How to configure the stats codes provided by SydMontague to be more to your liking. I've found out the formulas and what is what by experimentation.
First of all these are the codes,
[Stats Modifier]
HP QUANTITY
004FCE39 --------
HP MAXIMUM
004FCE3D --------
MP QUANTITY
004FCE41 --------
MP MAXIMUM
004FCE45 --------
DEF, ATK
004FCE48 --------
BRN, SPD
004FCE4C --------
'Maximum' in this case means the highest quantity of HP or MP your digimon can hold.
Remember to write the code values in hexadecimal.
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x = stats you want
HP QUANTITY:
((x - 421)/256) + 1 = the value you want to put into the code, example: 00000001, 2, 3, 4..
HP MAXIMUM:
x ÷ 256 = the value you want to put into the code
example: 00000001, 2, 3, 4..
MP QUANTITY:
x ÷ 256 = the value you want to put into the code
example: 00000001, 2, 3, 4..
MP MAXIMUM:
x ÷ 256 = the value you want to put into the code
example: 00000001, 2, 3, 4..
For the above values you need to round up to the nearest whole number when the calculation has a decimal place. Also since HP QUANTITY and HP MAXIMUM are a different set of numbers they can't match exactly, but it's nothing a good rest, sleep or a Small HP Disc can't solve. Just make sure the HP MAXIMUM value is at least +1 over the HP QUANTITY value if you don't want the HP QUANTITY to overlap your MAXIMUM HP.
The rest of the codes are straightforward, each code value is segmented in two parts, four digits for each stats which range from 1 - 9999 (0001 - 270F), and they are as follows;
DEF, ATK:
004FCE48 00640064 = 100 DEF 100 ATK
BRN, SPD:
004FCE4C 270F270F = 9999 BRN 9999 SPD
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