1. AkitoUF

    AkitoUF GBAtemp Regular
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    Tested it right after my post. The game still has huge slowdowns as soon as the intro ends and wind begins to blow, right when Biggs, Wedge and Terra appear. Text windows make the game go slower.

    @rsn8887 I'll give it a try in a minute. Last time I heard of mgba on Vita it still was unplayably slow.
    Mmmm last release was on october... I'd say mGba is dead now.
     
    Last edited by AkitoUF, Feb 25, 2021
  2. subcons

    subcons Newbie
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    Does anyone here have dynamic wallpapers working on the latest stable build of RA on their Vita? I have no problem with them on my custom playlists on Xbox One, but I can't get them to work on my Vita. It's driving me nuts and I just need a sanity check/verification that's it's a bug or something and not some mistake on my part (I've checked everything over numerous times).

    EDIT: I figured out why they weren't working. Under Settings > User Interface > Appearance, there's an option for Horizontal Animation. I had this turned off. Turning it on made dynamic backgrounds start working.
     
    Last edited by subcons, Feb 26, 2021
  3. Rahkeesh

    Rahkeesh GBAtemp Advanced Maniac
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    This section is a locked 60 for me. Make sure you turned on dynarec in quick options? Look for anything else slowing down Retroarch, like video filters or run-ahead.
     
  4. AkitoUF

    AkitoUF GBAtemp Regular
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    Dyna Rec was on by default the whole time. Run ahead made it run worse. I guess I'll delete and reinstall Retroarch or something.
    I'm playing the rom patched with the Sound Restoration patch, I wonder if that has something to do.

    Edit: Just tested. It's precisely the patched version that runs slower here. The unpatched game runs completely fine. Bummer.
     
    Last edited by AkitoUF, Feb 26, 2021
  5. Flame

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    on the latest nightly we have now mGBA core which means you are able to play golden sun the lost age with retroarch achievements.
     
  6. AllanFF

    AllanFF Member
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    Does Golden Sun: The Lost Age runs perfectly on mGBA ?
     
  7. Flame

    Flame Me > You
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    i dont know about perfect. but it does run. i didnt play all of it do so they might be bugs.
     
  8. Muld3r

    Muld3r Newbie
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    FF6 Advance eur version with restoration patch v1.1a and gpsp works great for me. I've tested a lot without issue. V3.0 make random reset.
     
  9. MKKhanzo

    MKKhanzo GBAtemp Regular
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    Guys, I grabbed the latest RA nightly from libretro and it does crash on startup.

    Any solution?

    Edit: its the homebrew browser version, up to date to grab and try?
     
    Last edited by MKKhanzo, Mar 18, 2021
  10. Flame

    Flame Me > You
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    download from here. but dont download the piglet. as the piglet is still work in progress.

    so download the 2021-03-18_RetroArch.vpk and install that

    http://buildbot.libretro.com/nightly/playstation/vita/
     
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  11. Lord M

    Lord M GBAtemp Maniac
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    About TGB DUAL core, there's no chance to have second player to loading saves? When i start the 2P mode, only first player can load the save game (i tested pkmn gold and crystal)
     
  12. MKKhanzo

    MKKhanzo GBAtemp Regular
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    Thx a lot!

    Edit:Now playing! BTW I had previously (a Long time ago) used RA for Vita. There are still issues with GBA not being full speed and also on snes?

    Isnt the Vita capable enough of running these consoles 100% speed?

    Also what about standalone emus vs RA?

    Having GBA bios helps the speed somehow?

    Thx again!

    EDIT 2: gPSP runs FF games flawlesly!
     
    Last edited by MKKhanzo, Mar 20, 2021
  13. Rahkeesh

    Rahkeesh GBAtemp Advanced Maniac
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    gPSP is crashing constantly for me on the latest nightly now. "Save core file succeeded" instantly on load. Was working fine before so I wonder what has gone wrong.
     
  14. Flame

    Flame Me > You
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    sometimes things brake as they added new features or improve stuff.

    nightlies are work in progress.

    so most likley it should work again a few days or so.
     
    Last edited by Flame, Mar 22, 2021
  15. AllanFF

    AllanFF Member
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    You can allways download official builds, they don't have all the latests additions, but are very stable and safe.
     
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  16. FmT

    FmT Advanced Member
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    Seems to be the case since 13 march and developper working on it

    https://github.com/libretro/gpsp/issues/106
     
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  17. Sapateiro23

    Sapateiro23 Newbie
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    Would any of the latest nightlies run Tengai Makyou Zero on snes? I cant get it to run on the latest stable build.
     
  18. RaniaAl

    RaniaAl Member
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    No,the Vitacores have also problems with the newest translations.Hope there will be some optimations in the future
     
  19. Sapateiro23

    Sapateiro23 Newbie
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    Ok, that's too bad! Thanks :)
     
  20. FmT

    FmT Advanced Member
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    gPSP should be fixed thanks to frangarcj with latest nightly
    https://github.com/libretro/RetroArch/pull/12219
     
    MKKhanzo and swosho like this.
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