ROM Hack [WIP] Ultra Sun and Ultra Moon Pokemon Models, Textures and Animations

IroKoi

New Member
Newbie
Joined
Jun 6, 2019
Messages
1
Trophies
0
Age
29
XP
55
Country
France
Hi do you know where is the location for battle animation or attak sprite, i want to exctract the attacks graphic stuff
if you know something about this thx ^^


and for the sound of pokemon and other things how can i ge it ? i ll export all of this into unity or unreal .
Ty!
 

ErikBarone322

Member
Newcomer
Joined
Feb 18, 2019
Messages
7
Trophies
0
Age
28
XP
92
Country
United States
Does anyone know where to find pokemon mini icons in ORAS file system? I am editing color on some favorite pokemons for my next omega ruby playthrough and I want to edit their icons so the colors match with their new skin colors.

Icons like these , i am not sure if they are called icons or not, but this is what i am trying to find. Thank you all so much.
 

Attachments

  • Capturejk.PNG
    Capturejk.PNG
    48.6 KB · Views: 209
Last edited by ErikBarone322,

JokerD

Well-Known Member
Member
Joined
Feb 3, 2016
Messages
122
Trophies
0
Location
Half Blood
XP
1,009
Country
Vietnam
can i edit Battle UI and Menu UI with this?
Ohana3ds show this error:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************* Exception Text **************
System.OverflowException: Arithmetic operation resulted in an overflow.
at Ohana3DS_Rebirth.Ohana.Containers.PkmnContainer.load(Stream data) in C:\Users\smb12\Documents\Ohana3DS-Rebirth\Ohana3DS Rebirth\Ohana\Containers\PkmnContainer.cs:line 43
at Ohana3DS_Rebirth.Ohana.FileIO.load(Stream data) in C:\Users\smb12\Documents\Ohana3DS-Rebirth\Ohana3DS Rebirth\Ohana\FileIO.cs:line 149
at Ohana3DS_Rebirth.Ohana.FileIO.load(String fileName) in C:\Users\smb12\Documents\Ohana3DS-Rebirth\Ohana3DS Rebirth\Ohana\FileIO.cs:line 47
at Ohana3DS_Rebirth.FrmMain.open(String fileName) in C:\Users\smb12\Documents\Ohana3DS-Rebirth\Ohana3DS Rebirth\FrmMain.cs:line 84


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8941 (WinRelRS4.050727-8900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Ohana3DS Rebirth
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Admin/Desktop/ohana/Ohana3DS%20Rebirth.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8922 (WinRelRS4.050727-8900)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8941 (WinRelRS4.050727-8900)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8922 (WinRelRS4.050727-8900)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8922 (WinRelRS4.050727-8900)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8922 (WinRelRS4.050727-8900)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
 

Attachments

  • upload_2019-10-5_17-34-29.png
    upload_2019-10-5_17-34-29.png
    83.7 KB · Views: 218
  • upload_2019-10-5_17-36-4.png
    upload_2019-10-5_17-36-4.png
    120.6 KB · Views: 232
Last edited by JokerD,

SSB

Member
Newcomer
Joined
Jan 1, 2020
Messages
6
Trophies
0
Age
123
XP
73
Country
Australia
Might be a dumb question, but are there any differences in model quality going from SM/ to US/UM?
 

SSB

Member
Newcomer
Joined
Jan 1, 2020
Messages
6
Trophies
0
Age
123
XP
73
Country
Australia
So the SM textures and USUM textures are the same, but the LGPE and SS are the only ones that have better textures (and even then, for some but not all since they're not all there)?
 

Manurocker95

Game Developer & Pokémon Master
Member
Joined
May 29, 2016
Messages
1,512
Trophies
0
Age
29
Location
Madrid
Website
manuelrodriguezmatesanz.com
XP
2,804
Country
Spain
So the SM textures and USUM textures are the same, but the LGPE and SS are the only ones that have better textures (and even then, for some but not all since they're not all there)?
In fact, the first generation has remade textures in Sword and Shield (as they were made for lets go). However, every other Pokémon has the same textures double scaled for avoiding distortion on higher resolution.
 

alsanmad2

New Member
Newbie
Joined
Apr 22, 2020
Messages
3
Trophies
0
Age
25
XP
44
Country
Belgium
Hello,
I'm having some problems.

I unpack the "a/0/9/4" file, then all I want to do is swap some .bin files, so that Charzirad's .bin files are replaced by copies of Mega Charizard's X .bin files. Thus, I don't even mess up with editing, decompressing, recompressing, etc.

All I do is:
# 00064-00072: Charizard <-- 00073-00081: Mega Charizard X

(on Bash, you'd do something like:)
cp 00073.bin 00064.bin && cp 00074.bin 00065.bin && ...

However, when I repack the files and rebuild the ROM, Charizard looks like always. I wanted his regular form to look like his Mega X form.

