Zelda/SimCity/Hoshigami not working?

Discussion in 'NDS - ROM Hacking and Translations' started by go185, Jul 12, 2007.

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Jul 12, 2007
  1. go185
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    Member go185 GBAtemp Regular

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    so yea, im go185 (generic username ftw, also known as |papuu| on #ndstemp), and I am here to talk to you today about these new protected roms that Nintendo is releasing.

    So far, there are a few documented protected roms:
    * 1158 - Zelda no Densetsu: Mugen no Sunadokei (J)
    * 1159 - SimCity DS (E)
    * 1319 - Minagara Oreru DS Origami (J)
    * 1292 - Mega Man Star Force: Dragon (U)
    * 1293 - Mega Man Star Force: Leo (U)
    * 1294 - Mega Man Star Force: Pegasus (U)
    * 1181 - Hoshigami Remix Running Blue (U)
    * 1183 - Chuukana Janshi Tenhoo Painyan Remix (J)
    * 1256 - Idol Janshi Suchie Pai III Remix (J)
    * 1288 - Donkey Kong: Jungle Climber (J)
    * 1298 - Chameleon: To Dye For (U)
    * 1368 - Worms: Open Warfare 2 (E)

    (thanks to loathsome for the updated list!

    These roms use some kind of new protected arm7.bin that causes the games not to load on some flashcarts (most notably the DS-X and a few slot2 carts). Lucky for us, Nintendo released 2 games (Hoshigami (J) and Simcity (J)) before they started using the new arm7.bin protection, whose arm7.bin's work as replacements for the games in the list.

    I originally discovered this method (http://gbatemp.net/index.php?showtopic=54160&st=90&p=697573&#entry697573) when trying to get Hoshigami (U) to work on my Ninjapass X9 (odd part is that this is the only game on the list that needs this for me...), and tried replacing files from the Japanese version (which played fine for me....). I then noticed that the arm7.bin's between the two were different, so I replaced it, and much to my surprise, it worked!

    Later that day, CougRAWR made a step-by-step tutorial for the method (thanks! as I was too busy playing Hoshigami!) http://gbatemp.net/index.php?showtopic=54524 that helped others get into the game.

    Also a day or two later, another member of the forums (whose name escapes me now, sorry!) released a arm7.bin transfer program. What this program does is it takes the arm7.bin from the game in the DONER folder and puts it into the rom in the PATIENT folder. Great work of programming, as it is so much easier to do than the original dslazy method.
    http://m3.omgrofl.com/files/patches/arm7_fix.zip

    And on July 7th, kazumi213 went into even further detail (yay for detail!) here:
    http://gbatemp.net/index.php?showtopic=545...ndpost&p=701125

    Anyway, the main point of this topic is for discussion of these 4 (maybe even more...) protected games, what flashcarts you were able to get them to work on, and what problems you might be having.

    May the arm7.bin discussion begin! [​IMG] [​IMG]
     


  2. loathsome

    Member loathsome GBAtemp Fan

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    Very useful for us DS-X owners [​IMG] Thanks a bunch for posting.
     
  3. kazumi213

    Member kazumi213 GBAtemp Regular

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  4. pbolmstedt

    Member pbolmstedt GBAtemp Regular

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    According to other gbatemp forum threads, the protection is actually trying to read/write directly to/from Slot 1. Or something. Anyone wanna comment on that?
     
  5. arctic_flame

    Member arctic_flame GBAtemp ATMEGA8 Fan

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    shouldn't you back your "Magic Protection" guess with a disassembly?
     
  6. go185
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    Member go185 GBAtemp Regular

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    Woops! Sorry about that! I just read the news post that was made on the main page, and thought that it was he who wrote it.

    Updateding now! [​IMG]
     
  7. go185
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    Member go185 GBAtemp Regular

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    I think they are correct, and here is why:

    My ninjapass x9 can either use a dsrom.lst or not (completely optional)
    But since I maintain the dsrom.lst on the X9 forums, I update it from time to time
    When I originally tested Hoshigami (U) (before I even knew about this new protection) I used the save type from the Japanese game, 512k eeprom. When I was presented with black screens, I tried other save types (4k eeprom, 2m flash, ect..). To my surprise, I was presented with a screen saying could not read data.

    So what I guess is that when these games are played for the first time, they attempt to create a save on the card.
    Since using the wrong save type results in a screen saying unable to read data, and the correct save type presenting me with a black screen, I can come to the conclusion that it does ahve something to do with the saving. =/
     
  8. go185
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    Member go185 GBAtemp Regular

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    Well, why else would these 4 games work by replacing a single (yet very important) file?
    AND at the same time, using this same method solves the problem for EVERY CART that has experianced this problem?

    Now, if I had to replace a few files, then it could either be a bad dump (highly unlikely) or an incompatibility with the cards.
     
  9. bullet007

    Member bullet007 GBAtemp Regular

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    UPDATE: I have heard that the R4 cannot play Worms Open Warfare 2 on the DS without using this method, just a heads up!
     
  10. .::5pYd3r::.

    Member .::5pYd3r::. Viva La Pizza

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    there is a new version of dslazy called dsbuff
     
  11. Lumstar

    Member Lumstar Princess

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    Well, I don't have to worry about this particular issue so far. You don't need to specify the save type for Slot-2 Supercard carts. [​IMG]

    Although I do wish Tony Hawk's Downhill Jam worked. Only DS mode game I've tried that gets a critical error. Maybe it's been fixed by now? Game's been out quite some time.
     
  12. BrianTokyo

    Member BrianTokyo NDSTokyoTrim Dev.

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  13. BrianTokyo

    Member BrianTokyo NDSTokyoTrim Dev.

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    nm, ignore this
     
  14. qazer z

    Newcomer qazer z Newbie

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    What's so special about Hoshigami or Sim City? Sim city didn't work, trying hoshigami now..
     
  15. Ferrariman

    Member Ferrariman Hip-Flop and cRap

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    Bumpity bump.
     
  16. qazer z

    Newcomer qazer z Newbie

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    What the heck does that mean? [​IMG]
     
  17. Pioggia

    Newcomer Pioggia Advanced Member

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    hoshigami and sim city work perfectly fine on my r4 ...
    i didn't even know this problem existed ...
    huh. well thanks for the info, if i ever come across this problem i'll now know what to do ^^
     
  18. psycoblaster

    Member psycoblaster Divine

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    was this a bump?
     
  19. MizuhoChan

    Member MizuhoChan GBAtemp Regular

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    You should try looking at when the last post was sometime. These issues have been resolved.
     
  20. Noitora

    Member Noitora ::

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    Are you really stupid?
    look when this topic was created.
     
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