so yea, im go185 (generic username ftw, also known as |papuu| on #ndstemp), and I am here to talk to you today about these new protected roms that Nintendo is releasing.
So far, there are a few documented protected roms:
* 1158 - Zelda no Densetsu: Mugen no Sunadokei (J)
* 1159 - SimCity DS (E)
* 1319 - Minagara Oreru DS Origami (J)
* 1292 - Mega Man Star Force: Dragon (U)
* 1293 - Mega Man Star Force: Leo (U)
* 1294 - Mega Man Star Force: Pegasus (U)
* 1181 - Hoshigami Remix Running Blue (U)
* 1183 - Chuukana Janshi Tenhoo Painyan Remix (J)
* 1256 - Idol Janshi Suchie Pai III Remix (J)
* 1288 - Donkey Kong: Jungle Climber (J)
* 1298 - Chameleon: To Dye For (U)
* 1368 - Worms: Open Warfare 2 (E)
(thanks to loathsome for the updated list!
These roms use some kind of new protected arm7.bin that causes the games not to load on some flashcarts (most notably the DS-X and a few slot2 carts). Lucky for us, Nintendo released 2 games (Hoshigami (J) and Simcity (J)) before they started using the new arm7.bin protection, whose arm7.bin's work as replacements for the games in the list.
I originally discovered this method (http://gbatemp.net/index.php?showtopic=54160&st=90&p=697573&#entry697573) when trying to get Hoshigami (U) to work on my Ninjapass X9 (odd part is that this is the only game on the list that needs this for me...), and tried replacing files from the Japanese version (which played fine for me....). I then noticed that the arm7.bin's between the two were different, so I replaced it, and much to my surprise, it worked!
Later that day, CougRAWR made a step-by-step tutorial for the method (thanks! as I was too busy playing Hoshigami!) http://gbatemp.net/index.php?showtopic=54524 that helped others get into the game.
Also a day or two later, another member of the forums (whose name escapes me now, sorry!) released a arm7.bin transfer program. What this program does is it takes the arm7.bin from the game in the DONER folder and puts it into the rom in the PATIENT folder. Great work of programming, as it is so much easier to do than the original dslazy method.
http://m3.omgrofl.com/files/patches/arm7_fix.zip
And on July 7th, kazumi213 went into even further detail (yay for detail!) here:
http://gbatemp.net/index.php?showtopic=545...ndpost&p=701125
Anyway, the main point of this topic is for discussion of these 4 (maybe even more...) protected games, what flashcarts you were able to get them to work on, and what problems you might be having.
May the arm7.bin discussion begin!
So far, there are a few documented protected roms:
* 1158 - Zelda no Densetsu: Mugen no Sunadokei (J)
* 1159 - SimCity DS (E)
* 1319 - Minagara Oreru DS Origami (J)
* 1292 - Mega Man Star Force: Dragon (U)
* 1293 - Mega Man Star Force: Leo (U)
* 1294 - Mega Man Star Force: Pegasus (U)
* 1181 - Hoshigami Remix Running Blue (U)
* 1183 - Chuukana Janshi Tenhoo Painyan Remix (J)
* 1256 - Idol Janshi Suchie Pai III Remix (J)
* 1288 - Donkey Kong: Jungle Climber (J)
* 1298 - Chameleon: To Dye For (U)
* 1368 - Worms: Open Warfare 2 (E)
(thanks to loathsome for the updated list!
These roms use some kind of new protected arm7.bin that causes the games not to load on some flashcarts (most notably the DS-X and a few slot2 carts). Lucky for us, Nintendo released 2 games (Hoshigami (J) and Simcity (J)) before they started using the new arm7.bin protection, whose arm7.bin's work as replacements for the games in the list.
I originally discovered this method (http://gbatemp.net/index.php?showtopic=54160&st=90&p=697573&#entry697573) when trying to get Hoshigami (U) to work on my Ninjapass X9 (odd part is that this is the only game on the list that needs this for me...), and tried replacing files from the Japanese version (which played fine for me....). I then noticed that the arm7.bin's between the two were different, so I replaced it, and much to my surprise, it worked!
Later that day, CougRAWR made a step-by-step tutorial for the method (thanks! as I was too busy playing Hoshigami!) http://gbatemp.net/index.php?showtopic=54524 that helped others get into the game.
Also a day or two later, another member of the forums (whose name escapes me now, sorry!) released a arm7.bin transfer program. What this program does is it takes the arm7.bin from the game in the DONER folder and puts it into the rom in the PATIENT folder. Great work of programming, as it is so much easier to do than the original dslazy method.
http://m3.omgrofl.com/files/patches/arm7_fix.zip
And on July 7th, kazumi213 went into even further detail (yay for detail!) here:
http://gbatemp.net/index.php?showtopic=545...ndpost&p=701125
Anyway, the main point of this topic is for discussion of these 4 (maybe even more...) protected games, what flashcarts you were able to get them to work on, and what problems you might be having.
May the arm7.bin discussion begin!