Homebrew [DISCUSSION] New Super Ultimate Injector (NSUI)

BruceNovaa

Member
Newcomer
Joined
Nov 6, 2019
Messages
8
Trophies
0
Age
34
XP
61
Country
Brazil
Megaman x for example, in virtual console version, you'll find yourself with the loop glitch. Megamall x2 doesn't boot with virtual console, and with snes9x does have graphical glitches with 3d, cause it uses the snes9x v1.2 instead of the updated v1.31 that doesn't have this glitch.
 
Joined
Jul 29, 2020
Messages
387
Trophies
0
Location
...
XP
773
Country
United Kingdom
Megaman x for example, in virtual console version, you'll find yourself with the loop glitch. Megamall x2 doesn't boot with virtual console, and with snes9x does have graphical glitches with 3d, cause it uses the snes9x v1.2 instead of the updated v1.31 that doesn't have this glitch.
The Injector is using outdated versions of several emulators; not just snes9x. We don't know if they'll be updated in the next version since the creator still hasn't released a new one in forever. So, your best option is to either use the emulators or wait for a new version of nsui.
 
Last edited by Deleted member 534570,
  • Like
Reactions: fmkid

BeatsKiller

Member
Newcomer
Joined
Mar 11, 2019
Messages
7
Trophies
0
Age
26
XP
104
Country
Guatemala
View attachment 232579 View attachment 232580
I used PNG here is what I used. This text banner if that is what you are talking about is from Oldsnes I believe but, I use it so that I know what's not officially made to differentiate injects from official ones. Make sure that yours is exactly 256x64 and make the part that I made red to be transparent. Hopefully, this helps you!
I haven't gotten the footer to work with any of the methods.

I tried to make an image with size 256x64, screenshot and I have not managed to make it work, if you could help me to make the footer appear, I would appreciate it very much.
 
Last edited by BeatsKiller,

xscaralienx

Well-Known Member
Newcomer
Joined
Jan 10, 2017
Messages
69
Trophies
0
Age
30
XP
163
Country
Mexico
Is there any way to have GBA VC but still being able to put the system to sleep? Havent tried playing gba games through twilight menu, does it work like that through there? thanks!
 

BeatsKiller

Member
Newcomer
Joined
Mar 11, 2019
Messages
7
Trophies
0
Age
26
XP
104
Country
Guatemala
Is there any way to have GBA VC but still being able to put the system to sleep? Havent tried playing gba games through twilight menu, does it work like that through there? thanks!
Yes, NSUI have a option to enable Sleep patch on games, don't work on all games and somes have the problem that if the option is enabled they do not save.

It does not work with closing the shell but you can activate with the combination and then closing the shell, to wake up you can open the shell or do the combination.

upload_2020-11-27_14-20-24.png
 
Last edited by BeatsKiller,
  • Like
Reactions: xscaralienx

cugel

Well-Known Member
Member
Joined
Dec 5, 2018
Messages
133
Trophies
0
Age
45
XP
883
Country
United States
Megaman x for example, in virtual console version, you'll find yourself with the loop glitch. Megamall x2 doesn't boot with virtual console, and with snes9x does have graphical glitches with 3d, cause it uses the snes9x v1.2 instead of the updated v1.31 that doesn't have this glitch.

Could you possibly get a later version of snes9x via retroarch?
 

chrisrlink

Has a PhD in dueling
Member
Joined
Aug 27, 2009
Messages
5,554
Trophies
2
Location
duel acadamia
XP
5,730
Country
United States
hi i'm on 8.1 and i get "The Ordinal 907 could not be locatled in the dll C:\windows\System32\mshtml.dll i even tried deleting config and let the program recreate it it happens when a new project is being made
 

BeatsKiller

Member
Newcomer
Joined
Mar 11, 2019
Messages
7
Trophies
0
Age
26
XP
104
Country
Guatemala
hi i'm on 8.1 and i get "The Ordinal 907 could not be locatled in the dll C:\windows\System32\mshtml.dll i even tried deleting config and let the program recreate it it happens when a new project is being made
Try to download "mshtml.dll" and copy in the "C:\windows\System32" folder

--------------------- MERGED ---------------------------

Looking in the files i found the problem for the missing foot in the GBA banner, the 3D model of the banner have missing the footer, the texture are there but not the 3d model of the footer.

