Hacking SWITCH NOOB PARADISE - Ask questions here

Draxzelex

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What I posted was all that was shown. Would the error code be in report_086f63c4.bin somewhere? Do I just open that file with a text editor?

Archive bit fixer is still running so I will look into that when it's finished. I think it is going to take quite a while to complete.
No it is only viewable when the splash screen is shown. The error might be due to the archive bits so let that finish first before trying to write down the error code.
 

bloodpancake

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Alright so the archive bit fixer worked, I have loaded into cfw on emuMMC (checked the version number at it has the E at the end).

One issue I see immediately though is that all of my eshop games that are on the SD card (in the Nintendo folder) show up as not being installed anymore. They have the little cloud symbol next to the name meaning they need to be downloaded. Also when I go to manage software they show up as 0.0MB. Maybe the bit fixer set the wrong bit and I need to delete the Nintendo folder and copy over the one I had backed up last night? Or is there a different solution to this one?

I tried retroarch briefly with a snes game and it worked amazingly so that's great. Will try n64 later.

Haven't tried sending a file over with ns-usbloader and using tinwoo to install yet but I'll give it a try when the little one goes down for a nap this afternoon.

My last question is where do I find these sig patches everyone is referring to? Tinwoo gives an option to download them for me but I'd prefer to just download them myself and copy over in USB Mass Storage mode in hekate (assuming that's an option).
 

bloodpancake

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they sure dont. Used to work perfect and now the computer wants to use them with adobe and cant find how to change it.

You can try holding shift and right clicking and selecting "open with" and then open it with the program you want. Just make sure "always use this program to open this type of file" is checked. Alternatively you can use control panel to change file type associations.

Take a look at this and see if it helps. https://www.thewindowsclub.com/change-file-associations-windows#:~:text=Change file associations in Windows,Description and the Current Default.

*edit*

If you're injecting with tegrarcmgui why would the file association matter though? That would only open Adobe if you are double clicking on the bin file right?
 
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Draxzelex

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I use tegragui for pushing payloads. Dont know if tegrasmash is any different but cant get smash to run regardless.
You don't run TegraRCMSmash. You drag files onto it.
Alright so the archive bit fixer worked, I have loaded into cfw on emuMMC (checked the version number at it has the E at the end).

One issue I see immediately though is that all of my eshop games that are on the SD card (in the Nintendo folder) show up as not being installed anymore. They have the little cloud symbol next to the name meaning they need to be downloaded. Also when I go to manage software they show up as 0.0MB. Maybe the bit fixer set the wrong bit and I need to delete the Nintendo folder and copy over the one I had backed up last night? Or is there a different solution to this one?

I tried retroarch briefly with a snes game and it worked amazingly so that's great. Will try n64 later.

Haven't tried sending a file over with ns-usbloader and using tinwoo to install yet but I'll give it a try when the little one goes down for a nap this afternoon.

My last question is where do I find these sig patches everyone is referring to? Tinwoo gives an option to download them for me but I'd prefer to just download them myself and copy over in USB Mass Storage mode in hekate (assuming that's an option).
emuMMC comes with a blank "Nintendo" folder by default. Games installed to the SD card in sysMMC are stored in the original Nintendo folder. Therefore if you wish to use those games in emuMMC, you either have to point emummc.ini to the same Nintendo folder or make a copy of that Nintendo folder for emuMMC to point to. Patches can be found here.
 
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bloodpancake

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muMMC comes with a blank "Nintendo" folder by default. Games installed to the SD card in sysMMC are stored in the original Nintendo folder. Therefore if you wish to use those games in emuMMC, you either have to point emummc.ini to the same Nintendo folder or make a copy of that Nintendo folder for emuMMC to point to. Patches can be found here.

OK thanks!
 
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Ashir

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but its not really recommended to buy the modchip because not only is it hard to find but the company that makes them may no longer be supporting the CFW used by those chips. You will have better luck finding an unpatched console which is more useful in the long run.

