@catlover007 just reporting that shin megami tensei strange journey black screens when you try to save the game.
Applet mode limits the amount of ram you can use on a homebrew, launching homebrew via applet mode literally means to access the homebrew browser using the album, to not use applet mode, you launch a switch game while holding R, or use a nsp forwarder for melonDS.What does Applet affect the Switch if it is on and How do i get rid of applet?
I thought about this so many times but now I ordered one.Just ordered Flip Grip for 12 bucks what ya think? It's at https://www.fangamer.com/products/flip-grip if you want one.View attachment 182587 View attachment 182588
Thanks for the info i thought i was in danger with red letters duh lolApplet mode limits the amount of ram you can use on a homebrew, launching homebrew via applet mode literally means to access the homebrew browser using the album, to not use applet mode, you launch a switch game while holding R, or use a nsp forwarder for melonDS.
same me been hold on for 3 months til i shut up my mind and order it get over with it lol my should be in on friday or mondayI thought about this so many times but now I ordered one.
Didn't want to go the route with the free 3d printing alternatives.
Mine might take longer (shipping to Germany) but thinking about it it's totally worth it.same me been hold on for 3 months til i shut up my mind and order it get over with it lol my should be in on friday or monday
Cannot find the original post but that’s a really cool idea what a neat add on I like that!I thought about this so many times but now I ordered one.
Didn't want to go the route with the free 3d printing alternatives.
This is great...Someone should consider porting this over as a core for retroarch @m4xwso I already wanted to do a release last week, but then I didn't. I don't know why now, but I think this is a good point in time.
So behold, the first public (pre alpha) release of melonDS with ARM64 JIT and Neon GPU optimisations. The source code is available here: https://github.com/RSDuck/melonDS/tree/switch
You need to put your bios files and romlist.bin (which is shipped with regular melonds releases) into sdcard root/melonds
It currently uses my own not so great for end user interface, but this also isn't a release for general audiences.
Press ZL to hide the gui overlay while playing.
Most 2d games run well without overclocking. For 3d games it depends on the load. E.g. Pokemon HG runs fullspeed with full overclock. Saving is always slow, because it's done synchronous in melonDS, so it's bound by your sd card speed.
The jit max block size is by default set to max 32. The dynarec of melonDS seems to be more robust than the one of desmume, I haven't found a game, which breaks at this high block size. If you do experience crashes or bugs, please try to first to disable branch optimisations and then to lower the block size. Note that the fast 2d renderer currently dosen't support background mosaic, which should rarely be noticeable.
The future is currently unclear. My homebrewed profiler turned out to provide inaccurate results, there are so many things I could try, but I don't know how much impact they would make.
EDIT: I noticed that the screen layout isn't applied on load, the attached file is replaced with one where this was fixed.
EDIT 2: I noticed a second bug, when the screens are rotated the touchscreen doesn't work properly
EDIT 3: The bug above is now fixed too, the attachment has been updated
EDIT 4: Overclocking on fw versions >=8.0.0. has (hopefully, I can't test it) been fixed
This is great...Someone should consider porting this over as a core for retroarch @m4xw
melonDS has really come a long way in the last months.
— m4xw (@m4xwdev) October 15, 2019
RSDuck's AArch64 dynarec seems to perform really well already, now only the GL Renderer needs to mature a bit more and it will be kicking ass!
Pics by @sito_pixelacos, core port by Mats and me. pic.twitter.com/hDC3adLY6W
So hyped about the core!
Damn, there goes my save, might swap to fat32 tbh.its exfat, when using homebrew stuff you should stick to fat32
basically exfat implementation by nintendo is dirty, and outside of official nintendo processes it tend to not write the data properly and corrupt stuff
its worth the switch. when i upgraded to a 256 card i kept corrupting all my games whenever i would open them, then i made the change and its all better nowDamn, there goes my save, might swap to fat32 tbh.
Good thinking broAhh shit. I got to a part in Bowsers Inside Story where I need to use the DS mic.. Cant get past it. Any chance for some customisable button binds? @catlover007
EDIT: go around it.. Transferred .sav to PC got past the mic part on PC MelonDS then transferred back to Switch, bit of a pain but doable
I'm not out of Bowser yet but I haven't had any random crashes or anything, so far its perfect. (apart from the mic )@ploggy did you get out of bowser yet? I was wondering if it would do the same thing the WiiU did.