They should set all of your characters to the stated amount of EXP. Do anything that rewards EXP and you should level up. More EXP means more levels.How do these work? .-. Or well, which one should I be using?
They should set all of your characters to the stated amount of EXP. Do anything that rewards EXP and you should level up. More EXP means more levels.How do these work? .-. Or well, which one should I be using?
Yep, you can. Here's what each of them do:Question is there a way to add the stats increasing items to the convoy using the save editor?
Yes, I added them myself. Just go to the Items tab. Select a slot in the left column and then go to the Item Editor box to the right. Change the ID to the item you want, it starts at Seraph Robe and continues to Shoes of the Wind for stat items. Then just set the amount and durability and click Save Changes. Then just choose the next slot on the left and repeat. By default these items have 1 use each, but you can change the durability to 99 to get multiple uses out of a single item.
For reference.. I used the 8000exp, my characters' level up fromSo does anyone know the EXP values required for level 5, 10, 20 and 30? It could be useful for catching up characters that you recruit later or don't use much via the EXP cheat.
U need to use them in menu before u go to battle and the exp will load up until it reaches 0, then u get normal exp until u go back into another battle, dont use 2 exp cheat at time i dont know what happens lolFor reference.. I used the 8000exp, my characters' level up from
15 ==>> 20,
25 ==>> 31
The codes say that it's for all characters, but few of my characters didn't level up..
I'm playing in BE's Edelgard path, and Edelgard, Ashe, Lysithea, Dorothea, Felix didn't get exp from the codes.
I used the code before the battle, well.. I said Edelgard didn't level up, but after I'm done with one battle quest, I do one more battle quest, all of the sudden Edelgard level up. It's weird, but it seems like few characters need few battle to trigger the exp code, while the code works on few characters right off the bat.U need to use them in menu before u go to battle and the exp will load up until it reaches 0, then u get normal exp until u go back into another battle, dont use 2 exp cheat at time i dont know what happens lol
I second this.Will there be a code for skill exp multiplier when instructing? It takes me a good half an hour to max out 5 or 6 skills for one character.
I second this.
Even tho I can leave a button pressed for a long time, its a bit boring and it takes forever @-@
That's a bug, i was calculating it wrong, i had to add 1 more entry in the exp array to make the calculation work.Interesting how the save editor now says My professor level is E when it's actually maxed out
public static int[] TeacherLevelupRank = { 0, 0, 0, 0, 0, 6400, 10900, 16300, 24000, 32800, 44500 }; //<- old, bug
public static int[] TeacherLevelupRank = { 0, 0, 0, 0, 0, 6400, 10900, 16300, 24000, 32800, 44500, 99999999 }; //<- new fixed (any higher number would work ^^)
//first few numbers are missing, but i fix this later...
Hey guys which version or region of the game are you using? EUR?GB?JPN?US? I mean does it matter? Since I have been playing the JPN version and I could not edit anything successfully. And the cheat does not work at all even they were shown on Edizon.
The editor seems to be working and it reads most of the things from my save files correctly (some equiped things are not there), but when I try to edit anything, it does not show in the game (amounts of items etc.)
After the editing, I loaded into the game, nothing changed. And I played for a while, saved again, dumped save file again and used the editor to read the file. My previous editing were still there (but not in the game). It's so strange.
working on it, so far i couldn't find the battle exp and skill exp calculation routines in the code...Will there be a code for skill exp multiplier when instructing? It takes me a good half an hour to max out 5 or 6 skills for one character.
That's a bug, i was calculating it wrong, i had to add 1 more entry in the exp array to make the calculation work.
Code:public static int[] TeacherLevelupRank = { 0, 0, 0, 0, 0, 6400, 10900, 16300, 24000, 32800, 44500 }; //<- old, bug public static int[] TeacherLevelupRank = { 0, 0, 0, 0, 0, 6400, 10900, 16300, 24000, 32800, 44500, 99999999 }; //<- new fixed (any higher number would work ^^) //first few numbers are missing, but i fix this later...
There is regional version, FE:TH is region free, for the cheats, most likely you don't have the update installed.
For the save, maybe you are trying to load the wrong save ? The game has an auto-save feature.
About the missing items, can you send me the save?
working on it, so far i couldn't find the battle exp and skill exp calculation routines in the code...
Code:[All Characters - 100 EXP - Use Before Battle] 580F0000 019D76F0 780F0000 00000670 300E0000 0000003C 620F0000 00000000 00000064 780F0000 00000230 310E0000 [All Characters - 250 EXP] 580F0000 019D76F0 780F0000 00000670 300E0000 0000003C 620F0000 00000000 000000FA 780F0000 00000230 310E0000 [All Characters - 500 EXP] 580F0000 019D76F0 780F0000 00000670 300E0000 0000003C 620F0000 00000000 000001F4 780F0000 00000230 310E0000 [All Characters - 1000 EXP] 580F0000 019D76F0 780F0000 00000670 300E0000 0000003C 620F0000 00000000 000003E8 780F0000 00000230 310E0000 [All Characters - 2000 EXP] 580F0000 019D76F0 780F0000 00000670 300E0000 0000003C 620F0000 00000000 000007D0 780F0000 00000230 310E0000 [All Characters - 4000 EXP] 580F0000 019D76F0 780F0000 00000670 300E0000 0000003C 620F0000 00000000 00000FA0 780F0000 00000230 310E0000 [All Characters - 6000 EXP] 580F0000 019D76F0 780F0000 00000670 300E0000 0000003C 620F0000 00000000 00001770 780F0000 00000230 310E0000 [All Characters - 8000 EXP] 580F0000 019D76F0 780F0000 00000670 300E0000 0000003C 620F0000 00000000 00001F40 780F0000 00000230 310E0000 [All Characters - 9999 EXP] 580F0000 019D76F0 780F0000 00000670 300E0000 0000003C 620F0000 00000000 0000270F 780F0000 00000230 310E0000
for any1 wanting some kinda multypliers