1. BruceNovaa

    BruceNovaa Newbie
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    Megaman x for example, in virtual console version, you'll find yourself with the loop glitch. Megamall x2 doesn't boot with virtual console, and with snes9x does have graphical glitches with 3d, cause it uses the snes9x v1.2 instead of the updated v1.31 that doesn't have this glitch.
     
  2. Anon_Cypher_

    Anon_Cypher_ Advanced Member
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    The Injector is using outdated versions of several emulators; not just snes9x. We don't know if they'll be updated in the next version since the creator still hasn't released a new one in forever. So, your best option is to either use the emulators or wait for a new version of nsui.
     
    Last edited by Anon_Cypher_, Nov 22, 2020
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  3. BeatsKiller

    BeatsKiller Newbie
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    I haven't gotten the footer to work with any of the methods.

    I tried to make an image with size 256x64, screenshot and I have not managed to make it work, if you could help me to make the footer appear, I would appreciate it very much.
     
    Last edited by BeatsKiller, Nov 26, 2020
  4. xscaralienx

    xscaralienx Advanced Member
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    Is there any way to have GBA VC but still being able to put the system to sleep? Havent tried playing gba games through twilight menu, does it work like that through there? thanks!
     
  5. BeatsKiller

    BeatsKiller Newbie
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    Yes, NSUI have a option to enable Sleep patch on games, don't work on all games and somes have the problem that if the option is enabled they do not save.

    It does not work with closing the shell but you can activate with the combination and then closing the shell, to wake up you can open the shell or do the combination.

    upload_2020-11-27_14-20-24.png
     
    Last edited by BeatsKiller, Nov 27, 2020
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  6. cugel

    cugel Advanced Member
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    Could you possibly get a later version of snes9x via retroarch?
     
  7. BeatsKiller

    BeatsKiller Newbie
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    Snes9x is independiente don't use retroarch to work on the 3DS
     
  8. CoupureElectrique

    CoupureElectrique Advanced Member
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    edit: nvm
     
    Last edited by CoupureElectrique, Dec 8, 2020
  9. chrisrlink

    chrisrlink Intel Pentium III Hamster inside
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    hi i'm on 8.1 and i get "The Ordinal 907 could not be locatled in the dll C:\windows\System32\mshtml.dll i even tried deleting config and let the program recreate it it happens when a new project is being made
     
  10. BeatsKiller

    BeatsKiller Newbie
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    Try to download "mshtml.dll" and copy in the "C:\windows\System32" folder

    — Posts automatically merged - Please don't double post! —

    Looking in the files i found the problem for the missing foot in the GBA banner, the 3D model of the banner have missing the footer, the texture are there but not the 3d model of the footer.

    I corrected it by editing the 3D model, and i added color to the footer and tried banner with logo.
    upload_2020-12-10_16-24-53.png upload_2020-12-10_16-25-1.png
     
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  11. elCerebrain

    elCerebrain Member
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    Can I use NSUI on a Linux build? I'm currently on Manjaro (Arch). Don't know fi there is a native build or if Wine works.
     
  12. placebo_yue

    placebo_yue GBAtemp Fan
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    that looks amazing
     
  13. Andy2001

    Andy2001 Advanced Member
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    Can it inject pc engine cd games?
     
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  14. Diabl0z666

    Diabl0z666 Newbie
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    This is my first post here so forgive me if this question has been asked to death.

    I'm using the New Super Ultimate Injector to inject SNES games on my New 3dsxl. I've opted for injecting them with the SNES 9x option so that Mario RPG and other weird titles work correctly. They work great, but when I do an in game save, it disappears after exiting. It will save a state just fine, but I'd like the option of being able to export a save file to another device in the future.

    Anyone know how to fix this? Or should I just grab an rg350p? Lol
     
  15. susjug

    susjug Newbie
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    I had a question, would it be possible to inject a Super Mario Land GB rom with the SMLDX romhack?
     
  16. CoupureElectrique

    CoupureElectrique Advanced Member
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    Yes
    Open the GBC tab (press F4) and fill it out as you normally would. Just drag and drop the .gb rom, I kept getting a white screen error but it was due to using an incompatible (with the DX patch) rom.

    The VC border was messed up, not sure what caused it but using a custom color fixed it. (Edit: this was a problem on my end, had nothing to do with SMLDX)
     
    Last edited by CoupureElectrique, Dec 15, 2020
  17. CoupureElectrique

    CoupureElectrique Advanced Member
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    So I just noticed that whenever I inject something the boarders are unaligned. In the 3DS menu whenever I hover over a SNES game the title screen is messy and you can see a red background around it. GBA title screen boarders are somewhat messed up too, and as I said on the previous post the pixel perfect GBC boarders are also affected. Any ideas on how to fix this? I’m on version 27

    edit: windows scaling might've been culprit?
     
    Last edited by CoupureElectrique, Dec 15, 2020
  18. Anon_Cypher_

    Anon_Cypher_ Advanced Member
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    Build 28 was posted a few months ago.
     
    Last edited by Anon_Cypher_, Dec 15, 2020
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  19. CoupureElectrique

    CoupureElectrique Advanced Member
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    Thank you

    One last question. I've been having minor audio problems in DKC1, DKC2 and Turtles in Time. I've tried the snes9x forwarder but I prefer the VC emulation. I know Nintendo actually released the DKC trilogy on the same emulator so I feel like I'm doing something wrong? Any ideas?
     
  20. Anon_Cypher_

    Anon_Cypher_ Advanced Member
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    You can amplify the audio and adjust its settings via the injector before converting them.
     
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