I corrected it by editing the 3D model, and i added color to the footer and tried banner with logo.
upload_2020-12-10_16-24-53.png upload_2020-12-10_16-25-1.png
 
  • Like
Reactions: MKKhanzo

placebo_yue

Well-Known Member
Member
Joined
Aug 7, 2019
Messages
739
Trophies
0
Age
33
XP
1,264
Country
Argentina
Try to download "mshtml.dll" and copy in the "C:\windows\System32" folder

--------------------- MERGED ---------------------------

Looking in the files i found the problem for the missing foot in the GBA banner, the 3D model of the banner have missing the footer, the texture are there but not the 3d model of the footer.

I corrected it by editing the 3D model, and i added color to the footer and tried banner with logo.
View attachment 237544 View attachment 237545

that looks amazing
 

Diabl0z666

New Member
Newbie
Joined
Dec 10, 2020
Messages
2
Trophies
0
Age
37
XP
57
Country
United States
This is my first post here so forgive me if this question has been asked to death.

I'm using the New Super Ultimate Injector to inject SNES games on my New 3dsxl. I've opted for injecting them with the SNES 9x option so that Mario RPG and other weird titles work correctly. They work great, but when I do an in game save, it disappears after exiting. It will save a state just fine, but I'd like the option of being able to export a save file to another device in the future.

Anyone know how to fix this? Or should I just grab an rg350p? Lol
 

CoupureElectrique

Well-Known Member
Member
Joined
Sep 20, 2018
Messages
102
Trophies
0
Age
34
XP
1,193
Country
Canada
I had a question, would it be possible to inject a Super Mario Land GB rom with the SMLDX romhack?
Yes
Open the GBC tab (press F4) and fill it out as you normally would. Just drag and drop the .gb rom, I kept getting a white screen error but it was due to using an incompatible (with the DX patch) rom.

The VC border was messed up, not sure what caused it but using a custom color fixed it. (Edit: this was a problem on my end, had nothing to do with SMLDX)
 
Last edited by CoupureElectrique,

CoupureElectrique

Well-Known Member
Member
Joined
Sep 20, 2018
Messages
102
Trophies
0
Age
34
XP
1,193
Country
Canada
So I just noticed that whenever I inject something the boarders are unaligned. In the 3DS menu whenever I hover over a SNES game the title screen is messy and you can see a red background around it. GBA title screen boarders are somewhat messed up too, and as I said on the previous post the pixel perfect GBC boarders are also affected. Any ideas on how to fix this? I’m on version 27

edit: windows scaling might've been culprit?
 
Last edited by CoupureElectrique,
Joined
Jul 29, 2020
Messages
387
Trophies
0
Location
...
XP
773
Country
United Kingdom
So I just noticed that whenever I inject something the boarders are unaligned. In the 3DS menu whenever I hover over a SNES game the title screen is messy and you can see a red background around it. GBA title screen boarders are somewhat messed up too, and as I said on the previous post the pixel perfect GBC boarders are also affected. Any ideas on how to fix this? I’m on version 27
Build 28 was posted a few months ago.
 
Last edited by Deleted member 534570,
  • Like
Reactions: CoupureElectrique

CoupureElectrique

Well-Known Member
Member
Joined
Sep 20, 2018
Messages
102
Trophies
0
Age
34
XP
1,193
Country
Canada
Build 28 was posted a few months ago.
Thank you

One last question. I've been having minor audio problems in DKC1, DKC2 and Turtles in Time. I've tried the snes9x forwarder but I prefer the VC emulation. I know Nintendo actually released the DKC trilogy on the same emulator so I feel like I'm doing something wrong? Any ideas?
 
Joined
Jul 29, 2020
Messages
387
Trophies
0
Location
...
XP
773
Country
United Kingdom
Thank you

One last question. I've been having minor audio problems in DKC1, DKC2 and Turtles in Time. I've tried the snes9x forwarder but I prefer the VC emulation. I know Nintendo actually released the DKC trilogy on the same emulator so I feel like I'm doing something wrong? Any ideas?
You can amplify the audio and adjust its settings via the injector before converting them.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    Psionic Roshambo @ Psionic Roshambo: https://m.youtube.com/watch?v=lDRjqI-fBVI&pp=ygUPVml0Z2luIG1hZ2ljaWFu