1. NanashiFinal13

    NanashiFinal13 GBAtemp Fan
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    It would be awesome if you can upload the debug build of 28 beta, i will be glad to try it and test it.
     
  2. Asdolo

    Asdolo the Hedgehog
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    Daren, tomasowa, angelhp and 12 others like this.
  3. billyme

    billyme Member
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    Is this working on o3ds as well?
     
  4. Lemonov

    Lemonov Member
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    When I try to downloadf the titlescreen from the database for GBC games it just gives me a 404 error. Is it supposed to be this way or there's something wrong?
     
  5. DjoeN

    DjoeN Captain Haddock!
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    Working fine here.
     
  6. python_gba

    python_gba Newbie
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    Thanks Asdolo for the debug build! I tried out the new 3D GBA banner (looks great) but I noticed that the footer banner is not actually shown on the 3DS. Probably a known issue but you asked for feedback :)
     
    KaduPSE likes this.
  7. ImFire

    ImFire Advanced Member
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    Some games don’t have any box art or title screens on their server. If you get a 404 error you have to add the artwork yourself. There’s an option to add a file where you normally select download box art/title screen. Gameboy Color is a particularly bad system for 404 artwork errors. I had to practically add 100’s for the injects I was doing for that system.
     
  8. NanashiFinal13

    NanashiFinal13 GBAtemp Fan
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    Sega 32X injection is working great, with the exception of Amazing Spide-Man: Web of Fire, but that game doesnt work at full speed on any emulator on the N3DS.
     
  9. Labestiajake

    Labestiajake Newbie
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    HNI_0009.JPG HNI_0010.JPG
    Is normal missing information about the game under icon if i use the icon GBA?
    Captura gbatemp 1.PNG
    In the program show the information and the game works fine.
     
    Last edited by Labestiajake, Aug 20, 2020
  10. KaduPSE

    KaduPSE Revolution and cake
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    This GBA VC 3D model is amazing
     
  11. Lomantik

    Lomantik Newbie
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    Hi Asdolo! I'm very appeciate for your work on the application! But I have some questions!
    1) I'm trying to inject Wario World 1 in my 3DS. The problem in colorizing and palettes. Colors are in a strange order. And 3rd palette doesn't do anything! I can't configure it properly!
    2) When I tap on a bottom screen in the RetroArch mode I'm getting a messed symbols heap on the upper screen instead a retroarch menu. What's wrong with it?

    Waiting for your answer..
     
  12. lone_wolf323

    lone_wolf323 GBAtemp Psycho!
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    While ya wait. Is this the v28 or v27? old or new system? have you tried more than once to inject the rom? Have you tried with more than just the 1 source for the rom? Have you ran the rom on a pc emulator to make sure its a good copy?
     
    jzam74 likes this.
  13. raxadian

    raxadian GBAtemp Addict
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    Isn't there a hack of that rom that comes already colored?
     
  14. Profez

    Profez Member
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    image0.jpg For Snes9x Forwarders do you think you can add the DSP core option from the Standalone Snes9X release? I'd love to use forwarders without sound skipping ^_^
     
    CaptainKennedy likes this.
  15. Retinal_FAILURE

    Retinal_FAILURE GBAtemp Regular
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    One can use Supercard DSTwo Plus and although it's a flashcart that basically performs as good as a potato playing GBA; it's still GBA on o3DS. Only bumped because you said, "only" in your post and officially it is somewhat of an emulator in its own right, just with special hardware. Full savestates with that card too.
     
  16. Lomantik

    Lomantik Newbie
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    I'll describe the issue vith more details.
    1) Yes, the NSUI version is 0.28 (latest for the moment).
    2) I tested some ROMs of the game but they all look the same. In this testing I'm using "Wario Land - Super Mario Land 3 (World)".
    3) As you can see in the attached screenshots game objects look good in the default GB palette, but when I'm trying to add a colorization they crop. But colors look messed. The sky is brown, grass is white, etc.. But in this mode starting game screen has right colors. Strange that game and starting screen have different palettes. Anyway. I've swapped colors in NSUI palettes between each other and the game colors look fine. But stating screen is wrong.. Also, for example, hearts in the game shoud blink as I see in emulator but they are solid. And I don't see any effect on changing the OBJ2 palette. Game colors don't change. Not only in this game but in any games. I've compared my test results with images from Gambatte emulator. The same ROM.

    Guys please look and answer me what am I doing wrong? Or is it an issue with NSUI?
     

    Attached Files:

  17. AnimeIsDead

    AnimeIsDead Member
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    Aww that sucks, I was really hoping to get the english translated one to run on the 3ds.
     
  18. placebo_yue

    placebo_yue GBAtemp Fan
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    Yeah, don't take my word for anything, i just speak from experience, no actual technical knowledge.
    As far as i've experienced VC and GBArunner2 are the only viable/playable options on O3DS Without flashcarts and any complex compiling of git repositories and whatnot that i did not try. That doesn't mean they're literally the only options by any means! Just the noob-friendliers
     
    Retinal_FAILURE likes this.
  19. jzam74

    jzam74 Newbie
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    Hi there, i'been using the Injector and i was thinking if there's a chance to inject Sega CD games through Picodrive-Genesis injection. I still have the Beta 27 and as i can see the GBA model in 28 looks pretty cool, but i already have my GBA games with the classic VC banner, is really slow the save dumping/injection on godmode9 :(

    for Sega CD i'm just looking to Sonic CD
     
    Last edited by jzam74, Aug 22, 2020
  20. Feffe

    Feffe GBAtemp Regular
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    I can't help, but I can give you some pointers:

    To colorize the games, NSUI converts the GB game into a GBC game but sometimes the end result is buggy (I didn't try Wario, but Metroid II had some glitches while changing areas) and it might work better on unofficial emulators than on OG HW / Nintendo emulator.

    As for Gambatte, the Super Game Boy had a built-in palette for Wario Land 1 (and actually most of Nintendo 1st party games). I think that's what you are seeing on Gambatte. You should force non-SGB mode and try the modified (GBC) ROM generated by the NSUI.

    IMHO trying to play GB games with colors (either SGB colors, SGB palette or GBC palette) on Nintendo VC emulator is a lost cause. That's not a critique to Asdolo or NSUI, they try to do their best within the limitations of Nintendo emulator. Unofficial emulators like Gambatte (available on 3DS via Retroarch) or mGBA just apply the SGB/GBC colors on-the-fly and the experience is generally better and hassle-free.
     
    Last edited by Feffe, Aug 22, 2020
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