They haven't done the update post yet but it's on the buildbot now.Libretro 1.9.2 is just out so we can expect a new retroarch release soon (tm)
http://buildbot.libretro.com/stable/1.9.2/nintendo/wiiu/
They haven't done the update post yet but it's on the buildbot now.Libretro 1.9.2 is just out so we can expect a new retroarch release soon (tm)
They haven't done the update post yet but it's on the buildbot now.
http://buildbot.libretro.com/stable/1.9.2/nintendo/wiiu/
Some nice changes under the hood that are more technical in nature: config file loading performance has been improved immeasurably which should help out with initial startup times of RetroArch, loading config files as well as loading shader presets. Core info file loading itself has also seen many performance improvements. We are aware that despite all this, loading all the assets in the more feature-rich menus like MaterialUI/XMB/Ozone can still take a long time on systems encumbered by slow disk I/O, but we have some special things in store for future versions that should increase asset loading performance significantly.
Man I hope the info stuff gets added soon.Changelog:
1.9.2
- 3DS: Enable graphics widgets / overlays
- 3DS: Load texture images as BGR colors
- 3DS: Change default asset directory
- CHEEVOS: Allow rcheevos_patch_address to be called on game without achievements
- CHEEVOS: Update achievement memory maps (add Supervision)
- CONFIG/FILE: Use hash map to optimise key/value lookups
- CORE INFO: Performance optimisations + code clean-ups/refactors
- CRT/SWITCHRES: Fixed CRTSwitchRes framebuffer bug
- DISCORD/RP: Fix regression
- DRM: set the correct video mode
- FASTFORWARD: Enforce minimum fastforward_ratio of 1.0
- FONTS/FREETYPE/STB_UNICODE/BITMAPFONT: Prevent texture bleed when rendering text at non-integer scales
- INPUT: Ensure that 'retro_set_controller_port_device' is called when updating 'Max Users'
- INPUT/XEGL/MOUSE: Fix xegl_ctx.c mouse activation
- INPUT/SDL: Fix crash in SDL input driver when analogs are bound.
- INPUT/POINTER: Add scaling to pointer input.
- INPUT REMAPPING: Fix regression on loading file
- INPUT REMAPPING: Fix regression where disabling input remapping would disable input
- IOS: Disable system button gestures on iOS 14
- IOS: Prevent potential crash on controller connect - randomly would get a crash when connecting a game controller while RA was running
- LAKKA: Add menu for time zone setting
- LOGGING: RARCH_LOG_V checking for verbosity level is not necessary and can cause issues; removed said check.
- LOGGING: Silence inappropriate cheatfile logging
- IOS/MAC: Add CPU VFP unit detection for Darwin
- MAC: Swallow 'escape' key being pressed - would previously make the game toggle between fullscreen and windowed
- MAC: Intel and ARM64 timer change proposal.
- MAC/ARM64: run_fast_mode disabled for 64 bits invalid instructions.
- MAC/OPENGL: Fix codesigning issue
- MAC/UNIVERSAL: Add TTS translation service support.
- MENU: Add optional menu screensaver
- MENU: Add search filter support to cheats and overlays file browser menus
- MENU/FILEBROWSER: Enhanced 'Load Content' file browser search functionality
- MENU/INPUT: Block accidental diagonals in menu navigation
- MENU/RGUI: Add option to disable menu transparency
- MENU/RGUI: Fix display of 'Video > Scaling' menu when 'Lock Menu Aspect Ratio' is enabled
- MENU/MATERIALUI: Add icon to 'Turbo Fire' menu entry
- OPENDINGUX/BETA: Fix IPU scaling when running GBA-resolution content
- MENU/OZONE: Ozone Dracula theme
- OPENDINGUX/BETA: Fix IPU scaling when running GBA-resolution content
- OPENDINGUX/BETA: Add 50Hz support
- OPENDINGUX: Enable 'SaveRAM Autosave Interval' by default
- PATCHES: Added multi-softpatching support + OSD messages for patches
- RHMAP: Track the complete string in rhmap
- VITA: Align VM block size to 1MB - should fix one of the issues with gpSP
- WINDOWS/GDI: Fix non-ASCII text rendering
- XEGL: Fix mouse not working when using OpenGLES with X11
Nothing WiiU specific this time :/
EDIT: 1.9.2 Release Blog Post..
https://www.libretro.com/index.php/retroarch-1-9-2-released/
Here's a snippet from the blog post I think that's pretty much aimed at us
Load a core RPX file instead, like FCEUMM or any other in place of the default retroarch.rpx.Newer version always give me system memory error (160 2203) when a trying to load
Same, with a bit of luck by the time 1.9.3 comes around we can finally put the slow loading issue to bedMan I hope the info stuff gets added soon.
I can't wait to go back to Ozone on WiiU. I'm currently using rgui, since using any other takes AGES to get into the menu.
is somebody looking into work on beetle-mednafen-psx on Wii U? thought of ask around with 3DS who created PSX rearmed works?Same, with a bit of luck by the time 1.9.3 comes around we can finally put the slow loading issue to bed
No, I dont think so. There was a couple of new comments in the WiiU Dynarec Bounty page the other day but apart from that nothing.is somebody looking into work on beetle-mednafen-psx on Wii U? thought of ask around with 3DS who created PSX rearmed works?
No, I dont think so. There was a couple of new comments in the WiiU Dynarec Bounty page the other day but apart from that nothing.
Perhaps when Aroma gets released it may make things easier.
Aroma is a brand new Homebrew Environment being developed (from the ground up?) for WiiU.Aroma?
