1. depaul

    depaul GBAtemp Maniac
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    Edit: So latest versions of Retroarch Wii U now integrate Picodrive!
    It works fine, still Doom suffers from slowdown though..
     
    Last edited by depaul, May 15, 2021
  2. Vague Rant

    Vague Rant Deceptively cute
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    There is currently no dynamic recompiler support in the Wii U build, so 32X (and maybe MD's Virtua Racing with the SVP chip?) have performance that falls a bit short of satisfying, as they must be fully software-emulated.

    Running dynarecs on the Wii U is somewhat complicated, because memory can only be mapped as writable or executable, but not both--which is exactly how a dynarec works, writing and executing new code on the fly. To do a dynarec on Wii U, you have to toggle the dynarec's memory between writable and executable while the software is running, and the work to do that hasn't happened in RetroArch for Wii U in general or in PicoDrive specifically.

    Like everything, it comes down to somebody with the interest, time and ability to step up and solve the problem, but full-speed 32X emulation is definitely theoretically possible on Wii U.
     
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  3. Milenko

    Milenko GBAtemp Addict
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    Maybe just hack your switch and put the wii u to sleep
     
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  4. the_randomizer

    the_randomizer The Temp's official fox whisperer
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    Not a chance in hell. Not hacking my Switch.
     
  5. Milenko

    Milenko GBAtemp Addict
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    Why?

    With emummc to mitigate bans and nand restores being so easy there's no risk
     
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  6. depaul

    depaul GBAtemp Maniac
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    Thanks but Wii U = Perfect emulation/simulation of Wii + Gamcube, while Switch probably will never reach that level :(
     
    Last edited by depaul, May 15, 2021
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  7. n00bsaib0t

    n00bsaib0t GBAtemp Regular
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    Some of us only hack a console after it's dead.
     
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  8. willianholtz

    willianholtz Advanced Member
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    Me for example lol
     
  9. ChiefReginod

    ChiefReginod GBAtemp Regular
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    At this point I don't even buy consoles until they're dead or dying and already have hacks available. I can't be bothered waiting for the good games to be released and sorted out.
     
  10. ShadowOne333

    ShadowOne333 QVID PRO QVO
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    Absolutely fantastic news!
    Can't wait to update the whole WiiU set.

    Is the pull request build now live as nightly?
    Has anyone tested it so far with the themes that loaded slow before? And does the main retroarch.rpx still fail with the error or is it fixed?
     
    Last edited by ShadowOne333, May 15, 2021
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  11. the_randomizer

    the_randomizer The Temp's official fox whisperer
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    Because there is no permanent/persistent CFW. Why hack Switch when I have numerous other devices that can do the same thing. There is literally no point.
     
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  12. Milenko

    Milenko GBAtemp Addict
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    Then why use the wii u for retroarch?
     
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  13. AmandaRose

    AmandaRose Do what I do. Hold tight and pretend it’s a plan
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    Well for me playing on the WiiU gamepad is by far the best way to play retro games. Don't know other people's reasons for doing so but that is mine.
     
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  14. MarioSilva

    MarioSilva Advanced Member
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    Personally, I use it because Wii U has a very large library of homebrews combined with that of Wii, it is something convenient for me to use everything on just one console, with the plus of being able to have RetroArch in high definition.
     
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  15. n00bsaib0t

    n00bsaib0t GBAtemp Regular
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    Because the PS3 doesn't have a Game Pad, and my 3DS doesn't have TV out.
     
  16. Milenko

    Milenko GBAtemp Addict
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    I'm meaning if you have a hackable switch
     
  17. the_randomizer

    the_randomizer The Temp's official fox whisperer
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    Why the hell does it matter what I use? That's not my problem.

    I use PC, not Wii U, not Switch for emulation. Deal with it.
     
    Last edited by the_randomizer, May 16, 2021
  18. ploggy

    ploggy WAKA! WAKA!
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    Yes it is , it was added about an hour after I posted :)
    I haven't had a chance to try out the build yet, but know you have to enable the setting in Settings/Core ;)
     
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  19. Milenko

    Milenko GBAtemp Addict
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    You're in the wii u retroarch thread, why would I assume you use the Wii U for emulation..
     
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  20. ChiefReginod

    ChiefReginod GBAtemp Regular
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    1.9.3 is live on the buildbot.

    http://buildbot.libretro.com/stable/1.9.3/nintendo/wiiu/

    Changelog:
    • 3DS: Disable menu screensaver animations in XMB/GLUI
    • COMMAND: Initialize netcmd->cmd_source_len before recvfrom()
    • CONTENT LOADING/STATICALLY LINKED: Ensure 'Always Reload Core on Run Content' setting is applied when loading content via the file browser
    • CONTENT LOADING/EMSCRIPTEN: Fix content loading via file browser on platforms with 'broken' core handling (i.e. emscripten)
    • CORE INFO: Skip whitespace when writing compressed core info cache files
    • CORE INFO/FILE IO: Core Info cache; significant file I/O performance improvements on systems with slow disk file I/O
    • CORE INFO/FILE IO: Enable core info cache by default on all 'console' platforms
    • FREEBSD: FreeBSD build fix
    • LAKKA: Support for tweaking CPU governors/scaling policies
    • LAKKA: This adds managed policies and settings to store them and reload them at startup
    • LIBRETRO API: Add API extension for cores to override frontend fast-forward state
    • MENU/RGUI: Fix saving of config files/overrides when 'Lock Menu Aspect Ratio' is enabled
    • SHADERS: Fix 'Auto-Shader Delay' functionality
    • UWP/D3D11: Disable mipmap generation
    • UWP/XBOX: Add 'Force 4K resolution' option (Force the resolution to the fullscreen size on Xbox, if set to 0, a fixed value of 3840 x 2160 will be used)
     
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