I'm using DotNet3DSToolkit to extract and rebuild because HackingTools won't work on my ROM, which is Photonic Sun: it only extracts a couple of files and no folders at all (so no ExeFS nor RomFS). I've tested using Pk3ds on the Photonic Sun ROM extracted by DotNet3DSToolkit, edit it (like edit Glalie from Ice/Rock to Ice/Ghost) and repack it with DotNet3DSToolkit and it worked, the changes were there. So I don't think the problem is about using HackingTools or DotNet3DSToolkit.

Anybody knows what's wrong? Is the swapping possible in itself, so if nothing changes that means the problem has to be elsewhere?
 
Last edited by alsanmad2,

alsanmad2

New Member
Newbie
Joined
Apr 22, 2020
Messages
3
Trophies
0
Age
25
XP
44
Country
Belgium
Hello,
I'm having some problems.

I unpack the "a/0/9/4" file, then all I want to do is swap some .bin files, so that Charzirad's .bin files are replaced by copies of Mega Charizard's X .bin files. Thus, I don't even mess up with editing, decompressing, recompressing, etc.

All I do is:
# 00064-00072: Charizard <-- 00073-00081: Mega Charizard X

(on Bash, you'd do something like:)
cp 00073.bin 00064.bin && cp 00074.bin 00065.bin && ...

However, when I repack the files and rebuild the ROM, Charizard looks like always. I wanted his regular form to look like his Mega X form.

I'm using DotNet3DSToolkit to extract and rebuild because HackingTools won't work on my ROM, which is Photonic Sun: it only extracts a couple of files and no folders at all (so no ExeFS nor RomFS). I've tested using Pk3ds on the Photonic Sun ROM extracted by DotNet3DSToolkit, edit it (like edit Glalie from Ice/Rock to Ice/Ghost) and repack it with DotNet3DSToolkit and it worked, the changes were there. So I don't think the problem is about using HackingTools or DotNet3DSToolkit.

Anybody knows what's wrong? Is the swapping possible in itself, so if nothing changes that means the problem has to be elsewhere?



Sorry, everyone.
I had previously messed up with the bin files. Now that they're ok, normal Glalie is in Mega Glalie form and same for the others. Thanks!
 

alsanmad2

New Member
Newbie
Joined
Apr 22, 2020
Messages
3
Trophies
0
Age
25
XP
44
Country
Belgium
Hello,
I've successfully replaced Sableye normal form with its Mega form, but its gem is not there. Does anybody know why?
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • The Real Jdbye @ The Real Jdbye:
    but that's a long shot
  • The Real Jdbye @ The Real Jdbye:
    i think only the red mario kart edition phat was v5
  • BigOnYa @ BigOnYa:
    A woman with no arms and no legs was sitting on a beach. A man comes along and the woman says, "I've never been hugged before." So the man feels bad and hugs her. She says "Well i've also never been kissed before." So he gives her a kiss on the cheek. She says "Well I've also never been fucked before." So the man picks her up, and throws her in the ocean and says "Now you're fucked."
    +2
  • BakerMan @ BakerMan:
    lmao
  • BakerMan @ BakerMan:
    anyways, we need to re-normalize physical media

    if i didn't want my games to be permanent, then i'd rent them
    +1
  • BigOnYa @ BigOnYa:
    Agreed, that why I try to buy all my games on disc, Xbox anyways. Switch games (which I pirate tbh) don't matter much, I stay offline 24/7 anyways.
    +1
  • AncientBoi @ AncientBoi:
    I don't pirate them, I Use Them :mellow:. Like I do @BigOnYa 's couch :tpi::evil::rofl2:
    +1
  • cearp @ cearp:
    @BakerMan - you can still "own" digital media, arguably easier and better than physical since you can make copies and backups, as much as you like.

    The issue is DRM
    +1
  • cearp @ cearp:
    You can buy drm free games / music / ebooks, and if you keep backups of your data (like documents and family photos etc), then you shouldn't lose the game. but with a disk, your toddler could put it in the toaster and there goes your $60

    :rofl2:
  • cearp @ cearp:
    still, I agree physical media is nice to have. just pointing out the issue is drm
    +1
  • rqkaiju2 @ rqkaiju2:
    i like physical media because it actually feels like you own it. thats why i plan on burning music to cds
  • cearp @ cearp:
    It's nice to not have to have a lot of physical things though, saves space
    +1
  • AncientBoi @ AncientBoi:
    Nor clothes 🤮 . Saves on time, soap, water and money having to wash them. :D
  • SylverReZ @ SylverReZ:
    @rqkaiju2, Physical media is a great source for archiving your data, none of that cloud storage shiz.
    +1
  • AncientBoi @ AncientBoi:
    [squeezes @SylverReZ onto a physical media, then archives you in my old stuff box] :tpi::rofl2::tpi:
    +1
  • BakerMan @ BakerMan:
    guys, should i change my pfp to one of these or keep it the same?
    iu

    iu

    (i guess i could change it to one of my other pfps too, but i just want to see what you guys think first)
  • SylverReZ @ SylverReZ:
    @BakerMan, Up to you.
  • BakerMan @ BakerMan:
    smug sonic time lmao
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Chronic The HempHog
  • DilllyDabDharma @ DilllyDabDharma:
    I'm new! Hi!
    DilllyDabDharma @ DilllyDabDharma: I'm new! Hi!