Computer Emulators would really shine when utilising the WiiU Gamepad Screen, Keyboard on the Gamepad and Computer Screen on the TVThat sounds promising I would like to see some Original Games made to utilize the GamePad along with more Cores Support via RetroArch or even Exclusive Emulators.
There has been some changes with the INFO files, but specifically about the WiiU builds, I can't tell.Noticed a considerable speed up in load times with last "stable" update while using xmb and glui, has anything in particular been changed in the Wii U builds?
I will thank anyone that can help!
Just downloaded "Wii.U.Retro.Ultimate.V2.0 -CrazyMAC", followed all steps but once clicking on the Retroarch Injector, I see the Retroarch logo on screen, then it seems to load but it can take hours and nothing...I checked the SD files and altough I copied the retroarch folder (with the rpx file) in wiiu/apps, once in Homebrew Channel, the other apps (.elf) show but not the retroarch one or any of the .rpx I tried to copy). I also tried different SD cards (SDCH, SDXC, sizes, etc.), I formatted them several times to fat32 32k partitions, and I got the same result. I also copied the Retroarch files without roms, same result. I'm going mad...
Thanks! Yes, that's what I thought, that it might be outdated, so I forgot about the Crazymac pack and went to Retroarch website to download the last stable version + nightly, no roms, but had the same result: the retroarch folder with the rpx file does not appear in Homebrew Channel and the injector works, but have a black screen that lasts forever. Any other ideas?there is to same thumbnails and screenshot also snapshot on every cores you might want to trim it down by Fuzzy Rename each core roms make free spaces quicker also old retroarch core need update. CrazyMac never tested it and told if any trouble then notify him. pretty much did good job and sloppy at it and dont mess with the update the playlist or your screwed also its outdated
Mame has had this for quite some time as well and it’s indeed handy to have something like a title screen or for fighters a character select screen as the thumbnail for a game. It would be especially handy for Retroarch since it’s horrible at finding games in the database for playlists and for thumbnails even in the PC version.By the way, something that would be neat for RetroArch (not limited to Wii U) would be to have an option to take screenshots to be used as thumbnails. The original Genesis Plus GX has this feature and it is pretty handy.
Changelog:
1.9.2
- 3DS: Enable graphics widgets / overlays
- 3DS: Load texture images as BGR colors
- 3DS: Change default asset directory
- CHEEVOS: Allow rcheevos_patch_address to be called on game without achievements
- CHEEVOS: Update achievement memory maps (add Supervision)
- CONFIG/FILE: Use hash map to optimise key/value lookups
- CORE INFO: Performance optimisations + code clean-ups/refactors
- CRT/SWITCHRES: Fixed CRTSwitchRes framebuffer bug
- DISCORD/RP: Fix regression
- DRM: set the correct video mode
- FASTFORWARD: Enforce minimum fastforward_ratio of 1.0
- FONTS/FREETYPE/STB_UNICODE/BITMAPFONT: Prevent texture bleed when rendering text at non-integer scales
- INPUT: Ensure that 'retro_set_controller_port_device' is called when updating 'Max Users'
- INPUT/XEGL/MOUSE: Fix xegl_ctx.c mouse activation
- INPUT/SDL: Fix crash in SDL input driver when analogs are bound.
- INPUT/POINTER: Add scaling to pointer input.
- INPUT REMAPPING: Fix regression on loading file
- INPUT REMAPPING: Fix regression where disabling input remapping would disable input
- IOS: Disable system button gestures on iOS 14
- IOS: Prevent potential crash on controller connect - randomly would get a crash when connecting a game controller while RA was running
- LAKKA: Add menu for time zone setting
- LOGGING: RARCH_LOG_V checking for verbosity level is not necessary and can cause issues; removed said check.
- LOGGING: Silence inappropriate cheatfile logging
- IOS/MAC: Add CPU VFP unit detection for Darwin
- MAC: Swallow 'escape' key being pressed - would previously make the game toggle between fullscreen and windowed
- MAC: Intel and ARM64 timer change proposal.
- MAC/ARM64: run_fast_mode disabled for 64 bits invalid instructions.
- MAC/OPENGL: Fix codesigning issue
- MAC/UNIVERSAL: Add TTS translation service support.
- MENU: Add optional menu screensaver
- MENU: Add search filter support to cheats and overlays file browser menus
- MENU/FILEBROWSER: Enhanced 'Load Content' file browser search functionality
- MENU/INPUT: Block accidental diagonals in menu navigation
- MENU/RGUI: Add option to disable menu transparency
- MENU/RGUI: Fix display of 'Video > Scaling' menu when 'Lock Menu Aspect Ratio' is enabled
- MENU/MATERIALUI: Add icon to 'Turbo Fire' menu entry
- OPENDINGUX/BETA: Fix IPU scaling when running GBA-resolution content
- MENU/OZONE: Ozone Dracula theme
- OPENDINGUX/BETA: Fix IPU scaling when running GBA-resolution content
- OPENDINGUX/BETA: Add 50Hz support
- OPENDINGUX: Enable 'SaveRAM Autosave Interval' by default
- PATCHES: Added multi-softpatching support + OSD messages for patches
- RHMAP: Track the complete string in rhmap
- VITA: Align VM block size to 1MB - should fix one of the issues with gpSP
- WINDOWS/GDI: Fix non-ASCII text rendering
- XEGL: Fix mouse not working when using OpenGLES with X11
Nothing WiiU specific this time :/
EDIT: 1.9.2 Release Blog Post..
https://www.libretro.com/index.php/retroarch-1-9-2-released/
Here's a snippet from the blog post I think that's pretty much aimed at us