I use tegragui for pushing payloads. Dont know if tegrasmash is any different but cant get smash to run regardless.Sorry if I wasn't specific earlier. What I meant was what program do you use on your computer to send payloads?
I use tegragui for pushing payloads. Dont know if tegrasmash is any different but cant get smash to run regardless.Sorry if I wasn't specific earlier. What I meant was what program do you use on your computer to send payloads?
they sure dont. Used to work perfect and now the computer wants to use them with adobe and cant find how to change it.

You don't run TegraRCMSmash. You drag files onto it.I use tegragui for pushing payloads. Dont know if tegrasmash is any different but cant get smash to run regardless.
emuMMC comes with a blank "Nintendo" folder by default. Games installed to the SD card in sysMMC are stored in the original Nintendo folder. Therefore if you wish to use those games in emuMMC, you either have to point emummc.ini to the same Nintendo folder or make a copy of that Nintendo folder for emuMMC to point to. Patches can be found here.Alright so the archive bit fixer worked, I have loaded into cfw on emuMMC (checked the version number at it has the E at the end).
One issue I see immediately though is that all of my eshop games that are on the SD card (in the Nintendo folder) show up as not being installed anymore. They have the little cloud symbol next to the name meaning they need to be downloaded. Also when I go to manage software they show up as 0.0MB. Maybe the bit fixer set the wrong bit and I need to delete the Nintendo folder and copy over the one I had backed up last night? Or is there a different solution to this one?
I tried retroarch briefly with a snes game and it worked amazingly so that's great. Will try n64 later.
Haven't tried sending a file over with ns-usbloader and using tinwoo to install yet but I'll give it a try when the little one goes down for a nap this afternoon.
My last question is where do I find these sig patches everyone is referring to? Tinwoo gives an option to download them for me but I'd prefer to just download them myself and copy over in USB Mass Storage mode in hekate (assuming that's an option).
muMMC comes with a blank "Nintendo" folder by default. Games installed to the SD card in sysMMC are stored in the original Nintendo folder. Therefore if you wish to use those games in emuMMC, you either have to point emummc.ini to the same Nintendo folder or make a copy of that Nintendo folder for emuMMC to point to. Patches can be found here.
but its not really recommended to buy the modchip because not only is it hard to find but the company that makes them may no longer be supporting the CFW used by those chips. You will have better luck finding an unpatched console which is more useful in the long run.
What is this program???
Hi guys, I think I mess things up and I need help.
I got a new micro SD card, after a couple of problems I format it as FAT32, 32k asign, I partition the card inside hekate (29 GB), create the emuMMC, enable it, select launch and this is where my problems begin.
- In launch I got 4 options: CFW (sysMMC), CFW (emuMMC), Stock, and Fusee. I first try Fusee but I got an error
ERROR Fatal error: [NXBOOT] Failed to mount EmuMMC from SD card partition!
Press POWER to reboot.
I had to force turn off.
- I restart and select emuMMC. Error again
Unknown pkg1 version.
HOS version not supported! or emuMMC currupt!
Trying backup bootloader...
Found pkg1( ' ')
Unknown pkg1 version.
HOS version not supported! or emuMMC currupt!
Failed to launch HOS! Press any key...)
If I press a key I got back to hekate menu.
- I try sysMMC and I got to main Switch menu. I enter HB menu trough gallery in applet mode, installed Sonic with Awoo, and when I try to enter HB menu with full memory I got a message saying something about verifying if my Switch if allowed to run the game, but then it required internet access. I thought "maybe I need updated sigpatches for hekate (normally I use Fusee-primary and my sigpatches are for it)", so I config my internet access and try updating the sigpatches using sigpatch-updater but I was running it in applet mode, so I try again to get full memory for HB and again the message about verifying if the Switch is allowed to run that game (Sonic), and then before I could do something the console update itself and restart.
- Soooo, what the hell happen?, I think I have a bad micro SD card.
- How do I fix it?
- Is my Switch banned now?
- How do I know if my console is banned?
- I was not planning updating by official ways, but when I try to do it using ChoiDujourNX and Daybreak, they both ask for the offline update files... Where do I get them?, or I'm doing something wrong?

Not sure about the actual battery itself or if they've actually changed it at all, but the SoC in Mariko *is* more power-efficient than Erista, I believe that's where most if not all of the improvements are.Man, this sucks hard, I was planning selling my Erista to buy a Mariko just for the new battery. Anybody knows if the battery of the Mariko is bigger and can be used with the Erista?, or it's a software CPUI/GPU optimization and iy's only for the Mariko?
--------------------- MERGED ---------------------------
What is this program???
--------------------- MERGED ---------------------------
BUMP
Anyone?
Do a little research.., that’s how we all learnt...What is this program???
Ive tried every program on the computer to run it with and nothing will work to let it push with tegra. When it worked it was with an unkown file association so cant get it back. And i didnt think it would matter but it stopped working as soon as the file association changed.You can try holding shift and right clicking and selecting "open with" and then open it with the program you want. Just make sure "always use this program to open this type of file" is checked. Alternatively you can use control panel to change file type associations.
Take a look at this and see if it helps. https://www.thewindowsclub.com/change-file-associations-windows#:~:text=Change file associations in Windows,Description and the Current Default.
*edit*
If you're injecting with tegrarcmgui why would the file association matter though? That would only open Adobe if you are double clicking on the bin file right?

But did you try using TegraRCMSmash?Ive tried every program on the computer to run it with and nothing will work to let it push with tegra. When it worked it was with an unkown file association so cant get it back. And i didnt think it would matter but it stopped working as soon as the file association changed.
Im mediocre at this kind of stuff so sorry if im missing something or asking dumb questions.
...Count as what?I have a Switch Blade. does that count?
why are you ignoring me?But did you try using TegraRCMSmash?
...Count as what?
https://gbatemp.net/threads/fatal-error-nxboot-failed-to-mount-emummc-from-sd-card-partition.580421/guys when i load i try to boot into atmosphere i get this error fetal error nxboot failed to load sd card partiton
thx but i got this error after instaling a game update using tinfoil wich crashed atmosphere and then i got this

why are you ignoring me?
BBC
- You already made a thread
- You broke the rules and bumped not only your own thread but this thread as well
But did you try using
But did you try using TegraRCMSmash?

Why do you need to use NSC_Builder to convert files to .NSP format?Smash worked thank you! Didnt know it was a drag and drop thing.
Next problem is how do i use NSCB to concert files to nsp? Used a splitter but made then a different format.
The help is much appreciated.
It's tinfoil but with an skin of black ops, that's why I didn't find it the first time when I search for blafoilDo a little research.., that’s how we all learnt...and still learn...