1785/768/1600. Game is using dynamic resolution, so until you won't go really low with clocks it should not drop frames, but resolution will be in lower range more frequently.OC settings for 60 fps mod?
UE4 doesn't support this from what I know.Do you think it's possible to adjust dynamic Xres and Yres independently?
Game by default supports 720p as max dynamic resolution for handheld. So give it enough power to get 720pDo you have any plans for a native resolution mod?
In this case you're suggesting 768 GPU and not higher because you're playing mobile, or because it's not GPU bottlenecked?1785/768/1600. Game is using dynamic resolution, so until you won't go really low with clocks it should not drop frames, but resolution will be in lower range more frequently.
Because it should give you optimal results in handheld without connecting to official charger.In this case you're suggesting 768 GPU and not higher because you're playing mobile, or because it's not GPU bottlenecked?
They are identical. So probably issue is with your naming scheme. I have explained in tutorial how should you name them.
Not without code injection.The other question, it could be possible to make a config.ini like in Xenoblade games? I would like to config it a bit
Just change in my configs r.DynamicRes.OperationMode to 0I have a few questions, it could be possible to make a mod that makes the resolution static?
No.Do you happen to know how to repack the files back into .awb?
The game has already dynamic resolution enabled by default so dunno what are you talking about...The game is already blurry as it is and now your adding in dynamic resolution....
Unpack main pak file, unpack my mod in separate folder. Move files from my mod to correct folders in folder (overwrite them) with unpacked main pak. Create txt file in folder with addresses pointing to modified files and use it to pack back mod. Otherwise I don't give a warranty Unrealpak won't mess up or show errorTrying to unpack and repack your pak file using your UnrealPakSwitch tool makes the pak unreadable to the game and comparing with hxd it shows the files are slightly different, using your tutorial of course, is it cause I need to change the mount point?
Then don't use mod if you think that.I think resolution over FPS is not a bad idea from devs, considering the game is turn based after all
Yes."Game by default supports 720p as max dynamic resolution for handheld. So give it enough power to get 720p"
give it more power you mean to overclock the game?
Thank you!To start topic, I'm sharing here some basic graphics mods. As a bonus all of them are enabling keyboard support that is functional, but has hardcoded keys in DefaultInput.ini. Was trying to check if I can this way get into DebugMenu which apparently has all assets left, but no luck.
First one is changing FPS target to 60 with Dynamic Resolution tweaks (cutscenes are still 30 FPS locked):
https://gbatemp.net/attachments/60fps-1-0-1-zip.284448
Second is fixing dynamic resolution for 30 FPS since devs decided to prefer resolution over framerate stability. Now dynamic resolution target instead of 40 ms is 33.3 ms which should give you now more locked 30 FPS at the expense of lower resolution:
https://gbatemp.net/attachments/dynresfix-1-0-1-zip.284453
Just put folder "010063B012DC6000" to "atmosphere\contents"
It was tested only on USA version.
If you don't have USA version, you must rename folder "010063B012DC6000" to:
EUR: 0100B870126CE000
JP: 01006BD0095F4000
Asia: 010038D0133C2000
Resolutions used in games (mods uploaded by me are not changing them):
Docked mode resolution: 1056x594-1536x864
Handheld resolution: 768x432-1280x720