Man, this sucks hard, I was planning selling my Erista to buy a Mariko just for the new battery. Anybody knows if the battery of the Mariko is bigger and can be used with the Erista?, or it's a software CPUI/GPU optimization and iy's only for the Mariko?

--------------------- MERGED ---------------------------

okay, so here we are :






working fine for me...I pm you
What is this program???

--------------------- MERGED ---------------------------

Hi guys, I think I mess things up and I need help.

I got a new micro SD card, after a couple of problems I format it as FAT32, 32k asign, I partition the card inside hekate (29 GB), create the emuMMC, enable it, select launch and this is where my problems begin.

  1. In launch I got 4 options: CFW (sysMMC), CFW (emuMMC), Stock, and Fusee. I first try Fusee but I got an error

    ERROR Fatal error: [NXBOOT] Failed to mount EmuMMC from SD card partition!
    Press POWER to reboot.

    I had to force turn off.

  2. I restart and select emuMMC. Error again

    Unknown pkg1 version.
    HOS version not supported! or emuMMC currupt!
    Trying backup bootloader...
    Found pkg1( ' ')

    Unknown pkg1 version.
    HOS version not supported! or emuMMC currupt!
    Failed to launch HOS! Press any key...)

    If I press a key I got back to hekate menu.

  3. I try sysMMC and I got to main Switch menu. I enter HB menu trough gallery in applet mode, installed Sonic with Awoo, and when I try to enter HB menu with full memory I got a message saying something about verifying if my Switch if allowed to run the game, but then it required internet access. I thought "maybe I need updated sigpatches for hekate (normally I use Fusee-primary and my sigpatches are for it)", so I config my internet access and try updating the sigpatches using sigpatch-updater but I was running it in applet mode, so I try again to get full memory for HB and again the message about verifying if the Switch is allowed to run that game (Sonic), and then before I could do something the console update itself and restart.
  4. Soooo, what the hell happen?, I think I have a bad micro SD card.
  5. How do I fix it?
  6. Is my Switch banned now?
  7. How do I know if my console is banned?
  8. I was not planning updating by official ways, but when I try to do it using ChoiDujourNX and Daybreak, they both ask for the offline update files... Where do I get them?, or I'm doing something wrong?

BUMP

Anyone?
 

gnmmarechal

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Man, this sucks hard, I was planning selling my Erista to buy a Mariko just for the new battery. Anybody knows if the battery of the Mariko is bigger and can be used with the Erista?, or it's a software CPUI/GPU optimization and iy's only for the Mariko?

--------------------- MERGED ---------------------------


What is this program???

--------------------- MERGED ---------------------------



BUMP

Anyone?
Not sure about the actual battery itself or if they've actually changed it at all, but the SoC in Mariko *is* more power-efficient than Erista, I believe that's where most if not all of the improvements are.
 

DMcGinnis

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You can try holding shift and right clicking and selecting "open with" and then open it with the program you want. Just make sure "always use this program to open this type of file" is checked. Alternatively you can use control panel to change file type associations.

Take a look at this and see if it helps. https://www.thewindowsclub.com/change-file-associations-windows#:~:text=Change file associations in Windows,Description and the Current Default.

*edit*

If you're injecting with tegrarcmgui why would the file association matter though? That would only open Adobe if you are double clicking on the bin file right?
Ive tried every program on the computer to run it with and nothing will work to let it push with tegra. When it worked it was with an unkown file association so cant get it back. And i didnt think it would matter but it stopped working as soon as the file association changed.
Im mediocre at this kind of stuff so sorry if im missing something or asking dumb questions.
 

Draxzelex

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Ive tried every program on the computer to run it with and nothing will work to let it push with tegra. When it worked it was with an unkown file association so cant get it back. And i didnt think it would matter but it stopped working as soon as the file association changed.
Im mediocre at this kind of stuff so sorry if im missing something or asking dumb questions.
But did you try using TegraRCMSmash?

I have a Switch Blade. does that count?
...Count as what?
 

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