ROM Hack [WIP] Ultra Sun and Ultra Moon Pokemon Models, Textures and Animations

IroKoi

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Hi do you know where is the location for battle animation or attak sprite, i want to exctract the attacks graphic stuff
if you know something about this thx ^^


and for the sound of pokemon and other things how can i ge it ? i ll export all of this into unity or unreal .
Ty!
 

ErikBarone322

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Does anyone know where to find pokemon mini icons in ORAS file system? I am editing color on some favorite pokemons for my next omega ruby playthrough and I want to edit their icons so the colors match with their new skin colors.

Icons like these , i am not sure if they are called icons or not, but this is what i am trying to find. Thank you all so much.
 

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JokerD

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can i edit Battle UI and Menu UI with this?
Ohana3ds show this error:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************* Exception Text **************
System.OverflowException: Arithmetic operation resulted in an overflow.
at Ohana3DS_Rebirth.Ohana.Containers.PkmnContainer.load(Stream data) in C:\Users\smb12\Documents\Ohana3DS-Rebirth\Ohana3DS Rebirth\Ohana\Containers\PkmnContainer.cs:line 43
at Ohana3DS_Rebirth.Ohana.FileIO.load(Stream data) in C:\Users\smb12\Documents\Ohana3DS-Rebirth\Ohana3DS Rebirth\Ohana\FileIO.cs:line 149
at Ohana3DS_Rebirth.Ohana.FileIO.load(String fileName) in C:\Users\smb12\Documents\Ohana3DS-Rebirth\Ohana3DS Rebirth\Ohana\FileIO.cs:line 47
at Ohana3DS_Rebirth.FrmMain.open(String fileName) in C:\Users\smb12\Documents\Ohana3DS-Rebirth\Ohana3DS Rebirth\FrmMain.cs:line 84


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8941 (WinRelRS4.050727-8900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Ohana3DS Rebirth
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Admin/Desktop/ohana/Ohana3DS%20Rebirth.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8922 (WinRelRS4.050727-8900)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8941 (WinRelRS4.050727-8900)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8922 (WinRelRS4.050727-8900)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8922 (WinRelRS4.050727-8900)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8922 (WinRelRS4.050727-8900)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
 

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Last edited by JokerD,

SSB

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Might be a dumb question, but are there any differences in model quality going from SM/ to US/UM?
 

SSB

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So the SM textures and USUM textures are the same, but the LGPE and SS are the only ones that have better textures (and even then, for some but not all since they're not all there)?
 

Manurocker95

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So the SM textures and USUM textures are the same, but the LGPE and SS are the only ones that have better textures (and even then, for some but not all since they're not all there)?
In fact, the first generation has remade textures in Sword and Shield (as they were made for lets go). However, every other Pokémon has the same textures double scaled for avoiding distortion on higher resolution.
 

alsanmad2

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Hello,
I'm having some problems.

I unpack the "a/0/9/4" file, then all I want to do is swap some .bin files, so that Charzirad's .bin files are replaced by copies of Mega Charizard's X .bin files. Thus, I don't even mess up with editing, decompressing, recompressing, etc.

All I do is:
# 00064-00072: Charizard <-- 00073-00081: Mega Charizard X

(on Bash, you'd do something like:)
cp 00073.bin 00064.bin && cp 00074.bin 00065.bin && ...

However, when I repack the files and rebuild the ROM, Charizard looks like always. I wanted his regular form to look like his Mega X form.

I'm using DotNet3DSToolkit to extract and rebuild because HackingTools won't work on my ROM, which is Photonic Sun: it only extracts a couple of files and no folders at all (so no ExeFS nor RomFS). I've tested using Pk3ds on the Photonic Sun ROM extracted by DotNet3DSToolkit, edit it (like edit Glalie from Ice/Rock to Ice/Ghost) and repack it with DotNet3DSToolkit and it worked, the changes were there. So I don't think the problem is about using HackingTools or DotNet3DSToolkit.

Anybody knows what's wrong? Is the swapping possible in itself, so if nothing changes that means the problem has to be elsewhere?
 
Last edited by alsanmad2,

alsanmad2

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Hello,
I'm having some problems.

I unpack the "a/0/9/4" file, then all I want to do is swap some .bin files, so that Charzirad's .bin files are replaced by copies of Mega Charizard's X .bin files. Thus, I don't even mess up with editing, decompressing, recompressing, etc.

All I do is:
# 00064-00072: Charizard <-- 00073-00081: Mega Charizard X

(on Bash, you'd do something like:)
cp 00073.bin 00064.bin && cp 00074.bin 00065.bin && ...

However, when I repack the files and rebuild the ROM, Charizard looks like always. I wanted his regular form to look like his Mega X form.

I'm using DotNet3DSToolkit to extract and rebuild because HackingTools won't work on my ROM, which is Photonic Sun: it only extracts a couple of files and no folders at all (so no ExeFS nor RomFS). I've tested using Pk3ds on the Photonic Sun ROM extracted by DotNet3DSToolkit, edit it (like edit Glalie from Ice/Rock to Ice/Ghost) and repack it with DotNet3DSToolkit and it worked, the changes were there. So I don't think the problem is about using HackingTools or DotNet3DSToolkit.

Anybody knows what's wrong? Is the swapping possible in itself, so if nothing changes that means the problem has to be elsewhere?



Sorry, everyone.
I had previously messed up with the bin files. Now that they're ok, normal Glalie is in Mega Glalie form and same for the others. Thanks!
 

alsanmad2

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Hello,
I've successfully replaced Sableye normal form with its Mega form, but its gem is not there. Does anybody know why?
 

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