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Happy early update!
This cycle brings with it new cores;
While there isn't anything new in the frontend to speak of for Vita users, there is an added safeguard against needless Cheevos activation, which helps I/O slightly if you don't use it in the first place.
You can read more about it in the usual place.
Post-script, so there's this little aside from Libretro that I found interesting:
Yep, hasn't changed. Not even a bit.
This cycle brings with it new cores;
px68k_libretro.self - px68k, Sharp X68000 (added in 05-05)
{Everything beyond is added 05-09 or later.}
frodo_libretro.self - Frodo, Commodore 64
lutro_libretro.self - Lutro, game creation engine
nekop2_libretro.self - Neko Project II, NEC PC-980X family computers (Original, older than np2kai)
While there isn't anything new in the frontend to speak of for Vita users, there is an added safeguard against needless Cheevos activation, which helps I/O slightly if you don't use it in the first place.
You can read more about it in the usual place.
Post-script, so there's this little aside from Libretro that I found interesting:
Being a Neo-nut myself, I had to double-check this. My earlier reports indicated some slowdown due to a lot of single-core thrashing, and...the Libretro release article subsection "Some other noteworthy things" said:
- With RetroArch 1.8.7 and overclocking, NeoCD reaches fullspeed on RetroArch PSVita. Even audio playback doesn’t stutter any more
Yep, hasn't changed. Not even a bit.
So, either Crossed Swords II is the toughest game to emulate on NeoCD (which is odd, since every Neo-Geo game runs fine on even FGNeo, including the bootleg conversion hack of this game) and I'm being too harsh, or maybe they're misremembering something? But considering this game is probably the primary, if not only reason to emulate a Neo-Geo CD other than Samurai Spirits RPG...