CD Projekt Red apologizes for Cyberpunk's poor performance and reveals plans for the game's future
Also in the statement are details on the technical issues that led to the game's poor performance and multiple delays. He explains that Cyberpunk 2077 featured a multitude of custom objects and interacting systems, and having the game take place in a large city, in a "relatively loading-free environment," taxed older consoles' "streaming" systems. "Streaming is responsible for 'feeding' the engine with what you see on screen, as well as the game mechanics," reads the statement. "Since the city is so packed and the disk bandwidth of old-gen consoles is what it is, this is something that constantly challenged us." It also explains that they prioritized graphical fidelity on the PC version and then tried to adjust it for consoles, which caused more issues.
While the Q&A is more or less a transcript of the video for the most part, there are a few points in the Q&A not mentioned in the video. Namely, on the topic of crunch, CD Projekt claims that avoiding crunch will be a top priority for them in the future. This language is notably less definitive than their previous promises to stop crunch altogether, which they were not able to keep during Cyberpunk 2077's development. They also re-affirm that they are continuing the refund program, and that they are still working to get the game back on the Playstation Store.
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