Read first post.
It's not that hard... You need to just try.
Mod is pretty amazing with those clocks, looks ugly as hell - but the 60FPS feels really good.1785/768/1600. Game is using dynamic resolution, so until you won't go really low with clocks it should not drop frames, but resolution will be in lower range more frequently.
Mod is pretty amazing with those clocks, looks ugly as hell - but the 60FPS feels really good.
I am scared to OC that high though, I OC'd to like 1224/698/Nothing before, to improve FPS to a more stable 30 in Nocturne and SMT:V. In Nocturne I did 1224/768 even, because it was better.
But I am even a bit scared to do the clocks I did before, doing 1785 on CPU, I do not feel comfortable with.
From what I gathered on here, it could be potentially very harming to the console to run so much power through the circuits.
If anyone here has informations that could potentially take away my fears here, would be greatly appreciated. As I would really love to play with these clocks and this mod.
Edit: Sorry for double post, was not my intention. Somehow another post I wanted to do but didnt got saved and auto posted here.
If someone can make the mod to disable dynamic resolution flat out from this, that would be extremely appreciated.
I tried to modify it as well, I can only get as far as actually modifying the values (turned it off, and also set a higher shadow resolution), but repaking I keep getting errors. So I can only hope for someone else to try.
Unpack main pak file, unpack my mod in separate folder. Move files from my mod to correct folders in folder (overwrite them) with unpacked main pak. Create txt file in folder with addresses pointing to modified files and use it to pack back mod. Otherwise I don't give a warranty Unrealpak won't mess up or show error
But isn't dynamic resolution needed to get stable fps? Or is overclocking just enough?I'll add to the chorus asking for the dynamic resolution to be removed. It runs great now but it looks like a PS2 game with those textures.
With overclocking we really dont know yet, I'd love to be able to test it tho.But isn't dynamic resolution needed to get stable fps? Or is overclocking just enough?
On switch? highly doubt thats possible.Is there any possibility of an aspect ratio adjustment? I have a 32:9 monitor that I play Yuzu on so being able to have the game running at least 21:9 would be a boon.
(I'm still waiting for my copy of the game to arrive at my door so I haven't been able to experiment myself)
Not sure what you mean. I specifically noted that it would be for Yuzu, which is entirely possible to do. There are 21:9 mods for Animal Crossing and Mario Kart 8 Deluxe.On switch? highly doubt thats possible.