D
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Look, guys. I'm not saying it will never be possible to make the gamepad optional. But for now, everything is programmed to run on it/rely on it (gamepad has three cpus, each doing different stuff, such as firmware-upgrades or handling security). One day, it might be possible to do everything on a WiiU-console without the gamepad. But this requires years of work, maybe in 5 years that might work. Don't you think it's more important to get Linux running (like it should) first? You have to make priorities. I am working on a Usb Power-Hardmod now. I'm starting this project now. It's the first hard-mod i ever considered doing.
What this does is simple: It enables WiiU to feed processor faster. Some kind of unlocking that is. It theoretically requires just some coils or capacitors to make the WiiU's unstable cpu-/usb-power really stable.
Once that hardware-trick is successfull we can look for the necessary software-changes. Nintendo wrote a custom usb-driver for WiiU with a custom filesystem, which makes usb/downloads & sd-card speed slow. We have to rewrite/customize that file, delete the old driver from WiiU's OS & then upload the new, modified usb-driver to the WiiU's OS via FTP.
And boom. Then we should be able to get Linux working. Even without GPU-drivers.
Then we can look what it enables us to do & if running Linux on it enables us to do necessary gamepad-access to understand how the gamepad works. For now, Linux isn't using the processor like it should. It's just an alpha.Gotta go beta next!
You can see, if you run Linux on WiiU now, it just uses 3% of cpu-time. 3 percent! And this means something is not working. lol. And yes, those 3% is just one of the 3 cpu-cores. Lots of work to do, to just reach using ~30% of cpu-time for serious working...
What this does is simple: It enables WiiU to feed processor faster. Some kind of unlocking that is. It theoretically requires just some coils or capacitors to make the WiiU's unstable cpu-/usb-power really stable.
Once that hardware-trick is successfull we can look for the necessary software-changes. Nintendo wrote a custom usb-driver for WiiU with a custom filesystem, which makes usb/downloads & sd-card speed slow. We have to rewrite/customize that file, delete the old driver from WiiU's OS & then upload the new, modified usb-driver to the WiiU's OS via FTP.
And boom. Then we should be able to get Linux working. Even without GPU-drivers.
Then we can look what it enables us to do & if running Linux on it enables us to do necessary gamepad-access to understand how the gamepad works. For now, Linux isn't using the processor like it should. It's just an alpha.Gotta go beta next!
You can see, if you run Linux on WiiU now, it just uses 3% of cpu-time. 3 percent! And this means something is not working. lol. And yes, those 3% is just one of the 3 cpu-cores. Lots of work to do, to just reach using ~30% of cpu-time for serious working...