrc ? What must I do please ?
Install the libwiidrc library to your portlibs and libogc, then get the source code of Yabause Wii and modify it for accept Wii U GamePad input, and recompile it.

This will not be easy though because you need to do a lot of trial and error.
 
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SaulFabre

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Well...
Well, you are not a developer, but you lnow how to inject a library in some code and that is already a specific task.
Tbh, i could TRY doing that but i dont have anything for test the changes.
Also, Yabause Wii for be able to use some libraries i have to hard modify again the whole code for be able to compile on dkPPC r26 and libOGC 1.8.15-1 (here we can use newer Wiimotes), and also you cant simply add a library to the code, you must call the parameters and input in another piece of code, which is a hard work, i dont have the required hardware for test it properly and i dont have the enough time for this.
 

mrmagicm

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Lostboy, nof offence, I wasn't refering to that part, was more refering to "compile on dkPPC r26 and libOGC 1.8.15 and ou must call the parameters and input in another piece of code".....The commoner doesn't really know about this.
 
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Lostbhoy

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Lostboy, nof offence, I wasn't refering to that part, was more refering to "compile on dkPPC r26 and libOGC 1.8.15 and ou must call the parameters and input in another piece of code".....The commoner doesn't really know about this.
None taken, i hope my post wasn't too harsh but you keep asking questions that have answers relating to code so I think he was just trying to explain a little of how hard the process is even with knowledge. Just because you don't understand it doesn't mean it has to be spoon fed in order for you to realise the complications.

Listen, I'm all for discussion but we have to understand if it was easy it would already be done by now and also demand is a major factor.

If we don't have proper input to give then it's not a discussion, it just seems like people can't take no for an answer even if it's explained in a layman way.

The way I see it is you have two options, be patient and see IF it ever happens or learn how to do it yourself. This is life my friend!
 

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